forked from suyu/suyu
CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
* CoreTiming: New CoreTiming; Add Test for CoreTiming
This commit is contained in:
parent
c12c756539
commit
82151d407d
12 changed files with 665 additions and 584 deletions
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@ -18,7 +18,7 @@
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namespace AudioCore {
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// Audio Ticks occur about every 5 miliseconds.
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static int tick_event; ///< CoreTiming event
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static CoreTiming::EventType* tick_event; ///< CoreTiming event
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static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
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static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
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@ -76,6 +76,7 @@ set(HEADERS
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telemetry.h
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thread.h
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thread_queue_list.h
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threadsafe_queue.h
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timer.h
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vector_math.h
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)
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122
src/common/threadsafe_queue.h
Normal file
122
src/common/threadsafe_queue.h
Normal file
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@ -0,0 +1,122 @@
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// a simple lockless thread-safe,
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// single reader, single writer queue
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#include <algorithm>
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#include <atomic>
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#include <cstddef>
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#include <mutex>
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#include "common/common_types.h"
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namespace Common {
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template <typename T, bool NeedSize = true>
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class SPSCQueue {
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public:
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SPSCQueue() : size(0) {
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write_ptr = read_ptr = new ElementPtr();
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}
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~SPSCQueue() {
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// this will empty out the whole queue
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delete read_ptr;
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}
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u32 Size() const {
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static_assert(NeedSize, "using Size() on FifoQueue without NeedSize");
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return size.load();
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}
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bool Empty() const {
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return !read_ptr->next.load();
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}
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T& Front() const {
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return read_ptr->current;
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}
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template <typename Arg>
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void Push(Arg&& t) {
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// create the element, add it to the queue
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write_ptr->current = std::forward<Arg>(t);
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// set the next pointer to a new element ptr
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// then advance the write pointer
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ElementPtr* new_ptr = new ElementPtr();
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write_ptr->next.store(new_ptr, std::memory_order_release);
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write_ptr = new_ptr;
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if (NeedSize)
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size++;
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}
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void Pop() {
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if (NeedSize)
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size--;
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ElementPtr* tmpptr = read_ptr;
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// advance the read pointer
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read_ptr = tmpptr->next.load();
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// set the next element to nullptr to stop the recursive deletion
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tmpptr->next.store(nullptr);
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delete tmpptr; // this also deletes the element
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}
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bool Pop(T& t) {
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if (Empty())
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return false;
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if (NeedSize)
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size--;
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ElementPtr* tmpptr = read_ptr;
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read_ptr = tmpptr->next.load(std::memory_order_acquire);
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t = std::move(tmpptr->current);
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tmpptr->next.store(nullptr);
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delete tmpptr;
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return true;
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}
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// not thread-safe
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void Clear() {
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size.store(0);
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delete read_ptr;
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write_ptr = read_ptr = new ElementPtr();
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}
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private:
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// stores a pointer to element
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// and a pointer to the next ElementPtr
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class ElementPtr {
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public:
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ElementPtr() : next(nullptr) {}
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~ElementPtr() {
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ElementPtr* next_ptr = next.load();
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if (next_ptr)
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delete next_ptr;
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}
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T current;
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std::atomic<ElementPtr*> next;
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};
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ElementPtr* write_ptr;
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ElementPtr* read_ptr;
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std::atomic<u32> size;
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};
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// a simple thread-safe,
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// single reader, multiple writer queue
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template <typename T, bool NeedSize = true>
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class MPSCQueue : public SPSCQueue<T, NeedSize> {
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public:
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard<std::mutex> lock(write_lock);
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SPSCQueue<T, NeedSize>::Push(t);
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}
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private:
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std::mutex write_lock;
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};
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} // namespace Common
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@ -54,6 +54,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
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CoreTiming::Advance();
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PrepareReschedule();
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} else {
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CoreTiming::Advance();
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cpu_core->Run(tight_loop);
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}
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@ -1,562 +1,238 @@
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// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// Licensed under GPLv2 or any later version
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// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <cinttypes>
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#include <mutex>
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#include <vector>
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#include "common/chunk_file.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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int g_clock_rate_arm11 = BASE_CLOCK_RATE;
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define MAX_SLICE_LENGTH 100000000
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#include <algorithm>
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#include <cinttypes>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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namespace CoreTiming {
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struct EventType {
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EventType() {}
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EventType(TimedCallback cb, const char* n) : callback(cb), name(n) {}
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TimedCallback callback;
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const char* name;
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};
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static std::vector<EventType> event_types;
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struct BaseEvent {
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s64 time;
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u64 userdata;
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int type;
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};
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typedef LinkedListItem<BaseEvent> Event;
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static Event* first;
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static Event* ts_first;
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static Event* ts_last;
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// event pools
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static Event* event_pool = nullptr;
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static Event* event_ts_pool = nullptr;
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static int allocated_ts_events = 0;
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// Optimization to skip MoveEvents when possible.
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static std::atomic<bool> has_ts_events(false);
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int g_slice_length;
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static s64 global_timer;
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static int slice_length;
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static int downcount;
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struct EventType {
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TimedCallback callback;
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const std::string* name;
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};
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struct Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const EventType* type;
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};
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// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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static bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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static bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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static std::unordered_map<std::string, EventType> event_types;
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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static std::vector<Event> event_queue;
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static u64 event_fifo_id;
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// the queue for storing the events from other threads threadsafe until they will be added
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// to the event_queue by the emu thread
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static Common::MPSCQueue<Event, false> ts_queue;
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static constexpr int MAX_SLICE_LENGTH = 20000;
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static s64 idled_cycles;
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static s64 last_global_time_ticks;
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static s64 last_global_time_us;
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static s64 down_count = 0; ///< A decreasing counter of remaining cycles before the next event,
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/// decreased by the cpu run loop
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// Are we in a function that has been called from Advance()
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// If events are sheduled from a function that gets called from Advance(),
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// don't change slice_length and downcount.
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static bool is_global_timer_sane;
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static std::recursive_mutex external_event_section;
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static EventType* ev_lost = nullptr;
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// Warning: not included in save state.
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using AdvanceCallback = void(int cycles_executed);
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static AdvanceCallback* advance_callback = nullptr;
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static std::vector<MHzChangeCallback> mhz_change_callbacks;
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static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
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static void FireMhzChange() {
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for (auto callback : mhz_change_callbacks)
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callback();
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}
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EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"%s\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name.c_str());
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void SetClockFrequencyMHz(int cpu_mhz) {
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// When the mhz changes, we keep track of what "time" it was before hand.
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// This way, time always moves forward, even if mhz is changed.
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last_global_time_us = GetGlobalTimeUs();
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last_global_time_ticks = GetTicks();
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g_clock_rate_arm11 = cpu_mhz * 1000000;
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// TODO: Rescale times of scheduled events?
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FireMhzChange();
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}
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int GetClockFrequencyMHz() {
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return g_clock_rate_arm11 / 1000000;
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}
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u64 GetGlobalTimeUs() {
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s64 ticks_since_last = GetTicks() - last_global_time_ticks;
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int freq = GetClockFrequencyMHz();
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s64 us_since_last = ticks_since_last / freq;
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return last_global_time_us + us_since_last;
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}
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static Event* GetNewEvent() {
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if (!event_pool)
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return new Event;
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Event* event = event_pool;
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event_pool = event->next;
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return event;
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}
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static Event* GetNewTsEvent() {
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allocated_ts_events++;
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if (!event_ts_pool)
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return new Event;
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Event* event = event_ts_pool;
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event_ts_pool = event->next;
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return event;
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}
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static void FreeEvent(Event* event) {
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event->next = event_pool;
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event_pool = event;
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}
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static void FreeTsEvent(Event* event) {
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event->next = event_ts_pool;
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event_ts_pool = event;
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allocated_ts_events--;
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}
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int RegisterEvent(const char* name, TimedCallback callback) {
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event_types.emplace_back(callback, name);
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return (int)event_types.size() - 1;
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}
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static void AntiCrashCallback(u64 userdata, int cycles_late) {
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LOG_CRITICAL(Core_Timing, "Savestate broken: an unregistered event was called.");
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}
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void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback) {
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if (event_type >= (int)event_types.size())
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event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
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event_types[event_type] = EventType(callback, name);
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auto info = event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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}
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void UnregisterAllEvents() {
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if (first)
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LOG_ERROR(Core_Timing, "Cannot unregister events with events pending");
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void Init() {
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down_count = INITIAL_SLICE_LENGTH;
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g_slice_length = INITIAL_SLICE_LENGTH;
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downcount = MAX_SLICE_LENGTH;
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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last_global_time_ticks = 0;
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last_global_time_us = 0;
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has_ts_events = 0;
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mhz_change_callbacks.clear();
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first = nullptr;
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ts_first = nullptr;
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ts_last = nullptr;
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// The time between CoreTiming being intialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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is_global_timer_sane = true;
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event_pool = nullptr;
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event_ts_pool = nullptr;
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allocated_ts_events = 0;
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advance_callback = nullptr;
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event_fifo_id = 0;
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ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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}
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void Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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while (event_pool) {
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Event* event = event_pool;
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event_pool = event->next;
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delete event;
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}
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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while (event_ts_pool) {
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Event* event = event_ts_pool;
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event_ts_pool = event->next;
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delete event;
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// This should only be called from the CPU thread. If you are calling
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// it from any other thread, you are doing something evil
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u64 GetTicks() {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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}
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return ticks;
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}
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void AddTicks(u64 ticks) {
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down_count -= ticks;
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if (down_count < 0) {
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Advance();
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}
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}
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u64 GetTicks() {
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return (u64)global_timer + g_slice_length - down_count;
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downcount -= ticks;
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}
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u64 GetIdleTicks() {
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return (u64)idled_cycles;
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}
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// This is to be called when outside threads, such as the graphics thread, wants to
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// schedule things to be executed on the main thread.
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void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata) {
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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Event* new_event = GetNewTsEvent();
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new_event->time = GetTicks() + cycles_into_future;
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new_event->type = event_type;
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new_event->next = nullptr;
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new_event->userdata = userdata;
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if (!ts_first)
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ts_first = new_event;
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if (ts_last)
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ts_last->next = new_event;
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ts_last = new_event;
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has_ts_events = true;
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}
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// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
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// in which case the event will get handled immediately, before returning.
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata) {
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if (false) // Core::IsCPUThread())
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{
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std::lock_guard<std::recursive_mutex> lock(external_event_section);
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event_types[event_type].callback(userdata, 0);
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} else
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ScheduleEvent_Threadsafe(0, event_type, userdata);
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return static_cast<u64>(idled_cycles);
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}
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void ClearPendingEvents() {
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while (first) {
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Event* event = first->next;
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FreeEvent(first);
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first = event;
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event_queue.clear();
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}
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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if (!is_global_timer_sane)
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ForceExceptionCheck(cycles_into_future);
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
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}
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void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
|
||||
ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
|
||||
}
|
||||
|
||||
void UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
||||
auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
|
||||
return e.type == event_type && e.userdata == userdata;
|
||||
});
|
||||
|
||||
// Removing random items breaks the invariant so we have to re-establish it.
|
||||
if (itr != event_queue.end()) {
|
||||
event_queue.erase(itr, event_queue.end());
|
||||
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
||||
}
|
||||
}
|
||||
|
||||
static void AddEventToQueue(Event* new_event) {
|
||||
Event* prev_event = nullptr;
|
||||
Event** next_event = &first;
|
||||
for (;;) {
|
||||
Event*& next = *next_event;
|
||||
if (!next || new_event->time < next->time) {
|
||||
new_event->next = next;
|
||||
next = new_event;
|
||||
break;
|
||||
}
|
||||
prev_event = next;
|
||||
next_event = &prev_event->next;
|
||||
void RemoveEvent(const EventType* event_type) {
|
||||
auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
|
||||
[&](const Event& e) { return e.type == event_type; });
|
||||
|
||||
// Removing random items breaks the invariant so we have to re-establish it.
|
||||
if (itr != event_queue.end()) {
|
||||
event_queue.erase(itr, event_queue.end());
|
||||
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
||||
}
|
||||
}
|
||||
|
||||
void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata) {
|
||||
Event* new_event = GetNewEvent();
|
||||
new_event->userdata = userdata;
|
||||
new_event->type = event_type;
|
||||
new_event->time = GetTicks() + cycles_into_future;
|
||||
AddEventToQueue(new_event);
|
||||
}
|
||||
|
||||
s64 UnscheduleEvent(int event_type, u64 userdata) {
|
||||
s64 result = 0;
|
||||
if (!first)
|
||||
return result;
|
||||
while (first) {
|
||||
if (first->type == event_type && first->userdata == userdata) {
|
||||
result = first->time - GetTicks();
|
||||
|
||||
Event* next = first->next;
|
||||
FreeEvent(first);
|
||||
first = next;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!first)
|
||||
return result;
|
||||
|
||||
Event* prev_event = first;
|
||||
Event* ptr = prev_event->next;
|
||||
|
||||
while (ptr) {
|
||||
if (ptr->type == event_type && ptr->userdata == userdata) {
|
||||
result = ptr->time - GetTicks();
|
||||
|
||||
prev_event->next = ptr->next;
|
||||
FreeEvent(ptr);
|
||||
ptr = prev_event->next;
|
||||
} else {
|
||||
prev_event = ptr;
|
||||
ptr = ptr->next;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata) {
|
||||
s64 result = 0;
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section);
|
||||
if (!ts_first)
|
||||
return result;
|
||||
|
||||
while (ts_first) {
|
||||
if (ts_first->type == event_type && ts_first->userdata == userdata) {
|
||||
result = ts_first->time - GetTicks();
|
||||
|
||||
Event* next = ts_first->next;
|
||||
FreeTsEvent(ts_first);
|
||||
ts_first = next;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ts_first) {
|
||||
ts_last = nullptr;
|
||||
return result;
|
||||
}
|
||||
|
||||
Event* prev_event = ts_first;
|
||||
Event* next = prev_event->next;
|
||||
while (next) {
|
||||
if (next->type == event_type && next->userdata == userdata) {
|
||||
result = next->time - GetTicks();
|
||||
|
||||
prev_event->next = next->next;
|
||||
if (next == ts_last)
|
||||
ts_last = prev_event;
|
||||
FreeTsEvent(next);
|
||||
next = prev_event->next;
|
||||
} else {
|
||||
prev_event = next;
|
||||
next = next->next;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Warning: not included in save state.
|
||||
void RegisterAdvanceCallback(AdvanceCallback* callback) {
|
||||
advance_callback = callback;
|
||||
}
|
||||
|
||||
void RegisterMHzChangeCallback(MHzChangeCallback callback) {
|
||||
mhz_change_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
bool IsScheduled(int event_type) {
|
||||
if (!first)
|
||||
return false;
|
||||
Event* event = first;
|
||||
while (event) {
|
||||
if (event->type == event_type)
|
||||
return true;
|
||||
event = event->next;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void RemoveEvent(int event_type) {
|
||||
if (!first)
|
||||
return;
|
||||
while (first) {
|
||||
if (first->type == event_type) {
|
||||
Event* next = first->next;
|
||||
FreeEvent(first);
|
||||
first = next;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!first)
|
||||
return;
|
||||
Event* prev = first;
|
||||
Event* next = prev->next;
|
||||
while (next) {
|
||||
if (next->type == event_type) {
|
||||
prev->next = next->next;
|
||||
FreeEvent(next);
|
||||
next = prev->next;
|
||||
} else {
|
||||
prev = next;
|
||||
next = next->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveThreadsafeEvent(int event_type) {
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section);
|
||||
if (!ts_first)
|
||||
return;
|
||||
|
||||
while (ts_first) {
|
||||
if (ts_first->type == event_type) {
|
||||
Event* next = ts_first->next;
|
||||
FreeTsEvent(ts_first);
|
||||
ts_first = next;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ts_first) {
|
||||
ts_last = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
Event* prev = ts_first;
|
||||
Event* next = prev->next;
|
||||
while (next) {
|
||||
if (next->type == event_type) {
|
||||
prev->next = next->next;
|
||||
if (next == ts_last)
|
||||
ts_last = prev;
|
||||
FreeTsEvent(next);
|
||||
next = prev->next;
|
||||
} else {
|
||||
prev = next;
|
||||
next = next->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveAllEvents(int event_type) {
|
||||
RemoveThreadsafeEvent(event_type);
|
||||
void RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
|
||||
MoveEvents();
|
||||
RemoveEvent(event_type);
|
||||
}
|
||||
|
||||
// This raise only the events required while the fifo is processing data
|
||||
void ProcessFifoWaitEvents() {
|
||||
while (first) {
|
||||
if (first->time <= (s64)GetTicks()) {
|
||||
Event* evt = first;
|
||||
first = first->next;
|
||||
event_types[evt->type].callback(evt->userdata, (int)(GetTicks() - evt->time));
|
||||
FreeEvent(evt);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
void ForceExceptionCheck(s64 cycles) {
|
||||
cycles = std::max<s64>(0, cycles);
|
||||
if (downcount > cycles) {
|
||||
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
|
||||
// here. Account for cycles already executed by adjusting the g.slice_length
|
||||
slice_length -= downcount - static_cast<int>(cycles);
|
||||
downcount = static_cast<int>(cycles);
|
||||
}
|
||||
}
|
||||
|
||||
void MoveEvents() {
|
||||
has_ts_events = false;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lock(external_event_section);
|
||||
// Move events from async queue into main queue
|
||||
while (ts_first) {
|
||||
Event* next = ts_first->next;
|
||||
AddEventToQueue(ts_first);
|
||||
ts_first = next;
|
||||
for (Event ev; ts_queue.Pop(ev);) {
|
||||
ev.fifo_order = event_fifo_id++;
|
||||
event_queue.emplace_back(std::move(ev));
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
||||
}
|
||||
ts_last = nullptr;
|
||||
|
||||
// Move free events to threadsafe pool
|
||||
while (allocated_ts_events > 0 && event_pool) {
|
||||
Event* event = event_pool;
|
||||
event_pool = event->next;
|
||||
event->next = event_ts_pool;
|
||||
event_ts_pool = event;
|
||||
allocated_ts_events--;
|
||||
}
|
||||
}
|
||||
|
||||
void ForceCheck() {
|
||||
s64 cycles_executed = g_slice_length - down_count;
|
||||
global_timer += cycles_executed;
|
||||
// This will cause us to check for new events immediately.
|
||||
down_count = 0;
|
||||
// But let's not eat a bunch more time in Advance() because of this.
|
||||
g_slice_length = 0;
|
||||
}
|
||||
|
||||
void Advance() {
|
||||
s64 cycles_executed = g_slice_length - down_count;
|
||||
MoveEvents();
|
||||
|
||||
int cycles_executed = slice_length - downcount;
|
||||
global_timer += cycles_executed;
|
||||
down_count = g_slice_length;
|
||||
slice_length = MAX_SLICE_LENGTH;
|
||||
|
||||
if (has_ts_events)
|
||||
MoveEvents();
|
||||
ProcessFifoWaitEvents();
|
||||
is_global_timer_sane = true;
|
||||
|
||||
if (!first) {
|
||||
if (g_slice_length < 10000) {
|
||||
g_slice_length += 10000;
|
||||
down_count += g_slice_length;
|
||||
}
|
||||
} else {
|
||||
// Note that events can eat cycles as well.
|
||||
int target = (int)(first->time - global_timer);
|
||||
if (target > MAX_SLICE_LENGTH)
|
||||
target = MAX_SLICE_LENGTH;
|
||||
|
||||
const int diff = target - g_slice_length;
|
||||
g_slice_length += diff;
|
||||
down_count += diff;
|
||||
}
|
||||
if (advance_callback)
|
||||
advance_callback(static_cast<int>(cycles_executed));
|
||||
}
|
||||
|
||||
void LogPendingEvents() {
|
||||
Event* event = first;
|
||||
while (event) {
|
||||
// LOG_TRACE(Core_Timing, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer,
|
||||
// next->time, next->type);
|
||||
event = event->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Idle(int max_idle) {
|
||||
s64 cycles_down = down_count;
|
||||
if (max_idle != 0 && cycles_down > max_idle)
|
||||
cycles_down = max_idle;
|
||||
|
||||
if (first && cycles_down > 0) {
|
||||
s64 cycles_executed = g_slice_length - down_count;
|
||||
s64 cycles_next_event = first->time - global_timer;
|
||||
|
||||
if (cycles_next_event < cycles_executed + cycles_down) {
|
||||
cycles_down = cycles_next_event - cycles_executed;
|
||||
// Now, now... no time machines, please.
|
||||
if (cycles_down < 0)
|
||||
cycles_down = 0;
|
||||
}
|
||||
while (!event_queue.empty() && event_queue.front().time <= global_timer) {
|
||||
Event evt = std::move(event_queue.front());
|
||||
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
|
||||
event_queue.pop_back();
|
||||
evt.type->callback(evt.userdata, global_timer - evt.time);
|
||||
}
|
||||
|
||||
LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down,
|
||||
cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
|
||||
is_global_timer_sane = false;
|
||||
|
||||
idled_cycles += cycles_down;
|
||||
down_count -= cycles_down;
|
||||
if (down_count == 0)
|
||||
down_count = -1;
|
||||
}
|
||||
|
||||
std::string GetScheduledEventsSummary() {
|
||||
Event* event = first;
|
||||
std::string text = "Scheduled events\n";
|
||||
text.reserve(1000);
|
||||
while (event) {
|
||||
unsigned int t = event->type;
|
||||
if (t >= event_types.size())
|
||||
LOG_ERROR(Core_Timing, "Invalid event type"); // %i", t);
|
||||
const char* name = event_types[event->type].name;
|
||||
if (!name)
|
||||
name = "[unknown]";
|
||||
text += Common::StringFromFormat("%s : %i %08x%08x\n", name, (int)event->time,
|
||||
(u32)(event->userdata >> 32), (u32)(event->userdata));
|
||||
event = event->next;
|
||||
// Still events left (scheduled in the future)
|
||||
if (!event_queue.empty()) {
|
||||
slice_length = static_cast<int>(
|
||||
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
|
||||
}
|
||||
return text;
|
||||
|
||||
downcount = slice_length;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
void Idle() {
|
||||
idled_cycles += downcount;
|
||||
downcount = 0;
|
||||
}
|
||||
|
||||
u64 GetGlobalTimeUs() {
|
||||
return GetTicks() * 1000000 / BASE_CLOCK_RATE;
|
||||
}
|
||||
|
||||
int GetDowncount() {
|
||||
return downcount;
|
||||
}
|
||||
|
||||
} // namespace CoreTiming
|
||||
|
|
|
@ -1,144 +1,191 @@
|
|||
// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* This is a system to schedule events into the emulated machine's future. Time is measured
|
||||
* in main CPU clock cycles.
|
||||
*
|
||||
* To schedule an event, you first have to register its type. This is where you pass in the
|
||||
* callback. You then schedule events using the type id you get back.
|
||||
*
|
||||
* The int cyclesLate that the callbacks get is how many cycles late it was.
|
||||
* So to schedule a new event on a regular basis:
|
||||
* inside callback:
|
||||
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
||||
*/
|
||||
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
// This is a system to schedule events into the emulated machine's future. Time is measured
|
||||
// in main CPU clock cycles.
|
||||
|
||||
// To schedule an event, you first have to register its type. This is where you pass in the
|
||||
// callback. You then schedule events using the type id you get back.
|
||||
|
||||
// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
|
||||
|
||||
// The int cycles_late that the callbacks get is how many cycles late it was.
|
||||
// So to schedule a new event on a regular basis:
|
||||
// inside callback:
|
||||
// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
|
||||
|
||||
constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
|
||||
extern int g_clock_rate_arm11;
|
||||
// The timing we get from the assembly is 268,111,855.956 Hz
|
||||
// It is possible that this number isn't just an integer because the compiler could have
|
||||
// optimized the multiplication by a multiply-by-constant division.
|
||||
// Rounding to the nearest integer should be fine
|
||||
constexpr u64 BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
|
||||
constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
|
||||
|
||||
inline s64 msToCycles(int ms) {
|
||||
return (s64)g_clock_rate_arm11 / 1000 * ms;
|
||||
// since ms is int there is no way to overflow
|
||||
return BASE_CLOCK_RATE * static_cast<s64>(ms) / 1000;
|
||||
}
|
||||
|
||||
inline s64 msToCycles(float ms) {
|
||||
return (s64)(g_clock_rate_arm11 * ms * (0.001f));
|
||||
return static_cast<s64>(BASE_CLOCK_RATE * (0.001f) * ms);
|
||||
}
|
||||
|
||||
inline s64 msToCycles(double ms) {
|
||||
return (s64)(g_clock_rate_arm11 * ms * (0.001));
|
||||
return static_cast<s64>(BASE_CLOCK_RATE * (0.001) * ms);
|
||||
}
|
||||
|
||||
inline s64 usToCycles(float us) {
|
||||
return (s64)(g_clock_rate_arm11 * us * (0.000001f));
|
||||
return static_cast<s64>(BASE_CLOCK_RATE * (0.000001f) * us);
|
||||
}
|
||||
|
||||
inline s64 usToCycles(int us) {
|
||||
return (g_clock_rate_arm11 / 1000000 * (s64)us);
|
||||
return (BASE_CLOCK_RATE * static_cast<s64>(us) / 1000000);
|
||||
}
|
||||
|
||||
inline s64 usToCycles(s64 us) {
|
||||
return (g_clock_rate_arm11 / 1000000 * us);
|
||||
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (us > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * (us / 1000000);
|
||||
}
|
||||
return (BASE_CLOCK_RATE * us) / 1000000;
|
||||
}
|
||||
|
||||
inline s64 usToCycles(u64 us) {
|
||||
return (s64)(g_clock_rate_arm11 / 1000000 * us);
|
||||
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (us > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * static_cast<s64>(us / 1000000);
|
||||
}
|
||||
return (BASE_CLOCK_RATE * static_cast<s64>(us)) / 1000000;
|
||||
}
|
||||
|
||||
inline s64 nsToCycles(float ns) {
|
||||
return static_cast<s64>(BASE_CLOCK_RATE * (0.000000001f) * ns);
|
||||
}
|
||||
|
||||
inline s64 nsToCycles(int ns) {
|
||||
return BASE_CLOCK_RATE * static_cast<s64>(ns) / 1000000000;
|
||||
}
|
||||
|
||||
inline s64 nsToCycles(s64 ns) {
|
||||
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (ns > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * (ns / 1000000000);
|
||||
}
|
||||
return (BASE_CLOCK_RATE * ns) / 1000000000;
|
||||
}
|
||||
|
||||
inline s64 nsToCycles(u64 ns) {
|
||||
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (ns > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * (static_cast<s64>(ns) / 1000000000);
|
||||
}
|
||||
return (BASE_CLOCK_RATE * static_cast<s64>(ns)) / 1000000000;
|
||||
}
|
||||
|
||||
inline u64 cyclesToNs(s64 cycles) {
|
||||
return cycles * 1000000000 / BASE_CLOCK_RATE;
|
||||
}
|
||||
|
||||
inline s64 cyclesToUs(s64 cycles) {
|
||||
return cycles / (g_clock_rate_arm11 / 1000000);
|
||||
return cycles * 1000000 / BASE_CLOCK_RATE;
|
||||
}
|
||||
|
||||
inline u64 cyclesToMs(s64 cycles) {
|
||||
return cycles / (g_clock_rate_arm11 / 1000);
|
||||
return cycles * 1000 / BASE_CLOCK_RATE;
|
||||
}
|
||||
|
||||
namespace CoreTiming {
|
||||
|
||||
/**
|
||||
* CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
|
||||
* required to end slice -1 and start slice 0 before the first cycle of code is executed.
|
||||
*/
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
typedef void (*MHzChangeCallback)();
|
||||
typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
|
||||
|
||||
/**
|
||||
* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
|
||||
* @param ticks Number of ticks to advance the CPU core
|
||||
*/
|
||||
void AddTicks(u64 ticks);
|
||||
|
||||
* This should only be called from the emu thread, if you are calling it any other thread, you are
|
||||
* doing something evil
|
||||
*/
|
||||
u64 GetTicks();
|
||||
u64 GetIdleTicks();
|
||||
u64 GetGlobalTimeUs();
|
||||
void AddTicks(u64 ticks);
|
||||
|
||||
struct EventType;
|
||||
|
||||
/**
|
||||
* Registers an event type with the specified name and callback
|
||||
* @param name Name of the event type
|
||||
* @param callback Function that will execute when this event fires
|
||||
* @returns An identifier for the event type that was registered
|
||||
* Returns the event_type identifier. if name is not unique, it will assert.
|
||||
*/
|
||||
int RegisterEvent(const char* name, TimedCallback callback);
|
||||
/// For save states.
|
||||
void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback);
|
||||
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
|
||||
void UnregisterAllEvents();
|
||||
|
||||
/// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
|
||||
/// when we implement state saves.
|
||||
/**
|
||||
* Schedules an event to run after the specified number of cycles,
|
||||
* with an optional parameter to be passed to the callback handler.
|
||||
* This must be run ONLY from within the cpu thread.
|
||||
* @param cycles_into_future The number of cycles after which this event will be fired
|
||||
* @param event_type The event type to fire, as returned from RegisterEvent
|
||||
* @param userdata Optional parameter to pass to the callback when fired
|
||||
* After the first Advance, the slice lengths and the downcount will be reduced whenever an event
|
||||
* is scheduled earlier than the current values.
|
||||
* Scheduling from a callback will not update the downcount until the Advance() completes.
|
||||
*/
|
||||
void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0);
|
||||
|
||||
void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata = 0);
|
||||
void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
|
||||
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
|
||||
|
||||
/**
|
||||
* Unschedules an event with the specified type and userdata
|
||||
* @param event_type The type of event to unschedule, as returned from RegisterEvent
|
||||
* @param userdata The userdata that identifies this event, as passed to ScheduleEvent
|
||||
* @returns The remaining ticks until the next invocation of the event callback
|
||||
* This is to be called when outside of hle threads, such as the graphics thread, wants to
|
||||
* schedule things to be executed on the main thread.
|
||||
* Not that this doesn't change slice_length and thus events scheduled by this might be called
|
||||
* with a delay of up to MAX_SLICE_LENGTH
|
||||
*/
|
||||
s64 UnscheduleEvent(int event_type, u64 userdata);
|
||||
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata);
|
||||
|
||||
s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
|
||||
void UnscheduleEvent(const EventType* event_type, u64 userdata);
|
||||
|
||||
void RemoveEvent(int event_type);
|
||||
void RemoveThreadsafeEvent(int event_type);
|
||||
void RemoveAllEvents(int event_type);
|
||||
bool IsScheduled(int event_type);
|
||||
/// Runs any pending events and updates downcount for the next slice of cycles
|
||||
/// We only permit one event of each type in the queue at a time.
|
||||
void RemoveEvent(const EventType* event_type);
|
||||
void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
|
||||
|
||||
/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
|
||||
* the previous timing slice and begins the next one, you must Advance from the previous
|
||||
* slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
|
||||
* Advance() is required to initialize the slice length before the first cycle of emulated
|
||||
* instructions is executed.
|
||||
*/
|
||||
void Advance();
|
||||
void MoveEvents();
|
||||
void ProcessFifoWaitEvents();
|
||||
void ForceCheck();
|
||||
|
||||
/// Pretend that the main CPU has executed enough cycles to reach the next event.
|
||||
void Idle(int maxIdle = 0);
|
||||
void Idle();
|
||||
|
||||
/// Clear all pending events. This should ONLY be done on exit or state load.
|
||||
/// Clear all pending events. This should ONLY be done on exit.
|
||||
void ClearPendingEvents();
|
||||
|
||||
void LogPendingEvents();
|
||||
void ForceExceptionCheck(s64 cycles);
|
||||
|
||||
/// Warning: not included in save states.
|
||||
void RegisterAdvanceCallback(void (*callback)(int cycles_executed));
|
||||
void RegisterMHzChangeCallback(MHzChangeCallback callback);
|
||||
u64 GetGlobalTimeUs();
|
||||
|
||||
std::string GetScheduledEventsSummary();
|
||||
int GetDowncount();
|
||||
|
||||
void SetClockFrequencyMHz(int cpu_mhz);
|
||||
int GetClockFrequencyMHz();
|
||||
extern int g_slice_length;
|
||||
|
||||
} // namespace
|
||||
} // namespace CoreTiming
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
namespace Kernel {
|
||||
|
||||
/// Event type for the thread wake up event
|
||||
static int ThreadWakeupEventType;
|
||||
static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
|
||||
|
||||
bool Thread::ShouldWait(Thread* thread) const {
|
||||
return status != THREADSTATUS_DEAD;
|
||||
|
@ -265,8 +265,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
|
|||
if (nanoseconds == -1)
|
||||
return;
|
||||
|
||||
u64 microseconds = nanoseconds / 1000;
|
||||
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
|
||||
CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
|
||||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
namespace Kernel {
|
||||
|
||||
/// The event type of the generic timer callback event
|
||||
static int timer_callback_event_type;
|
||||
static CoreTiming::EventType* timer_callback_event_type = nullptr;
|
||||
// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
|
||||
// us to simply use a pool index or similar.
|
||||
static Kernel::HandleTable timer_callback_handle_table;
|
||||
|
@ -57,9 +57,7 @@ void Timer::Set(s64 initial, s64 interval) {
|
|||
// Immediately invoke the callback
|
||||
Signal(0);
|
||||
} else {
|
||||
u64 initial_microseconds = initial / 1000;
|
||||
CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
|
||||
callback_handle);
|
||||
CoreTiming::ScheduleEvent(nsToCycles(initial), timer_callback_event_type, callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -88,8 +86,7 @@ void Timer::Signal(int cycles_late) {
|
|||
|
||||
if (interval_delay != 0) {
|
||||
// Reschedule the timer with the interval delay
|
||||
u64 interval_microseconds = interval_delay / 1000;
|
||||
CoreTiming::ScheduleEvent(usToCycles(interval_microseconds) - cycles_late,
|
||||
CoreTiming::ScheduleEvent(nsToCycles(interval_delay) - cycles_late,
|
||||
timer_callback_event_type, callback_handle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace SharedPage {
|
|||
|
||||
SharedPageDef shared_page;
|
||||
|
||||
static int update_time_event;
|
||||
static CoreTiming::EventType* update_time_event;
|
||||
|
||||
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
|
||||
static u64 GetSystemTime() {
|
||||
|
@ -56,7 +56,7 @@ static void UpdateTimeCallback(u64 userdata, int cycles_late) {
|
|||
|
||||
date_time.date_time = GetSystemTime();
|
||||
date_time.update_tick = CoreTiming::GetTicks();
|
||||
date_time.tick_to_second_coefficient = g_clock_rate_arm11;
|
||||
date_time.tick_to_second_coefficient = BASE_CLOCK_RATE;
|
||||
date_time.tick_offset = 0;
|
||||
|
||||
++shared_page.date_time_counter;
|
||||
|
|
|
@ -31,7 +31,7 @@ Regs g_regs;
|
|||
/// 268MHz CPU clocks / 60Hz frames per second
|
||||
const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
/// Event id for CoreTiming
|
||||
static int vblank_event;
|
||||
static CoreTiming::EventType* vblank_event;
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T& var, const u32 raw_addr) {
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
set(SRCS
|
||||
common/param_package.cpp
|
||||
core/arm/arm_test_common.cpp
|
||||
core/core_timing.cpp
|
||||
core/file_sys/path_parser.cpp
|
||||
core/memory/memory.cpp
|
||||
glad.cpp
|
||||
|
|
237
src/tests/core/core_timing.cpp
Normal file
237
src/tests/core/core_timing.cpp
Normal file
|
@ -0,0 +1,237 @@
|
|||
// Copyright 2016 Dolphin Emulator Project / 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <catch.hpp>
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <string>
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
|
||||
// Numbers are chosen randomly to make sure the correct one is given.
|
||||
static constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
|
||||
static constexpr int MAX_SLICE_LENGTH = 20000; // Copied from CoreTiming internals
|
||||
|
||||
static std::bitset<CB_IDS.size()> callbacks_ran_flags;
|
||||
static u64 expected_callback = 0;
|
||||
static s64 lateness = 0;
|
||||
|
||||
template <unsigned int IDX>
|
||||
void CallbackTemplate(u64 userdata, s64 cycles_late) {
|
||||
static_assert(IDX < CB_IDS.size(), "IDX out of range");
|
||||
callbacks_ran_flags.set(IDX);
|
||||
REQUIRE(CB_IDS[IDX] == userdata);
|
||||
REQUIRE(CB_IDS[IDX] == expected_callback);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
}
|
||||
|
||||
class ScopeInit final {
|
||||
public:
|
||||
ScopeInit() {
|
||||
CoreTiming::Init();
|
||||
}
|
||||
~ScopeInit() {
|
||||
CoreTiming::Shutdown();
|
||||
}
|
||||
};
|
||||
|
||||
static void AdvanceAndCheck(u32 idx, int downcount, int expected_lateness = 0,
|
||||
int cpu_downcount = 0) {
|
||||
callbacks_ran_flags = 0;
|
||||
expected_callback = CB_IDS[idx];
|
||||
lateness = expected_lateness;
|
||||
|
||||
CoreTiming::AddTicks(CoreTiming::GetDowncount() -
|
||||
cpu_downcount); // Pretend we executed X cycles of instructions.
|
||||
CoreTiming::Advance();
|
||||
|
||||
REQUIRE(decltype(callbacks_ran_flags)().set(idx) == callbacks_ran_flags);
|
||||
REQUIRE(downcount == CoreTiming::GetDowncount());
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
ScopeInit guard;
|
||||
|
||||
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", CallbackTemplate<3>);
|
||||
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
CoreTiming::Advance();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
CoreTiming::ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
REQUIRE(1000 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||
REQUIRE(500 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEvent(800, cb_c, CB_IDS[2]);
|
||||
REQUIRE(500 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEvent(100, cb_d, CB_IDS[3]);
|
||||
REQUIRE(100 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||
REQUIRE(100 == CoreTiming::GetDowncount());
|
||||
|
||||
AdvanceAndCheck(3, 400);
|
||||
AdvanceAndCheck(1, 300);
|
||||
AdvanceAndCheck(2, 200);
|
||||
AdvanceAndCheck(0, 200);
|
||||
AdvanceAndCheck(4, MAX_SLICE_LENGTH);
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[Threadsave]", "[core]") {
|
||||
ScopeInit guard;
|
||||
|
||||
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", CallbackTemplate<3>);
|
||||
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
CoreTiming::Advance();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
CoreTiming::ScheduleEventThreadsafe(1000, cb_a, CB_IDS[0]);
|
||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
CoreTiming::ForceExceptionCheck(1000);
|
||||
REQUIRE(1000 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEventThreadsafe(500, cb_b, CB_IDS[1]);
|
||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
CoreTiming::ForceExceptionCheck(500);
|
||||
REQUIRE(500 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEventThreadsafe(800, cb_c, CB_IDS[2]);
|
||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
CoreTiming::ForceExceptionCheck(800);
|
||||
REQUIRE(500 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEventThreadsafe(100, cb_d, CB_IDS[3]);
|
||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
CoreTiming::ForceExceptionCheck(100);
|
||||
REQUIRE(100 == CoreTiming::GetDowncount());
|
||||
CoreTiming::ScheduleEventThreadsafe(1200, cb_e, CB_IDS[4]);
|
||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
||||
CoreTiming::ForceExceptionCheck(1200);
|
||||
REQUIRE(100 == CoreTiming::GetDowncount());
|
||||
|
||||
AdvanceAndCheck(3, 400);
|
||||
AdvanceAndCheck(1, 300);
|
||||
AdvanceAndCheck(2, 200);
|
||||
AdvanceAndCheck(0, 200);
|
||||
AdvanceAndCheck(4, MAX_SLICE_LENGTH);
|
||||
}
|
||||
|
||||
namespace SharedSlotTest {
|
||||
static unsigned int counter = 0;
|
||||
|
||||
template <unsigned int ID>
|
||||
void FifoCallback(u64 userdata, s64 cycles_late) {
|
||||
static_assert(ID < CB_IDS.size(), "ID out of range");
|
||||
callbacks_ran_flags.set(ID);
|
||||
REQUIRE(CB_IDS[ID] == userdata);
|
||||
REQUIRE(ID == counter);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
++counter;
|
||||
}
|
||||
} // namespace SharedSlotTest
|
||||
|
||||
TEST_CASE("CoreTiming[SharedSlot]", "[core]") {
|
||||
using namespace SharedSlotTest;
|
||||
|
||||
ScopeInit guard;
|
||||
|
||||
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", FifoCallback<0>);
|
||||
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", FifoCallback<1>);
|
||||
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", FifoCallback<2>);
|
||||
CoreTiming::EventType* cb_d = CoreTiming::RegisterEvent("callbackD", FifoCallback<3>);
|
||||
CoreTiming::EventType* cb_e = CoreTiming::RegisterEvent("callbackE", FifoCallback<4>);
|
||||
|
||||
CoreTiming::ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_c, CB_IDS[2]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_d, CB_IDS[3]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_e, CB_IDS[4]);
|
||||
|
||||
// Enter slice 0
|
||||
CoreTiming::Advance();
|
||||
REQUIRE(1000 == CoreTiming::GetDowncount());
|
||||
|
||||
callbacks_ran_flags = 0;
|
||||
counter = 0;
|
||||
lateness = 0;
|
||||
CoreTiming::AddTicks(CoreTiming::GetDowncount());
|
||||
CoreTiming::Advance();
|
||||
REQUIRE(MAX_SLICE_LENGTH == CoreTiming::GetDowncount());
|
||||
REQUIRE(0x1FULL == callbacks_ran_flags.to_ullong());
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[PredictableLateness]", "[core]") {
|
||||
ScopeInit guard;
|
||||
|
||||
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>);
|
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CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>);
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|
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// Enter slice 0
|
||||
CoreTiming::Advance();
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||||
|
||||
CoreTiming::ScheduleEvent(100, cb_a, CB_IDS[0]);
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CoreTiming::ScheduleEvent(200, cb_b, CB_IDS[1]);
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||||
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AdvanceAndCheck(0, 90, 10, -10); // (100 - 10)
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AdvanceAndCheck(1, MAX_SLICE_LENGTH, 50, -50);
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}
|
||||
|
||||
namespace ChainSchedulingTest {
|
||||
static int reschedules = 0;
|
||||
|
||||
static void RescheduleCallback(u64 userdata, s64 cycles_late) {
|
||||
--reschedules;
|
||||
REQUIRE(reschedules >= 0);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
|
||||
if (reschedules > 0)
|
||||
CoreTiming::ScheduleEvent(1000, reinterpret_cast<CoreTiming::EventType*>(userdata),
|
||||
userdata);
|
||||
}
|
||||
} // namespace ChainSchedulingTest
|
||||
|
||||
TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
using namespace ChainSchedulingTest;
|
||||
|
||||
ScopeInit guard;
|
||||
|
||||
CoreTiming::EventType* cb_a = CoreTiming::RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
CoreTiming::EventType* cb_b = CoreTiming::RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
CoreTiming::EventType* cb_c = CoreTiming::RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
CoreTiming::EventType* cb_rs =
|
||||
CoreTiming::RegisterEvent("callbackReschedule", RescheduleCallback);
|
||||
|
||||
// Enter slice 0
|
||||
CoreTiming::Advance();
|
||||
|
||||
CoreTiming::ScheduleEvent(800, cb_a, CB_IDS[0]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
CoreTiming::ScheduleEvent(2200, cb_c, CB_IDS[2]);
|
||||
CoreTiming::ScheduleEvent(1000, cb_rs, reinterpret_cast<u64>(cb_rs));
|
||||
REQUIRE(800 == CoreTiming::GetDowncount());
|
||||
|
||||
reschedules = 3;
|
||||
AdvanceAndCheck(0, 200); // cb_a
|
||||
AdvanceAndCheck(1, 1000); // cb_b, cb_rs
|
||||
REQUIRE(2 == reschedules);
|
||||
|
||||
CoreTiming::AddTicks(CoreTiming::GetDowncount());
|
||||
CoreTiming::Advance(); // cb_rs
|
||||
REQUIRE(1 == reschedules);
|
||||
REQUIRE(200 == CoreTiming::GetDowncount());
|
||||
|
||||
AdvanceAndCheck(2, 800); // cb_c
|
||||
|
||||
CoreTiming::AddTicks(CoreTiming::GetDowncount());
|
||||
CoreTiming::Advance(); // cb_rs
|
||||
REQUIRE(0 == reschedules);
|
||||
REQUIRE(MAX_SLICE_LENGTH == CoreTiming::GetDowncount());
|
||||
}
|
Loading…
Reference in a new issue