forked from suyu/suyu
texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
This commit is contained in:
parent
48a1687f51
commit
80eacdf89b
9 changed files with 290 additions and 261 deletions
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@ -127,6 +127,8 @@ add_library(video_core STATIC
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shader/track.cpp
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surface.cpp
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surface.h
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texture_cache/format_lookup_table.cpp
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texture_cache/format_lookup_table.h
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texture_cache/surface_base.cpp
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texture_cache/surface_base.h
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texture_cache/surface_params.cpp
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@ -742,14 +742,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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Texture::TICEntry tic_entry;
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memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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[[maybe_unused]] const auto r_type{tic_entry.r_type.Value()};
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[[maybe_unused]] const auto g_type{tic_entry.g_type.Value()};
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[[maybe_unused]] const auto b_type{tic_entry.b_type.Value()};
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[[maybe_unused]] const auto a_type{tic_entry.a_type.Value()};
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// TODO(Subv): Different data types for separate components are not supported
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DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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return tic_entry;
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}
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@ -168,242 +168,6 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
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}
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}
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PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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Tegra::Texture::ComponentType component_type,
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bool is_srgb) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case Tegra::Texture::TextureFormat::A8R8G8B8:
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if (is_srgb) {
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return PixelFormat::RGBA8_SRGB;
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}
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::ABGR8UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::B5G6R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::B5G6R5U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::A2B10G10R10:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A2B10G10R10U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::A1B5G5R5:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::A1B5G5R5U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::A4B4G4R4:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R4G4B4A4U;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R8:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R8U;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R8UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::G8R8:
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// TextureFormat::G8R8 is actually ordered red then green, as such we can use
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// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
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// of the Wild, which uses this format to render the hearts on the UI.
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG8U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG8S;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA16UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R11FG11FB10F;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RGBA32UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R32_G32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG32UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R32_G32_B32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGB32F;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R16U;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::R16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::R16I;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::R32:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R32F;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::R32UI;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::E5B9G9R9F;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::ZF32:
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return PixelFormat::Z32F;
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case Tegra::Texture::TextureFormat::Z16:
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return PixelFormat::Z16;
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case Tegra::Texture::TextureFormat::S8Z24:
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return PixelFormat::S8Z24;
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case Tegra::Texture::TextureFormat::ZF32_X24S8:
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return PixelFormat::Z32FS8;
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case Tegra::Texture::TextureFormat::DXT1:
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return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
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case Tegra::Texture::TextureFormat::DXT45:
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return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
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case Tegra::Texture::TextureFormat::DXN2:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::DXN2UNORM;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::DXN2SNORM;
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default:
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break;
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}
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break;
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case Tegra::Texture::TextureFormat::BC7U:
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return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
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case Tegra::Texture::TextureFormat::BC6H_UF16:
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return PixelFormat::BC6H_UF16;
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case Tegra::Texture::TextureFormat::BC6H_SF16:
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return PixelFormat::BC6H_SF16;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
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return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
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case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
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return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
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return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
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return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
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return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
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case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
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return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
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return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
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return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RG16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RG16;
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case Tegra::Texture::ComponentType::SNORM:
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return PixelFormat::RG16S;
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case Tegra::Texture::ComponentType::UINT:
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return PixelFormat::RG16UI;
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case Tegra::Texture::ComponentType::SINT:
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return PixelFormat::RG16I;
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default:
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break;
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}
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break;
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default:
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break;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
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static_cast<u32>(component_type));
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UNREACHABLE();
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return PixelFormat::ABGR8U;
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}
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PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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@ -106,7 +106,6 @@ enum class PixelFormat {
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Max = MaxDepthStencilFormat,
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Invalid = 255,
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};
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static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
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enum class SurfaceType {
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@ -600,10 +599,6 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
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PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
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PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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Tegra::Texture::ComponentType component_type,
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bool is_srgb);
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PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
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SurfaceType GetFormatType(PixelFormat pixel_format);
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214
src/video_core/texture_cache/format_lookup_table.cpp
Normal file
214
src/video_core/texture_cache/format_lookup_table.cpp
Normal file
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@ -0,0 +1,214 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/texture_cache/format_lookup_table.h"
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namespace VideoCommon {
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using Tegra::Texture::ComponentType;
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using Tegra::Texture::TextureFormat;
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using VideoCore::Surface::PixelFormat;
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namespace {
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static constexpr auto SNORM = ComponentType::SNORM;
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static constexpr auto UNORM = ComponentType::UNORM;
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static constexpr auto SINT = ComponentType::SINT;
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static constexpr auto UINT = ComponentType::UINT;
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static constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
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static constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
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static constexpr auto FLOAT = ComponentType::FLOAT;
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static constexpr bool C = false; // Normal color
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static constexpr bool S = true; // Srgb
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struct Table {
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constexpr Table(TextureFormat texture_format, bool is_srgb, ComponentType red_component,
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ComponentType green_component, ComponentType blue_component,
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ComponentType alpha_component, PixelFormat pixel_format)
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: texture_format{static_cast<u32>(texture_format)},
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pixel_format{static_cast<u32>(pixel_format)}, red_component{static_cast<u32>(
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red_component)},
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green_component{static_cast<u32>(green_component)}, blue_component{static_cast<u32>(
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blue_component)},
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alpha_component{static_cast<u32>(alpha_component)}, is_srgb{is_srgb ? 1U : 0U} {}
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u32 texture_format : 8;
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u32 pixel_format : 8;
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u32 red_component : 3;
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u32 green_component : 3;
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u32 blue_component : 3;
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u32 alpha_component : 3;
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u32 is_srgb : 1;
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};
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constexpr std::array<Table, 74> DefinitionTable = {{
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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{TextureFormat::A8R8G8B8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA8_SRGB},
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{TextureFormat::B5G6R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::B5G6R5U},
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{TextureFormat::A2B10G10R10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A2B10G10R10U},
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{TextureFormat::A1B5G5R5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::A1B5G5R5U},
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{TextureFormat::A4B4G4R4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R4G4B4A4U},
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{TextureFormat::R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R8U},
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{TextureFormat::R8, C, UINT, UINT, UINT, UINT, PixelFormat::R8UI},
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{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
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{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
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{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
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{TextureFormat::R16_G16_B16_A16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA16F},
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{TextureFormat::R16_G16_B16_A16, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA16UI},
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{TextureFormat::R16_G16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG16F},
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{TextureFormat::R16_G16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG16},
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{TextureFormat::R16_G16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG16S},
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{TextureFormat::R16_G16, C, UINT, UINT, UINT, UINT, PixelFormat::RG16UI},
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{TextureFormat::R16_G16, C, SINT, SINT, SINT, SINT, PixelFormat::RG16I},
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{TextureFormat::R16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R16F},
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{TextureFormat::R16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::R16U},
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{TextureFormat::R16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::R16S},
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{TextureFormat::R16, C, UINT, UINT, UINT, UINT, PixelFormat::R16UI},
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{TextureFormat::R16, C, SINT, SINT, SINT, SINT, PixelFormat::R16I},
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{TextureFormat::BF10GF11RF11, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R11FG11FB10F},
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{TextureFormat::R32_G32_B32_A32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA32F},
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{TextureFormat::R32_G32_B32_A32, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA32UI},
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{TextureFormat::R32_G32_B32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGB32F},
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{TextureFormat::R32_G32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RG32F},
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{TextureFormat::R32_G32, C, UINT, UINT, UINT, UINT, PixelFormat::RG32UI},
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{TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F},
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{TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI},
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{TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F},
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{TextureFormat::ZF32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::Z32F},
|
||||
{TextureFormat::Z16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z16},
|
||||
{TextureFormat::S8Z24, C, UINT, UNORM, UNORM, UNORM, PixelFormat::S8Z24},
|
||||
{TextureFormat::ZF32_X24S8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::Z32FS8},
|
||||
|
||||
{TextureFormat::DXT1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1},
|
||||
{TextureFormat::DXT1, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT1_SRGB},
|
||||
|
||||
{TextureFormat::DXT23, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23},
|
||||
{TextureFormat::DXT23, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT23_SRGB},
|
||||
|
||||
{TextureFormat::DXT45, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45},
|
||||
{TextureFormat::DXT45, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXT45_SRGB},
|
||||
|
||||
// TODO: Use a different pixel format for SNORM
|
||||
{TextureFormat::DXN1, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN1},
|
||||
{TextureFormat::DXN1, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN1},
|
||||
|
||||
{TextureFormat::DXN2, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::DXN2UNORM},
|
||||
{TextureFormat::DXN2, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::DXN2SNORM},
|
||||
|
||||
{TextureFormat::BC7U, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U},
|
||||
{TextureFormat::BC7U, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::BC7U_SRGB},
|
||||
|
||||
{TextureFormat::BC6H_SF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_SF16},
|
||||
{TextureFormat::BC6H_UF16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::BC6H_UF16},
|
||||
|
||||
{TextureFormat::ASTC_2D_4X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4},
|
||||
{TextureFormat::ASTC_2D_4X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_4X4_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_5X4, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4},
|
||||
{TextureFormat::ASTC_2D_5X4, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X4_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_5X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5},
|
||||
{TextureFormat::ASTC_2D_5X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_5X5_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_8X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8},
|
||||
{TextureFormat::ASTC_2D_8X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X8_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_8X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5},
|
||||
{TextureFormat::ASTC_2D_8X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X5_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_10X8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8},
|
||||
{TextureFormat::ASTC_2D_10X8, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X8_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_6X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6},
|
||||
{TextureFormat::ASTC_2D_6X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X6_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_10X10, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10},
|
||||
{TextureFormat::ASTC_2D_10X10, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_10X10_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_12X12, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12},
|
||||
{TextureFormat::ASTC_2D_12X12, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_12X12_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_8X6, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6},
|
||||
{TextureFormat::ASTC_2D_8X6, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_8X6_SRGB},
|
||||
|
||||
{TextureFormat::ASTC_2D_6X5, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5},
|
||||
{TextureFormat::ASTC_2D_6X5, S, UNORM, UNORM, UNORM, UNORM, PixelFormat::ASTC_2D_6X5_SRGB},
|
||||
}};
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
FormatLookupTable::FormatLookupTable() {
|
||||
table.fill(static_cast<u8>(PixelFormat::Invalid));
|
||||
|
||||
for (const auto entry : DefinitionTable) {
|
||||
table[CalculateIndex(static_cast<TextureFormat>(entry.texture_format), entry.is_srgb != 0,
|
||||
static_cast<ComponentType>(entry.red_component),
|
||||
static_cast<ComponentType>(entry.green_component),
|
||||
static_cast<ComponentType>(entry.blue_component),
|
||||
static_cast<ComponentType>(entry.alpha_component))] =
|
||||
static_cast<u8>(entry.pixel_format);
|
||||
}
|
||||
}
|
||||
|
||||
PixelFormat FormatLookupTable::GetPixelFormat(TextureFormat format, bool is_srgb,
|
||||
ComponentType red_component,
|
||||
ComponentType green_component,
|
||||
ComponentType blue_component,
|
||||
ComponentType alpha_component) const noexcept {
|
||||
const auto pixel_format = static_cast<PixelFormat>(table[CalculateIndex(
|
||||
format, is_srgb, red_component, green_component, blue_component, alpha_component)]);
|
||||
// [[likely]]
|
||||
if (pixel_format != PixelFormat::Invalid) {
|
||||
return pixel_format;
|
||||
}
|
||||
UNIMPLEMENTED_MSG("texture format={} srgb={} components={{{} {} {} {}}}",
|
||||
static_cast<int>(format), is_srgb, static_cast<int>(red_component),
|
||||
static_cast<int>(green_component), static_cast<int>(blue_component),
|
||||
static_cast<int>(alpha_component));
|
||||
return PixelFormat::ABGR8U;
|
||||
}
|
||||
|
||||
void FormatLookupTable::Set(TextureFormat format, bool is_srgb, ComponentType red_component,
|
||||
ComponentType green_component, ComponentType blue_component,
|
||||
ComponentType alpha_component, PixelFormat pixel_format) {}
|
||||
|
||||
std::size_t FormatLookupTable::CalculateIndex(TextureFormat format, bool is_srgb,
|
||||
ComponentType red_component,
|
||||
ComponentType green_component,
|
||||
ComponentType blue_component,
|
||||
ComponentType alpha_component) noexcept {
|
||||
const auto format_index = static_cast<std::size_t>(format);
|
||||
const auto red_index = static_cast<std::size_t>(red_component);
|
||||
const auto green_index = static_cast<std::size_t>(red_component);
|
||||
const auto blue_index = static_cast<std::size_t>(red_component);
|
||||
const auto alpha_index = static_cast<std::size_t>(red_component);
|
||||
const std::size_t srgb_index = is_srgb ? 1 : 0;
|
||||
|
||||
return format_index * PerFormat +
|
||||
srgb_index * PerComponent * PerComponent * PerComponent * PerComponent +
|
||||
alpha_index * PerComponent * PerComponent * PerComponent +
|
||||
blue_index * PerComponent * PerComponent + green_index * PerComponent + red_index;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
51
src/video_core/texture_cache/format_lookup_table.h
Normal file
51
src/video_core/texture_cache/format_lookup_table.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <numeric>
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
class FormatLookupTable {
|
||||
public:
|
||||
explicit FormatLookupTable();
|
||||
|
||||
VideoCore::Surface::PixelFormat GetPixelFormat(
|
||||
Tegra::Texture::TextureFormat format, bool is_srgb,
|
||||
Tegra::Texture::ComponentType red_component, Tegra::Texture::ComponentType green_component,
|
||||
Tegra::Texture::ComponentType blue_component,
|
||||
Tegra::Texture::ComponentType alpha_component) const noexcept;
|
||||
|
||||
private:
|
||||
static_assert(VideoCore::Surface::MaxPixelFormat <= std::numeric_limits<u8>::max());
|
||||
|
||||
static constexpr std::size_t NumTextureFormats = 128;
|
||||
|
||||
static constexpr std::size_t PerComponent = 8;
|
||||
static constexpr std::size_t PerComponents2 = PerComponent * PerComponent;
|
||||
static constexpr std::size_t PerComponents3 = PerComponents2 * PerComponent;
|
||||
static constexpr std::size_t PerComponents4 = PerComponents3 * PerComponent;
|
||||
static constexpr std::size_t PerFormat = PerComponents4 * 2;
|
||||
|
||||
static std::size_t CalculateIndex(Tegra::Texture::TextureFormat format, bool is_srgb,
|
||||
Tegra::Texture::ComponentType red_component,
|
||||
Tegra::Texture::ComponentType green_component,
|
||||
Tegra::Texture::ComponentType blue_component,
|
||||
Tegra::Texture::ComponentType alpha_component) noexcept;
|
||||
|
||||
void Set(Tegra::Texture::TextureFormat format, bool is_srgb,
|
||||
Tegra::Texture::ComponentType red_component,
|
||||
Tegra::Texture::ComponentType green_component,
|
||||
Tegra::Texture::ComponentType blue_component,
|
||||
Tegra::Texture::ComponentType alpha_component,
|
||||
VideoCore::Surface::PixelFormat pixel_format);
|
||||
|
||||
std::array<u8, NumTextureFormats * PerFormat> table;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -2,13 +2,16 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/format_lookup_table.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
@ -16,7 +19,6 @@ namespace VideoCommon {
|
|||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::PixelFormatFromDepthFormat;
|
||||
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
|
||||
using VideoCore::Surface::PixelFormatFromTextureFormat;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceTargetFromTextureType;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
@ -66,7 +68,8 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic,
|
||||
SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_table,
|
||||
const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = tic.IsTiled();
|
||||
|
@ -75,8 +78,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
|
|||
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
|
||||
params.pixel_format = lookup_table.GetPixelFormat(
|
||||
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
|
||||
switch (params.pixel_format) {
|
||||
|
@ -124,7 +127,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
|
|||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
|
||||
SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_table,
|
||||
const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Image& entry) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = tic.IsTiled();
|
||||
|
@ -133,8 +137,8 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
|
|||
params.block_height = params.is_tiled ? tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
|
||||
params.pixel_format = lookup_table.GetPixelFormat(
|
||||
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.target = ImageTypeToSurfaceTarget(entry.GetType());
|
||||
|
|
|
@ -16,16 +16,20 @@
|
|||
|
||||
namespace VideoCommon {
|
||||
|
||||
class FormatLookupTable;
|
||||
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
|
||||
class SurfaceParams {
|
||||
public:
|
||||
/// Creates SurfaceCachedParams from a texture configuration.
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic,
|
||||
static SurfaceParams CreateForTexture(const FormatLookupTable& lookup_table,
|
||||
const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Sampler& entry);
|
||||
|
||||
/// Creates SurfaceCachedParams from an image configuration.
|
||||
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
|
||||
static SurfaceParams CreateForImage(const FormatLookupTable& lookup_table,
|
||||
const Tegra::Texture::TICEntry& tic,
|
||||
const VideoCommon::Shader::Image& entry);
|
||||
|
||||
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/copy_params.h"
|
||||
#include "video_core/texture_cache/format_lookup_table.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
#include "video_core/texture_cache/surface_view.h"
|
||||
|
@ -96,7 +97,7 @@ public:
|
|||
if (!gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForTexture(tic, entry)};
|
||||
const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
|
@ -111,7 +112,7 @@ public:
|
|||
if (!gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForImage(tic, entry)};
|
||||
const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
|
@ -953,6 +954,8 @@ private:
|
|||
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
||||
FormatLookupTable format_lookup_table;
|
||||
|
||||
u64 ticks{};
|
||||
|
||||
// Guards the cache for protection conflicts.
|
||||
|
|
Loading…
Reference in a new issue