gl_shader_decompiler: Implement IPA instruction.

This commit is contained in:
bunnei 2018-04-10 21:37:49 -04:00
parent 8b4443c966
commit 95144cc39c

View file

@ -379,7 +379,18 @@ private:
offset = PROGRAM_END - 1; offset = PROGRAM_END - 1;
break; break;
} }
case OpCode::Id::IPA: {
const auto& attribute = instr.attribute.fmt28;
if (attribute.index == Attribute::Index::Position) {
LOG_CRITICAL(HW_GPU, "Unimplemented");
break;
}
std::string dest = GetRegister(instr.gpr0);
SetDest(attribute.element, dest, GetInputAttribute(attribute.index), 1, 4);
break;
}
default: { default: {
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
static_cast<unsigned>(instr.opcode.EffectiveOpCode()), static_cast<unsigned>(instr.opcode.EffectiveOpCode()),