forked from suyu/suyu
ImageBase: Basic fixes.
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1 changed files with 5 additions and 8 deletions
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@ -7,6 +7,7 @@
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "video_core/surface.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/formatter.h"
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#include "video_core/texture_cache/formatter.h"
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#include "video_core/texture_cache/image_base.h"
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#include "video_core/texture_cache/image_base.h"
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@ -182,10 +183,6 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
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};
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};
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const bool is_lhs_compressed = lhs_block.width > 1 || lhs_block.height > 1;
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const bool is_lhs_compressed = lhs_block.width > 1 || lhs_block.height > 1;
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const bool is_rhs_compressed = rhs_block.width > 1 || rhs_block.height > 1;
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const bool is_rhs_compressed = rhs_block.width > 1 || rhs_block.height > 1;
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if (is_lhs_compressed && is_rhs_compressed) {
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LOG_ERROR(HW_GPU, "Compressed to compressed image aliasing is not implemented");
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return;
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}
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const s32 lhs_mips = lhs.info.resources.levels;
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const s32 lhs_mips = lhs.info.resources.levels;
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const s32 rhs_mips = rhs.info.resources.levels;
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const s32 rhs_mips = rhs.info.resources.levels;
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const s32 num_mips = std::min(lhs_mips - base->level, rhs_mips);
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const s32 num_mips = std::min(lhs_mips - base->level, rhs_mips);
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@ -199,12 +196,12 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
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Extent3D lhs_size = MipSize(lhs.info.size, base->level + mip_level);
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Extent3D lhs_size = MipSize(lhs.info.size, base->level + mip_level);
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Extent3D rhs_size = MipSize(rhs.info.size, mip_level);
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Extent3D rhs_size = MipSize(rhs.info.size, mip_level);
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if (is_lhs_compressed) {
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if (is_lhs_compressed) {
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lhs_size.width /= lhs_block.width;
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lhs_size.width = Common::DivCeil(lhs_size.width, lhs_block.width);
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lhs_size.height /= lhs_block.height;
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lhs_size.height = Common::DivCeil(lhs_size.height, lhs_block.height);
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}
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}
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if (is_rhs_compressed) {
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if (is_rhs_compressed) {
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rhs_size.width /= rhs_block.width;
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rhs_size.width = Common::DivCeil(rhs_size.width, rhs_block.width);
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rhs_size.height /= rhs_block.height;
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rhs_size.height = Common::DivCeil(rhs_size.height, rhs_block.height);
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}
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}
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const Extent3D copy_size{
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const Extent3D copy_size{
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.width = std::min(lhs_size.width, rhs_size.width),
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.width = std::min(lhs_size.width, rhs_size.width),
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