forked from suyu/suyu
Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
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commit
9959c95966
1 changed files with 6 additions and 9 deletions
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@ -1090,31 +1090,28 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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ASSERT(program_id != 0);
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constexpr char open_target[] = "Transferable Shader Cache";
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const QString tranferable_shader_cache_folder_path =
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const QString tranferable_shader_cache_folder_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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DIR_SEP + "transferable";
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DIR_SEP + "transferable";
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const QString transferable_shader_cache_file_path =
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const QString transferable_shader_cache_file_path =
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tranferable_shader_cache_folder_path + DIR_SEP +
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tranferable_shader_cache_folder_path + DIR_SEP +
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QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
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QString::fromStdString(fmt::format("{:016X}.bin", program_id));
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if (!QFile(transferable_shader_cache_file_path).exists()) {
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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QMessageBox::warning(this,
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QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
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tr("A shader cache for this title does not exist."));
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tr("File does not exist!"));
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return;
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return;
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}
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}
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LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
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// Windows supports opening a folder with selecting a specified file in explorer. On every other
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// Windows supports opening a folder with selecting a specified file in explorer. On every other
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// OS we just open the transferable shader cache folder without preselecting the transferable
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// OS we just open the transferable shader cache folder without preselecting the transferable
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// shader cache file for the selected game.
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// shader cache file for the selected game.
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#if defined(Q_OS_WIN)
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#if defined(Q_OS_WIN)
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const QString explorer = "explorer";
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const QString explorer = QStringLiteral("explorer");
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QStringList param;
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QStringList param;
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
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param << QLatin1String("/select,");
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param << QStringLiteral("/select,");
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}
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}
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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QProcess::startDetached(explorer, param);
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QProcess::startDetached(explorer, param);
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