game_list: Fix folder reordering

The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.

Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.

Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
This commit is contained in:
FearlessTobi 2021-01-18 01:22:54 +01:00
parent e8401964b4
commit bf9f737c60
2 changed files with 32 additions and 28 deletions

View file

@ -173,8 +173,8 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
return; return;
} }
auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
game_dir->expanded = tree_view->isExpanded(item); tree_view->isExpanded(item);
} }
// Event in order to filter the gamelist after editing the searchfield // Event in order to filter the gamelist after editing the searchfield
@ -262,9 +262,9 @@ void GameList::OnUpdateThemedIcons() {
Qt::DecorationRole); Qt::DecorationRole);
break; break;
case GameListItemType::CustomDir: { case GameListItemType::CustomDir: {
const UISettings::GameDir* game_dir = const UISettings::GameDir& game_dir =
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(game_dir->path) const QString icon_name = QFileInfo::exists(game_dir.path)
? QStringLiteral("folder") ? QStringLiteral("folder")
: QStringLiteral("bad_folder"); : QStringLiteral("bad_folder");
child->setData( child->setData(
@ -366,7 +366,7 @@ void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items); item_model->invisibleRootItem()->appendRow(entry_items);
tree_view->setExpanded( tree_view->setExpanded(
entry_items->index(), entry_items->index(),
entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded); UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
} }
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
@ -549,7 +549,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir = UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
@ -568,8 +568,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
} }
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir = const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
@ -580,34 +579,39 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
move_up->setEnabled(row > 0); move_up->setEnabled(row > 0);
move_down->setEnabled(row < item_model->rowCount() - 2); move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
// find the indices of the items in settings and swap them const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], // swap the items in the settings
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( std::swap(UISettings::values.game_dirs[game_dir_index],
*selected.sibling(row - 1, 0) UISettings::values.game_dirs[other_index]);
.data(GameListDir::GameDirRole) // swap the indexes held by the QVariants
.value<UISettings::GameDir*>())]); item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
// move the treeview items // move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row); QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item); item_model->invisibleRootItem()->insertRow(row - 1, item);
tree_view->setExpanded(selected, game_dir.expanded); tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
}); });
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
// find the indices of the items in settings and swap them const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], // swap the items in the settings
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( std::swap(UISettings::values.game_dirs[game_dir_index],
*selected.sibling(row + 1, 0) UISettings::values.game_dirs[other_index]);
.data(GameListDir::GameDirRole) // swap the indexes held by the QVariants
.value<UISettings::GameDir*>())]); item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
GameListDir::GameDirRole);
// move the treeview items // move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row); const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item); item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected, game_dir.expanded); tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
}); });
connect(open_directory_location, &QAction::triggered, connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
[this, game_dir] { emit OpenDirectory(game_dir.path); }); emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
});
} }
void GameList::LoadCompatibilityList() { void GameList::LoadCompatibilityList() {

View file

@ -230,7 +230,7 @@ public:
setData(type(), TypeRole); setData(type(), TypeRole);
UISettings::GameDir* game_dir = &directory; UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole); setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
switch (dir_type) { switch (dir_type) {