forked from suyu/suyu
Texture Cache: Implement Vulkan UpScaling & DownScaling
This commit is contained in:
parent
360e897ccd
commit
ba18047e8d
6 changed files with 327 additions and 42 deletions
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@ -849,20 +849,22 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
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}
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}
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}
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}
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void Image::ScaleUp() {
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bool Image::ScaleUp() {
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if (True(flags & ImageFlagBits::Rescaled)) {
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if (True(flags & ImageFlagBits::Rescaled)) {
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return;
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return false;
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}
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}
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flags |= ImageFlagBits::Rescaled;
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flags |= ImageFlagBits::Rescaled;
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return true;
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}
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}
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void Image::ScaleDown() {
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bool Image::ScaleDown() {
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if (False(flags & ImageFlagBits::Rescaled)) {
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if (False(flags & ImageFlagBits::Rescaled)) {
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return;
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return false;
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}
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}
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flags &= ~ImageFlagBits::Rescaled;
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flags &= ~ImageFlagBits::Rescaled;
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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return true;
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}
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}
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
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@ -137,6 +137,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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}
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}
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const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
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const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
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const bool is_2d = info.type == ImageType::e2D;
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return VkImageCreateInfo{
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return VkImageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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@ -144,9 +145,9 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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.imageType = ConvertImageType(info.type),
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.imageType = ConvertImageType(info.type),
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.format = format_info.format,
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.format = format_info.format,
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.extent{
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.extent{
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.width = ((info.size.width << up) >> down) >> samples_x,
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.width = ((info.size.width * up) >> down) >> samples_x,
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.height = ((info.size.height << up) >> down) >> samples_y,
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.height = (is_2d ? ((info.size.height * up) >> down) : info.size.height) >> samples_y,
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.depth = (info.size.depth << up) >> down,
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.depth = info.size.depth,
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},
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},
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.mipLevels = static_cast<u32>(info.resources.levels),
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.mipLevels = static_cast<u32>(info.resources.levels),
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.arrayLayers = static_cast<u32>(info.resources.layers),
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.arrayLayers = static_cast<u32>(info.resources.layers),
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@ -160,7 +161,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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};
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};
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}
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}
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[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info, u32 up = 0,
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[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info, u32 up = 1,
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u32 down = 0) {
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u32 down = 0) {
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if (info.type == ImageType::Buffer) {
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if (info.type == ImageType::Buffer) {
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return vk::Image{};
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return vk::Image{};
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@ -851,7 +852,6 @@ u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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void TextureCacheRuntime::TickFrame() {
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void TextureCacheRuntime::TickFrame() {
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prescaled_images.Tick();
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prescaled_images.Tick();
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prescaled_commits.Tick();
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prescaled_commits.Tick();
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prescaled_views.Tick();
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}
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}
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Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
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Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
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@ -923,7 +923,7 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
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void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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if (is_rescaled) {
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ScaleDown();
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ScaleDown(true);
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}
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}
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std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
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std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
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scheduler->RequestOutsideRenderPassOperationContext();
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scheduler->RequestOutsideRenderPassOperationContext();
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@ -978,38 +978,253 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
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0, memory_write_barrier, nullptr, image_write_barrier);
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0, memory_write_barrier, nullptr, image_write_barrier);
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});
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});
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if (is_rescaled) {
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if (is_rescaled) {
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ScaleUp();
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SwapBackup();
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}
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}
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}
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}
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void Image::ScaleUp() {
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void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image,
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boost::container::small_vector<VkImageBlit, 4>& blit_regions,
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VkImageAspectFlags aspect_mask) {
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask,
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regions = std::move(blit_regions)](vk::CommandBuffer cmdbuf) {
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const std::array read_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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};
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VkImageMemoryBarrier write_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, nullptr, nullptr, read_barriers);
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const VkFilter vk_filter = VK_FILTER_NEAREST;
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cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, vk_filter);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, write_barrier);
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});
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}
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bool Image::ScaleUp(bool save_as_backup) {
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if (True(flags & ImageFlagBits::Rescaled)) {
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if (True(flags & ImageFlagBits::Rescaled)) {
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return;
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return false;
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}
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}
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ASSERT(info.type != ImageType::Linear);
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ASSERT(info.type != ImageType::Linear);
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if (!runtime->is_rescaling_on) {
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flags |= ImageFlagBits::Rescaled;
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return;
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}
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flags |= ImageFlagBits::Rescaled;
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scaling_count++;
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scaling_count++;
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ASSERT(scaling_count < 10);
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ASSERT(scaling_count < 10);
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flags |= ImageFlagBits::Rescaled;
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/*if (!runtime->is_rescaling_on) {
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return;
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return;
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}*/
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const auto& resolution = runtime->resolution;
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vk::Image rescaled_image =
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MakeImage(runtime->device, info, resolution.up_scale, resolution.down_shift);
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MemoryCommit new_commit(
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runtime->memory_allocator.Commit(rescaled_image, MemoryUsage::DeviceLocal));
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const auto scale_up = [&](u32 value) {
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return (value * resolution.up_scale) >> resolution.down_shift;
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};
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const bool is_2d = info.type == ImageType::e2D;
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boost::container::small_vector<VkImageBlit, 4> vkRegions(info.resources.levels);
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for (s32 level = 0; level < info.resources.levels; level++) {
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VkImageBlit blit{
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.srcSubresource{
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.aspectMask = aspect_mask,
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.mipLevel = u32(level),
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.baseArrayLayer = 0,
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.layerCount = u32(info.resources.layers),
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},
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.srcOffsets{
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{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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{
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.x = s32(info.size.width),
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.y = s32(info.size.height),
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.z = 1,
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},
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},
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.dstSubresource{
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.aspectMask = aspect_mask,
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.mipLevel = u32(level),
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.baseArrayLayer = 0,
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.layerCount = u32(info.resources.layers),
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},
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.dstOffsets{
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{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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{
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.x = s32(scale_up(info.size.width)),
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.y = is_2d ? s32(scale_up(info.size.height)) : s32(info.size.height),
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.z = 1,
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},
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},
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};
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vkRegions.push_back(blit);
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}
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BlitScale(*scheduler, *image, *rescaled_image, vkRegions, aspect_mask);
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if (save_as_backup) {
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backup_image = std::move(image);
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backup_commit = std::move(commit);
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has_backup = true;
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} else {
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runtime->prescaled_images.Push(std::move(image));
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runtime->prescaled_commits.Push(std::move(commit));
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}
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image = std::move(rescaled_image);
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commit = std::move(new_commit);
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return true;
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}
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}
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void Image::ScaleDown() {
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void Image::SwapBackup() {
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ASSERT(has_backup);
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runtime->prescaled_images.Push(std::move(image));
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runtime->prescaled_commits.Push(std::move(commit));
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image = std::move(backup_image);
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commit = std::move(backup_commit);
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has_backup = false;
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}
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bool Image::ScaleDown(bool save_as_backup) {
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if (False(flags & ImageFlagBits::Rescaled)) {
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if (False(flags & ImageFlagBits::Rescaled)) {
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return;
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return false;
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}
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}
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ASSERT(info.type != ImageType::Linear);
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ASSERT(info.type != ImageType::Linear);
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if (!runtime->is_rescaling_on) {
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flags &= ~ImageFlagBits::Rescaled;
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return;
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}
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flags &= ~ImageFlagBits::Rescaled;
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flags &= ~ImageFlagBits::Rescaled;
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scaling_count++;
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scaling_count++;
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ASSERT(scaling_count < 10);
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ASSERT(scaling_count < 10);
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return;
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/*if (!runtime->is_rescaling_on) {
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return false;
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}*/
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const auto& resolution = runtime->resolution;
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vk::Image downscaled_image =
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MakeImage(runtime->device, info, resolution.up_scale, resolution.down_shift);
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MemoryCommit new_commit(
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runtime->memory_allocator.Commit(downscaled_image, MemoryUsage::DeviceLocal));
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const auto scale_up = [&](u32 value) {
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return (value * resolution.up_scale) >> resolution.down_shift;
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};
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const bool is_2d = info.type == ImageType::e2D;
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boost::container::small_vector<VkImageBlit, 4> vkRegions(info.resources.levels);
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for (s32 level = 0; level < info.resources.levels; level++) {
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VkImageBlit blit{
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.srcSubresource{
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.aspectMask = aspect_mask,
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.mipLevel = u32(level),
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.baseArrayLayer = 0,
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.layerCount = u32(info.resources.layers),
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},
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.srcOffsets{
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{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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{
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.x = s32(scale_up(info.size.width)),
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.y = is_2d ? s32(scale_up(info.size.height)) : s32(info.size.height),
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.z = 1,
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},
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},
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.dstSubresource{
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.aspectMask = aspect_mask,
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.mipLevel = u32(level),
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.baseArrayLayer = 0,
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.layerCount = u32(info.resources.layers),
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},
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.dstOffsets{
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{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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{
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.x = s32(info.size.width),
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.y = s32(info.size.height),
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.z = 1,
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},
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},
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};
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vkRegions.push_back(blit);
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}
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BlitScale(*scheduler, *image, *downscaled_image, vkRegions, aspect_mask);
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if (save_as_backup) {
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backup_image = std::move(image);
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backup_commit = std::move(commit);
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has_backup = true;
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} else {
|
||||||
|
runtime->prescaled_images.Push(std::move(image));
|
||||||
|
runtime->prescaled_commits.Push(std::move(commit));
|
||||||
|
}
|
||||||
|
image = std::move(downscaled_image);
|
||||||
|
commit = std::move(new_commit);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
|
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
|
||||||
|
|
|
@ -45,7 +45,6 @@ struct TextureCacheRuntime {
|
||||||
static constexpr size_t TICKS_TO_DESTROY = 6;
|
static constexpr size_t TICKS_TO_DESTROY = 6;
|
||||||
DelayedDestructionRing<vk::Image, TICKS_TO_DESTROY> prescaled_images;
|
DelayedDestructionRing<vk::Image, TICKS_TO_DESTROY> prescaled_images;
|
||||||
DelayedDestructionRing<MemoryCommit, TICKS_TO_DESTROY> prescaled_commits;
|
DelayedDestructionRing<MemoryCommit, TICKS_TO_DESTROY> prescaled_commits;
|
||||||
DelayedDestructionRing<vk::ImageView, TICKS_TO_DESTROY> prescaled_views;
|
|
||||||
Settings::ResolutionScalingInfo resolution;
|
Settings::ResolutionScalingInfo resolution;
|
||||||
bool is_rescaling_on{};
|
bool is_rescaling_on{};
|
||||||
|
|
||||||
|
@ -126,9 +125,11 @@ public:
|
||||||
return std::exchange(initialized, true);
|
return std::exchange(initialized, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScaleUp();
|
bool ScaleUp(bool save_as_backup = false);
|
||||||
|
|
||||||
void ScaleDown();
|
bool ScaleDown(bool save_as_backup = false);
|
||||||
|
|
||||||
|
void SwapBackup();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VKScheduler* scheduler;
|
VKScheduler* scheduler;
|
||||||
|
@ -140,6 +141,9 @@ private:
|
||||||
bool initialized = false;
|
bool initialized = false;
|
||||||
TextureCacheRuntime* runtime;
|
TextureCacheRuntime* runtime;
|
||||||
u32 scaling_count{};
|
u32 scaling_count{};
|
||||||
|
vk::Image backup_image{};
|
||||||
|
MemoryCommit backup_commit{};
|
||||||
|
bool has_backup{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImageView : public VideoCommon::ImageViewBase {
|
class ImageView : public VideoCommon::ImageViewBase {
|
||||||
|
|
|
@ -41,6 +41,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
|
||||||
ASSERT(config.BaseLayer() == 0);
|
ASSERT(config.BaseLayer() == 0);
|
||||||
type = ImageType::e1D;
|
type = ImageType::e1D;
|
||||||
size.width = config.Width();
|
size.width = config.Width();
|
||||||
|
resources.layers = 1;
|
||||||
break;
|
break;
|
||||||
case TextureType::Texture1DArray:
|
case TextureType::Texture1DArray:
|
||||||
UNIMPLEMENTED_IF(config.BaseLayer() != 0);
|
UNIMPLEMENTED_IF(config.BaseLayer() != 0);
|
||||||
|
@ -82,10 +83,12 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
|
||||||
size.width = config.Width();
|
size.width = config.Width();
|
||||||
size.height = config.Height();
|
size.height = config.Height();
|
||||||
size.depth = config.Depth();
|
size.depth = config.Depth();
|
||||||
|
resources.layers = 1;
|
||||||
break;
|
break;
|
||||||
case TextureType::Texture1DBuffer:
|
case TextureType::Texture1DBuffer:
|
||||||
type = ImageType::Buffer;
|
type = ImageType::Buffer;
|
||||||
size.width = config.Width();
|
size.width = config.Width();
|
||||||
|
resources.layers = 1;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE_MSG("Invalid texture_type={}", static_cast<int>(config.texture_type.Value()));
|
UNREACHABLE_MSG("Invalid texture_type={}", static_cast<int>(config.texture_type.Value()));
|
||||||
|
|
|
@ -242,24 +242,36 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
||||||
const auto scale_up = [this](ImageId image_id) {
|
const auto scale_up = [this](ImageId image_id) {
|
||||||
if (image_id != CORRUPT_ID) {
|
if (image_id != CORRUPT_ID) {
|
||||||
Image& image = slot_images[image_id];
|
Image& image = slot_images[image_id];
|
||||||
image.ScaleUp();
|
return ScaleUp(image);
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
};
|
};
|
||||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||||
scale_up(tmp_color_images[index]);
|
if (scale_up(tmp_color_images[index])) {
|
||||||
|
BindRenderTarget(&render_targets.color_buffer_ids[index],
|
||||||
|
FindColorBuffer(index, is_clear));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (scale_up(tmp_depth_image)) {
|
||||||
|
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
|
||||||
}
|
}
|
||||||
scale_up(tmp_depth_image);
|
|
||||||
} else {
|
} else {
|
||||||
const auto scale_down = [this](ImageId image_id) {
|
const auto scale_down = [this](ImageId image_id) {
|
||||||
if (image_id != CORRUPT_ID) {
|
if (image_id != CORRUPT_ID) {
|
||||||
Image& image = slot_images[image_id];
|
Image& image = slot_images[image_id];
|
||||||
image.ScaleDown();
|
return ScaleDown(image);
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
};
|
};
|
||||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||||
scale_down(tmp_color_images[index]);
|
if (scale_down(tmp_color_images[index])) {
|
||||||
|
BindRenderTarget(&render_targets.color_buffer_ids[index],
|
||||||
|
FindColorBuffer(index, is_clear));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (scale_down(tmp_depth_image)) {
|
||||||
|
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
|
||||||
}
|
}
|
||||||
scale_down(tmp_depth_image);
|
|
||||||
}
|
}
|
||||||
// Rescale End
|
// Rescale End
|
||||||
|
|
||||||
|
@ -695,6 +707,47 @@ bool TextureCache<P>::ImageCanRescale(Image& image) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
void TextureCache<P>::InvalidateScale(Image& image, bool invalidate_rt) {
|
||||||
|
const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
|
||||||
|
if (invalidate_rt) {
|
||||||
|
auto& dirty = maxwell3d.dirty.flags;
|
||||||
|
dirty[Dirty::RenderTargets] = true;
|
||||||
|
dirty[Dirty::ZetaBuffer] = true;
|
||||||
|
for (size_t rt = 0; rt < NUM_RT; ++rt) {
|
||||||
|
dirty[Dirty::ColorBuffer0 + rt] = true;
|
||||||
|
}
|
||||||
|
for (const ImageViewId image_view_id : image_view_ids) {
|
||||||
|
std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
|
||||||
|
if (render_targets.depth_buffer_id == image_view_id) {
|
||||||
|
render_targets.depth_buffer_id = ImageViewId{};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RemoveImageViewReferences(image_view_ids);
|
||||||
|
RemoveFramebuffers(image_view_ids);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
bool TextureCache<P>::ScaleUp(Image& image, bool invalidate_rt) {
|
||||||
|
const bool rescaled = image.ScaleUp();
|
||||||
|
if (!rescaled) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
InvalidateScale(image, invalidate_rt);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
bool TextureCache<P>::ScaleDown(Image& image, bool invalidate_rt) {
|
||||||
|
const bool rescaled = image.ScaleDown();
|
||||||
|
if (!rescaled) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
InvalidateScale(image, invalidate_rt);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
RelaxedOptions options) {
|
RelaxedOptions options) {
|
||||||
|
@ -793,33 +846,32 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||||
|
|
||||||
bool can_rescale =
|
bool can_rescale =
|
||||||
(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
|
(info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
|
||||||
|
bool any_rescaled = false;
|
||||||
for (const ImageId sibling_id : all_siblings) {
|
for (const ImageId sibling_id : all_siblings) {
|
||||||
if (!can_rescale) {
|
if (!can_rescale) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Image& sibling = slot_images[sibling_id];
|
Image& sibling = slot_images[sibling_id];
|
||||||
can_rescale &= ImageCanRescale(sibling);
|
can_rescale &= ImageCanRescale(sibling);
|
||||||
|
any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
can_rescale &= any_rescaled;
|
||||||
|
|
||||||
if (can_rescale) {
|
if (can_rescale) {
|
||||||
for (const ImageId sibling_id : all_siblings) {
|
for (const ImageId sibling_id : all_siblings) {
|
||||||
Image& sibling = slot_images[sibling_id];
|
Image& sibling = slot_images[sibling_id];
|
||||||
sibling.ScaleUp();
|
ScaleUp(sibling, true);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (const ImageId sibling_id : all_siblings) {
|
for (const ImageId sibling_id : all_siblings) {
|
||||||
Image& sibling = slot_images[sibling_id];
|
Image& sibling = slot_images[sibling_id];
|
||||||
sibling.ScaleDown();
|
ScaleDown(sibling, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
|
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
|
||||||
Image& new_image = slot_images[new_image_id];
|
Image& new_image = slot_images[new_image_id];
|
||||||
if (can_rescale) {
|
|
||||||
new_image.ScaleUp();
|
|
||||||
} else {
|
|
||||||
new_image.ScaleDown();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
|
if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
|
||||||
new_image.flags |= ImageFlagBits::Sparse;
|
new_image.flags |= ImageFlagBits::Sparse;
|
||||||
|
@ -840,6 +892,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||||
// TODO: Only upload what we need
|
// TODO: Only upload what we need
|
||||||
RefreshContents(new_image, new_image_id);
|
RefreshContents(new_image, new_image_id);
|
||||||
|
|
||||||
|
if (can_rescale) {
|
||||||
|
new_image.ScaleUp();
|
||||||
|
} else {
|
||||||
|
new_image.ScaleDown();
|
||||||
|
}
|
||||||
|
|
||||||
for (const ImageId overlap_id : overlap_ids) {
|
for (const ImageId overlap_id : overlap_ids) {
|
||||||
Image& overlap = slot_images[overlap_id];
|
Image& overlap = slot_images[overlap_id];
|
||||||
if (overlap.info.num_samples != new_image.info.num_samples) {
|
if (overlap.info.num_samples != new_image.info.num_samples) {
|
||||||
|
|
|
@ -327,6 +327,9 @@ private:
|
||||||
[[nodiscard]] bool IsFullClear(ImageViewId id);
|
[[nodiscard]] bool IsFullClear(ImageViewId id);
|
||||||
|
|
||||||
bool ImageCanRescale(Image& image);
|
bool ImageCanRescale(Image& image);
|
||||||
|
void InvalidateScale(Image& image, bool invalidate_rt = false);
|
||||||
|
bool ScaleUp(Image& image, bool invalidate_rt = false);
|
||||||
|
bool ScaleDown(Image& image, bool invalidate_rt = false);
|
||||||
|
|
||||||
Runtime& runtime;
|
Runtime& runtime;
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
|
|
Loading…
Reference in a new issue