forked from suyu/suyu
video_core: Implement vulkan clear specified channel
This commit is contained in:
parent
2efe42fc93
commit
818631a412
6 changed files with 152 additions and 20 deletions
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@ -45,6 +45,8 @@ set(SHADER_FILES
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smaa_neighborhood_blending.vert
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smaa_neighborhood_blending.frag
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vulkan_blit_depth_stencil.frag
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vulkan_color_clear.frag
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vulkan_color_clear.vert
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vulkan_fidelityfx_fsr_easu_fp16.comp
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vulkan_fidelityfx_fsr_easu_fp32.comp
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vulkan_fidelityfx_fsr_rcas_fp16.comp
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14
src/video_core/host_shaders/vulkan_color_clear.frag
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14
src/video_core/host_shaders/vulkan_color_clear.frag
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@ -0,0 +1,14 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460 core
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layout (push_constant) uniform PushConstants {
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vec4 clear_color;
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};
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layout(location = 0) out vec4 color;
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void main() {
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color = clear_color;
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}
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10
src/video_core/host_shaders/vulkan_color_clear.vert
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10
src/video_core/host_shaders/vulkan_color_clear.vert
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@ -0,0 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460 core
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void main() {
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float x = float((gl_VertexIndex & 1) << 2);
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float y = float((gl_VertexIndex & 2) << 1);
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gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
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}
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@ -12,6 +12,8 @@
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#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
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#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@ -69,10 +71,11 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE
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.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
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.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
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};
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constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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template <VkShaderStageFlags stageFlags, size_t size>
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inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
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.stageFlags = stageFlags,
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.offset = 0,
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.size = sizeof(PushConstants),
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.size = static_cast<u32>(size),
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};
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constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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@ -125,10 +128,8 @@ constexpr VkPipelineMultisampleStateCreateInfo PIPELINE_MULTISAMPLE_STATE_CREATE
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.alphaToCoverageEnable = VK_FALSE,
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.alphaToOneEnable = VK_FALSE,
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};
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constexpr std::array DYNAMIC_STATES{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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constexpr std::array DYNAMIC_STATES{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS};
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constexpr VkPipelineDynamicStateCreateInfo PIPELINE_DYNAMIC_STATE_CREATE_INFO{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pNext = nullptr,
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@ -205,15 +206,15 @@ inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{
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};
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constexpr VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
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const VkDescriptorSetLayout* set_layout) {
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const VkDescriptorSetLayout* set_layout, vk::Span<VkPushConstantRange> push_constants) {
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return VkPipelineLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = 1,
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.setLayoutCount = (set_layout != nullptr ? 1u : 0u),
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.pSetLayouts = set_layout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &PUSH_CONSTANT_RANGE,
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.pushConstantRangeCount = push_constants.size(),
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.pPushConstantRanges = push_constants.data(),
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};
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}
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@ -302,8 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
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device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
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}
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
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const VkOffset2D offset{
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.x = std::min(dst_region.start.x, dst_region.end.x),
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.y = std::min(dst_region.start.y, dst_region.end.y),
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@ -325,6 +325,13 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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.offset = offset,
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.extent = extent,
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};
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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}
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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BindBlitState(cmdbuf, dst_region);
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
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static_cast<float>(src_size.width);
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
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@ -335,8 +342,6 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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static_cast<float>(src_region.start.y) /
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static_cast<float>(src_size.height)},
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};
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
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}
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@ -408,13 +413,20 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
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two_textures_descriptor_allocator{
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descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
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one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
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two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
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one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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one_texture_set_layout.address(),
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PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
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two_textures_pipeline_layout(
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device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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two_textures_set_layout.address(),
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PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
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clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
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nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
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blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
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clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
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clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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@ -553,6 +565,30 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
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ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
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const std::array<f32, 4>& clear_color,
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const Region2D& dst_region) {
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const BlitImagePipelineKey key{
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = Tegra::Engines::Fermi2D::Operation::BlendPremult,
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};
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const VkPipeline pipeline = FindOrEmplaceClearColorPipeline(key);
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const VkPipelineLayout layout = *clear_color_pipeline_layout;
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record(
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[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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const std::array blend_color = {
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(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
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(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
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cmdbuf.SetBlendConstants(blend_color.data());
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BindBlitState(cmdbuf, dst_region);
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
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cmdbuf.Draw(3, 1, 0, 0);
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});
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scheduler.InvalidateState();
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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@ -728,6 +764,58 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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return *blit_depth_stencil_pipelines.back();
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}
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VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key) {
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const auto it = std::ranges::find(clear_color_keys, key);
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if (it != clear_color_keys.end()) {
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return *clear_color_pipelines[std::distance(clear_color_keys.begin(), it)];
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}
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clear_color_keys.push_back(key);
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const std::array stages = MakeStages(*clear_color_vert, *clear_color_frag);
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const VkPipelineColorBlendAttachmentState color_blend_attachment_state{
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.blendEnable = VK_TRUE,
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.srcColorBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_ALPHA,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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const VkPipelineColorBlendStateCreateInfo color_blend_state_generic_create_info{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.logicOpEnable = VK_FALSE,
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.logicOp = VK_LOGIC_OP_CLEAR,
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.attachmentCount = 1,
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.pAttachments = &color_blend_attachment_state,
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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};
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clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stageCount = static_cast<u32>(stages.size()),
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.pStages = stages.data(),
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pTessellationState = nullptr,
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pColorBlendState = &color_blend_state_generic_create_info,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = *clear_color_pipeline_layout,
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.renderPass = key.renderpass,
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.subpass = 0,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = 0,
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}));
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return *clear_color_pipelines.back();
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}
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void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
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bool is_target_depth) {
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if (pipeline) {
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@ -61,6 +61,9 @@ public:
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void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
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void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
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const std::array<f32, 4>& clear_color, const Region2D& dst_region);
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private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view);
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[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key);
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void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
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void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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@ -97,9 +102,12 @@ private:
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DescriptorAllocator two_textures_descriptor_allocator;
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vk::PipelineLayout one_texture_pipeline_layout;
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vk::PipelineLayout two_textures_pipeline_layout;
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vk::PipelineLayout clear_color_pipeline_layout;
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vk::ShaderModule full_screen_vert;
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vk::ShaderModule blit_color_to_color_frag;
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vk::ShaderModule blit_depth_stencil_frag;
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vk::ShaderModule clear_color_vert;
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vk::ShaderModule clear_color_frag;
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vk::ShaderModule convert_depth_to_float_frag;
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vk::ShaderModule convert_float_to_depth_frag;
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vk::ShaderModule convert_abgr8_to_d24s8_frag;
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@ -112,6 +120,8 @@ private:
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std::vector<vk::Pipeline> blit_color_pipelines;
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std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
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std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
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std::vector<BlitImagePipelineKey> clear_color_keys;
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std::vector<vk::Pipeline> clear_color_pipelines;
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vk::Pipeline convert_d32_to_r32_pipeline;
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vk::Pipeline convert_r32_to_d32_pipeline;
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vk::Pipeline convert_d16_to_r16_pipeline;
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@ -394,7 +394,15 @@ void RasterizerVulkan::Clear(u32 layer_count) {
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cmdbuf.ClearAttachments(attachment, clear_rect);
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});
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} else {
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UNIMPLEMENTED_MSG("Unimplemented Clear only the specified channel");
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u8 color_mask = static_cast<u8>(regs.clear_surface.R | regs.clear_surface.G << 1 |
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regs.clear_surface.B << 2 | regs.clear_surface.A << 3);
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Region2D dst_region = {
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Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
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Offset2D{.x = clear_rect.rect.offset.x +
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static_cast<s32>(clear_rect.rect.extent.width),
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.y = clear_rect.rect.offset.y +
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static_cast<s32>(clear_rect.rect.extent.height)}};
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blit_image.ClearColor(framebuffer, color_mask, regs.clear_color, dst_region);
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}
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}
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