forked from suyu/suyu
add context menu for filter and anti-aliasing status buttons
This commit is contained in:
parent
e8a025b4f8
commit
b3ebfd2481
3 changed files with 152 additions and 71 deletions
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@ -65,6 +65,42 @@ const std::array<int, 2> Config::default_ringcon_analogs{{
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Qt::Key_D,
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Qt::Key_D,
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}};
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}};
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const std::map<Settings::AntiAliasing, QString> Config::anti_aliasing_texts_map = {
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{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
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{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
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{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
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};
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const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_map = {
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{Settings::ScalingFilter::NearestNeighbor,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
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{Settings::ScalingFilter::Bilinear,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
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{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
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{Settings::ScalingFilter::Gaussian,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
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{Settings::ScalingFilter::ScaleForce,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
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{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
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};
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const std::map<bool, QString> Config::use_docked_mode_texts_map = {
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{true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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};
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const std::map<Settings::GPUAccuracy, QString> Config::gpu_accuracy_texts_map = {
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{Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
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{Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
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{Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
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};
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const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
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{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
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{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
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};
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// This shouldn't have anything except static initializers (no functions). So
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// This must be in alphabetical order according to action name as it must have the same order as
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// This must be in alphabetical order according to action name as it must have the same order as
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@ -49,6 +49,12 @@ public:
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 22> default_hotkeys;
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static const std::array<UISettings::Shortcut, 22> default_hotkeys;
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
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static const std::map<bool, QString> use_docked_mode_texts_map;
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static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static constexpr UISettings::Theme default_theme{
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static constexpr UISettings::Theme default_theme{
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#ifdef _WIN32
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#ifdef _WIN32
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UISettings::Theme::DarkColorful
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UISettings::Theme::DarkColorful
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@ -1054,6 +1054,24 @@ void GMainWindow::InitializeWidgets() {
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bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
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bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
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volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
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volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
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});
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});
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volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(volume_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(
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Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
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Settings::values.audio_muted = !Settings::values.audio_muted;
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UpdateVolumeUI();
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});
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context_menu.addAction(tr("Reset Volume"), [this] {
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Settings::values.volume.SetValue(100);
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UpdateVolumeUI();
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});
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context_menu.exec(volume_button->mapToGlobal(menu_location));
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volume_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, volume_button);
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statusBar()->insertPermanentWidget(0, volume_button);
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// setup AA button
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// setup AA button
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@ -1074,6 +1092,19 @@ void GMainWindow::InitializeWidgets() {
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UpdateAAText();
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UpdateAAText();
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aa_status_button->setCheckable(true);
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aa_status_button->setCheckable(true);
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aa_status_button->setChecked(true);
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aa_status_button->setChecked(true);
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aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(aa_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
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context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
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Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
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UpdateAAText();
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});
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}
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context_menu.exec(aa_status_button->mapToGlobal(menu_location));
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aa_status_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, aa_status_button);
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statusBar()->insertPermanentWidget(0, aa_status_button);
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// Setup Filter button
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// Setup Filter button
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@ -1085,6 +1116,19 @@ void GMainWindow::InitializeWidgets() {
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UpdateFilterText();
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UpdateFilterText();
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filter_status_button->setCheckable(true);
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filter_status_button->setCheckable(true);
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filter_status_button->setChecked(true);
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filter_status_button->setChecked(true);
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filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(filter_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
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context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
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Settings::values.scaling_filter.SetValue(filter_text_pair.first);
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UpdateFilterText();
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});
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}
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context_menu.exec(filter_status_button->mapToGlobal(menu_location));
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filter_status_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, filter_status_button);
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statusBar()->insertPermanentWidget(0, filter_status_button);
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// Setup Dock button
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// Setup Dock button
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@ -1094,14 +1138,47 @@ void GMainWindow::InitializeWidgets() {
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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dock_status_button->setCheckable(true);
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dock_status_button->setCheckable(true);
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UpdateDockedButton();
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UpdateDockedButton();
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dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(dock_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
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context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
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if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
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OnToggleDockedMode();
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}
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});
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}
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context_menu.exec(dock_status_button->mapToGlobal(menu_location));
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dock_status_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, dock_status_button);
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statusBar()->insertPermanentWidget(0, dock_status_button);
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// Setup GPU Accuracy button
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gpu_accuracy_button = new QPushButton();
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gpu_accuracy_button = new QPushButton();
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gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
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gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
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gpu_accuracy_button->setCheckable(true);
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gpu_accuracy_button->setCheckable(true);
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gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
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gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
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connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
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connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
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UpdateGPUAccuracyButton();
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UpdateGPUAccuracyButton();
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gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
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if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
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continue;
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}
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context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
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Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
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UpdateGPUAccuracyButton();
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});
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}
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context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
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gpu_accuracy_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
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statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
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// Setup Renderer API button
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// Setup Renderer API button
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@ -1114,6 +1191,24 @@ void GMainWindow::InitializeWidgets() {
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renderer_status_button->setCheckable(true);
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renderer_status_button->setCheckable(true);
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(renderer_status_button, &QPushButton::customContextMenuRequested,
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[this](const QPoint& menu_location) {
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QMenu context_menu;
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for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
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if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
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continue;
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}
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context_menu.addAction(
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renderer_backend_pair.second, [this, renderer_backend_pair] {
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Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
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UpdateAPIText();
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});
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}
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context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
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renderer_status_button->repaint();
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});
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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statusBar()->setVisible(true);
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statusBar()->setVisible(true);
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@ -3980,94 +4075,38 @@ void GMainWindow::UpdateStatusBar() {
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}
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}
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void GMainWindow::UpdateGPUAccuracyButton() {
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void GMainWindow::UpdateGPUAccuracyButton() {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
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case Settings::GPUAccuracy::Normal: {
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const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
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gpu_accuracy_button->setText(tr("GPU NORMAL"));
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gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
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gpu_accuracy_button->setChecked(false);
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gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
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break;
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}
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case Settings::GPUAccuracy::High: {
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gpu_accuracy_button->setText(tr("GPU HIGH"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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case Settings::GPUAccuracy::Extreme: {
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gpu_accuracy_button->setText(tr("GPU EXTREME"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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default: {
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gpu_accuracy_button->setText(tr("GPU ERROR"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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}
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}
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}
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void GMainWindow::UpdateDockedButton() {
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void GMainWindow::UpdateDockedButton() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked);
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dock_status_button->setChecked(is_docked);
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dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
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dock_status_button->setText(
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Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
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}
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}
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void GMainWindow::UpdateAPIText() {
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void GMainWindow::UpdateAPIText() {
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const auto api = Settings::values.renderer_backend.GetValue();
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const auto api = Settings::values.renderer_backend.GetValue();
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switch (api) {
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const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
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case Settings::RendererBackend::OpenGL:
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renderer_status_button->setText(renderer_status_text.toUpper());
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renderer_status_button->setText(tr("OPENGL"));
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break;
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case Settings::RendererBackend::Vulkan:
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renderer_status_button->setText(tr("VULKAN"));
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break;
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case Settings::RendererBackend::Null:
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renderer_status_button->setText(tr("NULL"));
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break;
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}
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}
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}
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void GMainWindow::UpdateFilterText() {
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
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case Settings::ScalingFilter::NearestNeighbor:
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filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
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filter_status_button->setText(tr("NEAREST"));
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: filter_text.toUpper());
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break;
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case Settings::ScalingFilter::Bilinear:
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filter_status_button->setText(tr("BILINEAR"));
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break;
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case Settings::ScalingFilter::Bicubic:
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filter_status_button->setText(tr("BICUBIC"));
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break;
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case Settings::ScalingFilter::Gaussian:
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filter_status_button->setText(tr("GAUSSIAN"));
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break;
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case Settings::ScalingFilter::ScaleForce:
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filter_status_button->setText(tr("SCALEFORCE"));
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break;
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case Settings::ScalingFilter::Fsr:
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filter_status_button->setText(tr("FSR"));
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break;
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default:
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filter_status_button->setText(tr("BILINEAR"));
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break;
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}
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}
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}
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void GMainWindow::UpdateAAText() {
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void GMainWindow::UpdateAAText() {
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const auto aa_mode = Settings::values.anti_aliasing.GetValue();
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const auto aa_mode = Settings::values.anti_aliasing.GetValue();
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switch (aa_mode) {
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const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
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case Settings::AntiAliasing::None:
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aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
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aa_status_button->setText(tr("NO AA"));
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? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
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break;
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: aa_text.toUpper());
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case Settings::AntiAliasing::Fxaa:
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aa_status_button->setText(tr("FXAA"));
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break;
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case Settings::AntiAliasing::Smaa:
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aa_status_button->setText(tr("SMAA"));
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break;
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default:
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aa_status_button->setText(tr("NO AA"));
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break;
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}
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}
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}
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void GMainWindow::UpdateVolumeUI() {
|
void GMainWindow::UpdateVolumeUI() {
|
||||||
|
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Loading…
Reference in a new issue