forked from suyu/suyu
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
This commit is contained in:
parent
b8229a7684
commit
7526af5e52
1 changed files with 6 additions and 7 deletions
|
@ -132,9 +132,6 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
|
||||||
const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat,
|
const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat,
|
||||||
const Math::Vec3<float>& view) {
|
const Math::Vec3<float>& view) {
|
||||||
|
|
||||||
if (lighting.disable)
|
|
||||||
return {Math::MakeVec<u8>(0, 0, 0, 0), Math::MakeVec<u8>(0, 0, 0, 0)};
|
|
||||||
|
|
||||||
// TODO(Subv): Bump mapping
|
// TODO(Subv): Bump mapping
|
||||||
Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f};
|
Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f};
|
||||||
|
|
||||||
|
@ -728,11 +725,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||||
regs.texturing.tev_combiner_buffer_color.a,
|
regs.texturing.tev_combiner_buffer_color.a,
|
||||||
};
|
};
|
||||||
|
|
||||||
Math::Vec4<u8> primary_fragment_color;
|
Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0};
|
||||||
Math::Vec4<u8> secondary_fragment_color;
|
Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0};
|
||||||
|
|
||||||
std::tie(primary_fragment_color, secondary_fragment_color) =
|
if (!g_state.regs.lighting.disable) {
|
||||||
ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position);
|
std::tie(primary_fragment_color, secondary_fragment_color) =
|
||||||
|
ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position);
|
||||||
|
}
|
||||||
|
|
||||||
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
|
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
|
||||||
++tev_stage_index) {
|
++tev_stage_index) {
|
||||||
|
|
Loading…
Reference in a new issue