forked from suyu/suyu
Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
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commit
b356909212
3 changed files with 47 additions and 29 deletions
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@ -1049,15 +1049,27 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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dst_region, src_region, filter, operation);
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return;
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}
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ASSERT(src.format == dst.format);
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if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!device.IsBlitDepthStencilSupported()) {
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const auto format = src.format;
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const auto can_blit_depth_stencil = [this, format] {
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switch (format) {
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case VideoCore::Surface::PixelFormat::D24_UNORM_S8_UINT:
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case VideoCore::Surface::PixelFormat::S8_UINT_D24_UNORM:
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return device.IsBlitDepth24Stencil8Supported();
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case VideoCore::Surface::PixelFormat::D32_FLOAT_S8_UINT:
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return device.IsBlitDepth32Stencil8Supported();
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default:
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UNREACHABLE();
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}
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}();
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if (!can_blit_depth_stencil) {
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UNIMPLEMENTED_IF(is_src_msaa || is_dst_msaa);
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blit_image_helper.BlitDepthStencil(dst_framebuffer, src.DepthView(), src.StencilView(),
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dst_region, src_region, filter, operation);
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return;
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}
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}
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ASSERT(src.format == dst.format);
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ASSERT(!(is_dst_msaa && !is_src_msaa));
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ASSERT(operation == Fermi2D::Operation::SrcCopy);
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@ -428,7 +428,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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first_next = &diagnostics_nv;
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}
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is_blit_depth_stencil_supported = TestDepthStencilBlits();
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is_blit_depth24_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D24_UNORM_S8_UINT);
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is_blit_depth32_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D32_SFLOAT_S8_UINT);
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is_optimal_astc_supported = ComputeIsOptimalAstcSupported();
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is_warp_potentially_bigger = !extensions.subgroup_size_control ||
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properties.subgroup_size_control.maxSubgroupSize > GuestWarpSize;
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@ -782,14 +783,13 @@ bool Device::ComputeIsOptimalAstcSupported() const {
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return true;
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}
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bool Device::TestDepthStencilBlits() const {
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bool Device::TestDepthStencilBlits(VkFormat format) const {
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static constexpr VkFormatFeatureFlags required_features =
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VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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const auto test_features = [](VkFormatProperties props) {
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return (props.optimalTilingFeatures & required_features) == required_features;
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};
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return test_features(format_properties.at(VK_FORMAT_D32_SFLOAT_S8_UINT)) &&
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test_features(format_properties.at(VK_FORMAT_D24_UNORM_S8_UINT));
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return test_features(format_properties.at(format));
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}
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bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
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@ -362,9 +362,14 @@ public:
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return features.features.depthBounds;
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}
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/// Returns true when blitting from and to depth stencil images is supported.
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bool IsBlitDepthStencilSupported() const {
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return is_blit_depth_stencil_supported;
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/// Returns true when blitting from and to D24S8 images is supported.
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bool IsBlitDepth24Stencil8Supported() const {
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return is_blit_depth24_stencil8_supported;
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}
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/// Returns true when blitting from and to D32S8 images is supported.
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bool IsBlitDepth32Stencil8Supported() const {
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return is_blit_depth32_stencil8_supported;
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}
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/// Returns true if the device supports VK_NV_viewport_swizzle.
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@ -674,7 +679,7 @@ private:
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bool ComputeIsOptimalAstcSupported() const;
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/// Returns true if the device natively supports blitting depth stencil images.
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bool TestDepthStencilBlits() const;
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bool TestDepthStencilBlits(VkFormat format) const;
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private:
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VkInstance instance; ///< Vulkan instance.
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@ -738,25 +743,26 @@ private:
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VkPhysicalDeviceProperties2 properties2{};
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// Misc features
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bool is_optimal_astc_supported{}; ///< Support for all guest ASTC formats.
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bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_integrated{}; ///< Is GPU an iGPU.
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bool is_virtual{}; ///< Is GPU a virtual GPU.
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bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
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bool has_broken_compute{}; ///< Compute shaders can cause crashes
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bool has_broken_cube_compatibility{}; ///< Has broken cube compatibility bit
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
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bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
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bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
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bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
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bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
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bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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u32 sets_per_pool{}; ///< Sets per Description Pool
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bool is_optimal_astc_supported{}; ///< Support for all guest ASTC formats.
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bool is_blit_depth24_stencil8_supported{}; ///< Support for blitting from and to D24S8.
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bool is_blit_depth32_stencil8_supported{}; ///< Support for blitting from and to D32S8.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_integrated{}; ///< Is GPU an iGPU.
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bool is_virtual{}; ///< Is GPU a virtual GPU.
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bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
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bool has_broken_compute{}; ///< Compute shaders can cause crashes
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bool has_broken_cube_compatibility{}; ///< Has broken cube compatibility bit
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
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bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
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bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
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bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
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bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
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bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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u32 sets_per_pool{}; ///< Sets per Description Pool
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// Telemetry parameters
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std::set<std::string, std::less<>> supported_extensions; ///< Reported Vulkan extensions.
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