forked from suyu/suyu
Merge pull request #657 from bunnei/dual-vs
gl_shader_gen: Implement dual vertex shader mode.
This commit is contained in:
commit
9fc0d1d701
7 changed files with 149 additions and 89 deletions
|
@ -398,27 +398,6 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
|||
return regs.reg_array[method];
|
||||
}
|
||||
|
||||
bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
|
||||
// The Vertex stage is always enabled.
|
||||
if (stage == Regs::ShaderStage::Vertex)
|
||||
return true;
|
||||
|
||||
switch (stage) {
|
||||
case Regs::ShaderStage::TesselationControl:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
|
||||
.enable != 0;
|
||||
case Regs::ShaderStage::TesselationEval:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
|
||||
.enable != 0;
|
||||
case Regs::ShaderStage::Geometry:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
|
||||
case Regs::ShaderStage::Fragment:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessClearBuffers() {
|
||||
ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
|
||||
regs.clear_buffers.R == regs.clear_buffers.B &&
|
||||
|
|
|
@ -379,6 +379,14 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
bool IsShaderConfigEnabled(size_t index) const {
|
||||
// The VertexB is always enabled.
|
||||
if (index == static_cast<size_t>(Regs::ShaderProgram::VertexB)) {
|
||||
return true;
|
||||
}
|
||||
return shader_config[index].enable != 0;
|
||||
}
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x45);
|
||||
|
@ -780,9 +788,6 @@ public:
|
|||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
|
||||
|
||||
/// Returns whether the specified shader stage is enabled or not.
|
||||
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
|
||||
|
||||
|
|
|
@ -181,6 +181,19 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
|||
return {array_ptr, buffer_offset};
|
||||
}
|
||||
|
||||
static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
|
||||
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
|
||||
return program_code;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
// Helper function for uploading uniform data
|
||||
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
|
||||
|
@ -193,26 +206,23 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
|||
};
|
||||
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
|
||||
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
||||
u32 current_constbuffer_bindpoint = uniform_buffers.size();
|
||||
u32 current_texture_bindpoint = 0;
|
||||
|
||||
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
auto& shader_config = gpu.regs.shader_config[index];
|
||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
|
||||
const auto& stage = index - 1; // Stage indices are 0 - 5
|
||||
|
||||
const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!is_enabled) {
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
|
||||
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
|
||||
|
@ -228,16 +238,21 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
|||
buffer_ptr += sizeof(GLShader::MaxwellUniformData);
|
||||
buffer_offset += sizeof(GLShader::MaxwellUniformData);
|
||||
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
GLShader::ShaderSetup setup{std::move(program_code)};
|
||||
|
||||
GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
|
||||
GLShader::ShaderEntries shader_resources;
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA: {
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB));
|
||||
GLShader::MaxwellVSConfig vs_config{setup};
|
||||
shader_resources =
|
||||
shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
|
||||
break;
|
||||
}
|
||||
|
||||
case Maxwell::ShaderProgram::VertexB: {
|
||||
GLShader::MaxwellVSConfig vs_config{setup};
|
||||
shader_resources =
|
||||
|
@ -268,6 +283,12 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
|||
current_texture_bindpoint =
|
||||
SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
|
||||
current_texture_bindpoint, shader_resources.texture_samplers);
|
||||
|
||||
// When VertexA is enabled, we have dual vertex shaders
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
|
@ -605,9 +626,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
|||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload constbuffer of disabled shader stage");
|
||||
|
||||
// Reset all buffer draw state for this stage.
|
||||
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
|
||||
buffer.bindpoint = 0;
|
||||
|
@ -674,9 +692,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
|
|||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload textures of disabled shader stage");
|
||||
|
||||
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
|
|
|
@ -42,11 +42,12 @@ enum class ExitMethod {
|
|||
struct Subroutine {
|
||||
/// Generates a name suitable for GLSL source code.
|
||||
std::string GetName() const {
|
||||
return "sub_" + std::to_string(begin) + '_' + std::to_string(end);
|
||||
return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix;
|
||||
}
|
||||
|
||||
u32 begin; ///< Entry point of the subroutine.
|
||||
u32 end; ///< Return point of the subroutine.
|
||||
const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name
|
||||
ExitMethod exit_method; ///< Exit method of the subroutine.
|
||||
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
|
||||
|
||||
|
@ -58,11 +59,11 @@ struct Subroutine {
|
|||
/// Analyzes shader code and produces a set of subroutines.
|
||||
class ControlFlowAnalyzer {
|
||||
public:
|
||||
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
|
||||
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
|
||||
: program_code(program_code) {
|
||||
|
||||
// Recursively finds all subroutines.
|
||||
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
|
||||
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
|
||||
if (program_main.exit_method != ExitMethod::AlwaysEnd)
|
||||
throw DecompileFail("Program does not always end");
|
||||
}
|
||||
|
@ -77,12 +78,12 @@ private:
|
|||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||
|
||||
/// Adds and analyzes a new subroutine if it is not added yet.
|
||||
const Subroutine& AddSubroutine(u32 begin, u32 end) {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
|
||||
auto iter = subroutines.find(Subroutine{begin, end, suffix});
|
||||
if (iter != subroutines.end())
|
||||
return *iter;
|
||||
|
||||
Subroutine subroutine{begin, end};
|
||||
Subroutine subroutine{begin, end, suffix};
|
||||
subroutine.exit_method = Scan(begin, end, subroutine.labels);
|
||||
if (subroutine.exit_method == ExitMethod::Undetermined)
|
||||
throw DecompileFail("Recursive function detected");
|
||||
|
@ -191,7 +192,8 @@ public:
|
|||
UnsignedInteger,
|
||||
};
|
||||
|
||||
GLSLRegister(size_t index, ShaderWriter& shader) : index{index}, shader{shader} {}
|
||||
GLSLRegister(size_t index, ShaderWriter& shader, const std::string& suffix)
|
||||
: index{index}, shader{shader}, suffix{suffix} {}
|
||||
|
||||
/// Gets the GLSL type string for a register
|
||||
static std::string GetTypeString(Type type) {
|
||||
|
@ -216,7 +218,7 @@ public:
|
|||
/// Returns a GLSL string representing the current state of the register
|
||||
const std::string GetActiveString() {
|
||||
declr_type.insert(active_type);
|
||||
return GetPrefixString(active_type) + std::to_string(index);
|
||||
return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
|
||||
}
|
||||
|
||||
/// Returns true if the active type is a float
|
||||
|
@ -251,6 +253,7 @@ private:
|
|||
ShaderWriter& shader;
|
||||
Type active_type{Type::Float};
|
||||
std::set<Type> declr_type;
|
||||
const std::string& suffix;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -262,8 +265,8 @@ private:
|
|||
class GLSLRegisterManager {
|
||||
public:
|
||||
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
|
||||
const Maxwell3D::Regs::ShaderStage& stage)
|
||||
: shader{shader}, declarations{declarations}, stage{stage} {
|
||||
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix)
|
||||
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} {
|
||||
BuildRegisterList();
|
||||
}
|
||||
|
||||
|
@ -430,12 +433,12 @@ public:
|
|||
}
|
||||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
void GenerateDeclarations(const std::string& suffix) {
|
||||
for (const auto& reg : regs) {
|
||||
for (const auto& type : reg.DeclaredTypes()) {
|
||||
declarations.AddLine(GLSLRegister::GetTypeString(type) + ' ' +
|
||||
GLSLRegister::GetPrefixString(type) +
|
||||
std::to_string(reg.GetIndex()) + " = 0;");
|
||||
reg.GetPrefixString(type) + std::to_string(reg.GetIndex()) +
|
||||
'_' + suffix + " = 0;");
|
||||
}
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
@ -558,7 +561,7 @@ private:
|
|||
/// Build the GLSL register list.
|
||||
void BuildRegisterList() {
|
||||
for (size_t index = 0; index < Register::NumRegisters; ++index) {
|
||||
regs.emplace_back(index, shader);
|
||||
regs.emplace_back(index, shader, suffix);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -620,16 +623,17 @@ private:
|
|||
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
|
||||
std::vector<SamplerEntry> used_samplers;
|
||||
const Maxwell3D::Regs::ShaderStage& stage;
|
||||
const std::string& suffix;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
public:
|
||||
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
|
||||
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
||||
stage(stage) {
|
||||
stage(stage), suffix(suffix) {
|
||||
|
||||
Generate();
|
||||
Generate(suffix);
|
||||
}
|
||||
|
||||
std::string GetShaderCode() {
|
||||
|
@ -644,7 +648,7 @@ public:
|
|||
private:
|
||||
/// Gets the Subroutine object corresponding to the specified address.
|
||||
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
auto iter = subroutines.find(Subroutine{begin, end, suffix});
|
||||
ASSERT(iter != subroutines.end());
|
||||
return *iter;
|
||||
}
|
||||
|
@ -689,7 +693,7 @@ private:
|
|||
// Can't assign to the constant predicate.
|
||||
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
std::string variable = 'p' + std::to_string(pred);
|
||||
std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
|
||||
shader.AddLine(variable + " = " + value + ';');
|
||||
declr_predicates.insert(std::move(variable));
|
||||
}
|
||||
|
@ -707,7 +711,7 @@ private:
|
|||
if (index == static_cast<u64>(Pred::UnusedIndex))
|
||||
variable = "true";
|
||||
else
|
||||
variable = 'p' + std::to_string(index);
|
||||
variable = 'p' + std::to_string(index) + '_' + suffix;
|
||||
|
||||
if (negate) {
|
||||
return "!(" + variable + ')';
|
||||
|
@ -1728,7 +1732,7 @@ private:
|
|||
return program_counter;
|
||||
}
|
||||
|
||||
void Generate() {
|
||||
void Generate(const std::string& suffix) {
|
||||
// Add declarations for all subroutines
|
||||
for (const auto& subroutine : subroutines) {
|
||||
shader.AddLine("bool " + subroutine.GetName() + "();");
|
||||
|
@ -1736,7 +1740,7 @@ private:
|
|||
shader.AddNewLine();
|
||||
|
||||
// Add the main entry point
|
||||
shader.AddLine("bool exec_shader() {");
|
||||
shader.AddLine("bool exec_" + suffix + "() {");
|
||||
++shader.scope;
|
||||
CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
|
||||
--shader.scope;
|
||||
|
@ -1799,7 +1803,7 @@ private:
|
|||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
regs.GenerateDeclarations();
|
||||
regs.GenerateDeclarations(suffix);
|
||||
|
||||
for (const auto& pred : declr_predicates) {
|
||||
declarations.AddLine("bool " + pred + " = false;");
|
||||
|
@ -1812,27 +1816,30 @@ private:
|
|||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
Maxwell3D::Regs::ShaderStage stage;
|
||||
const std::string& suffix;
|
||||
|
||||
ShaderWriter shader;
|
||||
ShaderWriter declarations;
|
||||
GLSLRegisterManager regs{shader, declarations, stage};
|
||||
GLSLRegisterManager regs{shader, declarations, stage, suffix};
|
||||
|
||||
// Declarations
|
||||
std::set<std::string> declr_predicates;
|
||||
}; // namespace Decompiler
|
||||
|
||||
std::string GetCommonDeclarations() {
|
||||
std::string declarations = "bool exec_shader();\n";
|
||||
std::string declarations;
|
||||
declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
|
||||
std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
|
||||
declarations += '\n';
|
||||
return declarations;
|
||||
}
|
||||
|
||||
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
|
||||
Maxwell3D::Regs::ShaderStage stage) {
|
||||
Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::string& suffix) {
|
||||
try {
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset, stage);
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
|
||||
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
|
||||
} catch (const DecompileFail& exception) {
|
||||
LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
|
||||
|
|
|
@ -20,7 +20,8 @@ using Tegra::Engines::Maxwell3D;
|
|||
std::string GetCommonDeclarations();
|
||||
|
||||
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
|
||||
Maxwell3D::Regs::ShaderStage stage);
|
||||
Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::string& suffix);
|
||||
|
||||
} // namespace Decompiler
|
||||
} // namespace GLShader
|
||||
|
|
|
@ -17,10 +17,17 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
|
|||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_vertex();\n";
|
||||
|
||||
ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex)
|
||||
if (setup.IsDualProgram()) {
|
||||
out += "bool exec_vertex_b();\n";
|
||||
}
|
||||
|
||||
ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
|
||||
.get_value_or({});
|
||||
|
||||
out += R"(
|
||||
|
||||
out gl_PerVertex {
|
||||
|
@ -34,7 +41,14 @@ layout (std140) uniform vs_config {
|
|||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_vertex();
|
||||
)";
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
out += " exec_vertex_b();";
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
||||
// Viewport can be flipped, which is unsupported by glViewport
|
||||
position.xy *= viewport_flip.xy;
|
||||
|
@ -44,8 +58,19 @@ void main() {
|
|||
// For now, this is here to bring order in lieu of proper emulation
|
||||
position.w = 1.0;
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
ProgramResult program_b =
|
||||
Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
|
||||
.get_value_or({});
|
||||
out += program_b.first;
|
||||
}
|
||||
|
||||
return {out, program.second};
|
||||
}
|
||||
|
||||
|
@ -53,12 +78,13 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
|
|||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_fragment();\n";
|
||||
|
||||
ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment)
|
||||
ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
|
||||
.get_value_or({});
|
||||
out += R"(
|
||||
|
||||
in vec4 position;
|
||||
out vec4 color;
|
||||
|
||||
|
@ -67,7 +93,7 @@ layout (std140) uniform fs_config {
|
|||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_fragment();
|
||||
}
|
||||
|
||||
)";
|
||||
|
|
|
@ -115,21 +115,48 @@ struct ShaderEntries {
|
|||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
struct ShaderSetup {
|
||||
ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {}
|
||||
ShaderSetup(const ProgramCode& program_code) {
|
||||
program.code = program_code;
|
||||
}
|
||||
|
||||
struct {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
} program;
|
||||
|
||||
ProgramCode program_code;
|
||||
bool program_code_hash_dirty = true;
|
||||
|
||||
u64 GetProgramCodeHash() {
|
||||
if (program_code_hash_dirty) {
|
||||
program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code));
|
||||
program_code_hash = GetNewHash();
|
||||
program_code_hash_dirty = false;
|
||||
}
|
||||
return program_code_hash;
|
||||
}
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(const ProgramCode& program_b) {
|
||||
program.code_b = program_b;
|
||||
has_program_b = true;
|
||||
}
|
||||
|
||||
bool IsDualProgram() const {
|
||||
return has_program_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 GetNewHash() const {
|
||||
if (has_program_b) {
|
||||
// Compute hash over dual shader programs
|
||||
return Common::ComputeHash64(&program, sizeof(program));
|
||||
} else {
|
||||
// Compute hash over a single shader program
|
||||
return Common::ComputeHash64(&program.code, program.code.size());
|
||||
}
|
||||
}
|
||||
|
||||
u64 program_code_hash{};
|
||||
bool has_program_b{};
|
||||
};
|
||||
|
||||
struct MaxwellShaderConfigCommon {
|
||||
|
|
Loading…
Reference in a new issue