forked from suyu/suyu
AudioCore: SDL2 Sink
This commit is contained in:
parent
c1f0044a4b
commit
920d2cf41d
9 changed files with 182 additions and 3 deletions
|
@ -152,12 +152,15 @@ if (ENABLE_SDL2)
|
|||
download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
|
||||
endif()
|
||||
|
||||
set(SDL2_FOUND YES)
|
||||
set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
|
||||
set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
|
||||
set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
|
||||
else()
|
||||
find_package(SDL2 REQUIRED)
|
||||
endif()
|
||||
else()
|
||||
set(SDL2_FOUND NO)
|
||||
endif()
|
||||
|
||||
IF (APPLE)
|
||||
|
|
|
@ -23,7 +23,18 @@ set(HEADERS
|
|||
|
||||
include_directories(../../externals/soundtouch/include)
|
||||
|
||||
if(SDL2_FOUND)
|
||||
set(SRCS ${SRCS} sdl2_sink.cpp)
|
||||
set(HEADERS ${HEADERS} sdl2_sink.h)
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
create_directory_groups(${SRCS} ${HEADERS})
|
||||
|
||||
add_library(audio_core STATIC ${SRCS} ${HEADERS})
|
||||
target_link_libraries(audio_core SoundTouch)
|
||||
|
||||
if(SDL2_FOUND)
|
||||
target_link_libraries(audio_core ${SDL2_LIBRARY})
|
||||
set_property(TARGET audio_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2)
|
||||
endif()
|
||||
|
|
126
src/audio_core/sdl2_sink.cpp
Normal file
126
src/audio_core/sdl2_sink.cpp
Normal file
|
@ -0,0 +1,126 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/sdl2_sink.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include <numeric>
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
struct SDL2Sink::Impl {
|
||||
unsigned int sample_rate = 0;
|
||||
|
||||
SDL_AudioDeviceID audio_device_id = 0;
|
||||
|
||||
std::list<std::vector<s16>> queue;
|
||||
|
||||
static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes);
|
||||
};
|
||||
|
||||
SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
|
||||
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
|
||||
impl->audio_device_id = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AudioSpec desired_audiospec;
|
||||
SDL_zero(desired_audiospec);
|
||||
desired_audiospec.format = AUDIO_S16;
|
||||
desired_audiospec.channels = 2;
|
||||
desired_audiospec.freq = native_sample_rate;
|
||||
desired_audiospec.samples = 1024;
|
||||
desired_audiospec.userdata = impl.get();
|
||||
desired_audiospec.callback = &Impl::Callback;
|
||||
|
||||
SDL_AudioSpec obtained_audiospec;
|
||||
SDL_zero(obtained_audiospec);
|
||||
|
||||
impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
|
||||
if (impl->audio_device_id <= 0) {
|
||||
LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
|
||||
return;
|
||||
}
|
||||
|
||||
impl->sample_rate = obtained_audiospec.freq;
|
||||
|
||||
// SDL2 audio devices start out paused, unpause it:
|
||||
SDL_PauseAudioDevice(impl->audio_device_id, 0);
|
||||
}
|
||||
|
||||
SDL2Sink::~SDL2Sink() {
|
||||
if (impl->audio_device_id <= 0)
|
||||
return;
|
||||
|
||||
SDL_CloseAudioDevice(impl->audio_device_id);
|
||||
}
|
||||
|
||||
unsigned int SDL2Sink::GetNativeSampleRate() const {
|
||||
if (impl->audio_device_id <= 0)
|
||||
return native_sample_rate;
|
||||
|
||||
return impl->sample_rate;
|
||||
}
|
||||
|
||||
void SDL2Sink::EnqueueSamples(const std::vector<s16>& samples) {
|
||||
if (impl->audio_device_id <= 0)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(samples.size() % 2 == 0, "Samples must be in interleaved stereo PCM16 format (size must be a multiple of two)");
|
||||
|
||||
SDL_LockAudioDevice(impl->audio_device_id);
|
||||
impl->queue.emplace_back(samples);
|
||||
SDL_UnlockAudioDevice(impl->audio_device_id);
|
||||
}
|
||||
|
||||
size_t SDL2Sink::SamplesInQueue() const {
|
||||
if (impl->audio_device_id <= 0)
|
||||
return 0;
|
||||
|
||||
SDL_LockAudioDevice(impl->audio_device_id);
|
||||
|
||||
size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0),
|
||||
[](size_t sum, const auto& buffer) {
|
||||
// Division by two because each stereo sample is made of two s16.
|
||||
return sum + buffer.size() / 2;
|
||||
});
|
||||
|
||||
SDL_UnlockAudioDevice(impl->audio_device_id);
|
||||
|
||||
return total_size;
|
||||
}
|
||||
|
||||
void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
|
||||
Impl* impl = reinterpret_cast<Impl*>(impl_);
|
||||
|
||||
size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
|
||||
|
||||
while (remaining_size > 0 && !impl->queue.empty()) {
|
||||
if (impl->queue.front().size() <= remaining_size) {
|
||||
memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16));
|
||||
buffer += impl->queue.front().size() * sizeof(s16);
|
||||
remaining_size -= impl->queue.front().size();
|
||||
impl->queue.pop_front();
|
||||
} else {
|
||||
memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
|
||||
buffer += remaining_size * sizeof(s16);
|
||||
impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size);
|
||||
remaining_size = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (remaining_size > 0) {
|
||||
memset(buffer, 0, remaining_size * sizeof(s16));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
30
src/audio_core/sdl2_sink.h
Normal file
30
src/audio_core/sdl2_sink.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
#include "audio_core/sink.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
class SDL2Sink final : public Sink {
|
||||
public:
|
||||
SDL2Sink();
|
||||
~SDL2Sink() override;
|
||||
|
||||
unsigned int GetNativeSampleRate() const override;
|
||||
|
||||
void EnqueueSamples(const std::vector<s16>& samples) override;
|
||||
|
||||
size_t SamplesInQueue() const override;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
|
@ -19,7 +19,7 @@ public:
|
|||
virtual ~Sink() = default;
|
||||
|
||||
/// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
|
||||
virtual unsigned GetNativeSampleRate() const = 0;
|
||||
virtual unsigned int GetNativeSampleRate() const = 0;
|
||||
|
||||
/**
|
||||
* Feed stereo samples to sink.
|
||||
|
|
|
@ -8,10 +8,17 @@
|
|||
#include "audio_core/null_sink.h"
|
||||
#include "audio_core/sink_details.h"
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include "audio_core/sdl2_sink.h"
|
||||
#endif
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
|
||||
const std::vector<SinkDetails> g_sink_details = {
|
||||
#ifdef HAVE_SDL2
|
||||
{ "sdl2", []() { return std::make_unique<SDL2Sink>(); } },
|
||||
#endif
|
||||
{ "null", []() { return std::make_unique<NullSink>(); } },
|
||||
};
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ bg_green =
|
|||
|
||||
[Audio]
|
||||
# Which audio output engine to use.
|
||||
# auto (default): Auto-select, null: No audio output
|
||||
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
|
||||
output_engine =
|
||||
|
||||
[Data Storage]
|
||||
|
|
|
@ -65,6 +65,7 @@ namespace Log {
|
|||
SUB(Render, OpenGL) \
|
||||
CLS(Audio) \
|
||||
SUB(Audio, DSP) \
|
||||
SUB(Audio, Sink) \
|
||||
CLS(Loader)
|
||||
|
||||
// GetClassName is a macro defined by Windows.h, grrr...
|
||||
|
|
|
@ -78,8 +78,9 @@ enum class Class : ClassType {
|
|||
Render, ///< Emulator video output and hardware acceleration
|
||||
Render_Software, ///< Software renderer backend
|
||||
Render_OpenGL, ///< OpenGL backend
|
||||
Audio, ///< Emulator audio output
|
||||
Audio, ///< Audio emulation
|
||||
Audio_DSP, ///< The HLE implementation of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
|
||||
Count ///< Total number of logging classes
|
||||
|
|
Loading…
Reference in a new issue