forked from suyu/suyu
yuzu: Fix crash on shutdown
Previously, accessing the room_network when it was already freed would crash the emulator on shutdown. Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
parent
5cd95fa949
commit
72ff5cd445
2 changed files with 4 additions and 6 deletions
|
@ -492,8 +492,6 @@ GMainWindow::~GMainWindow() {
|
||||||
delete render_window;
|
delete render_window;
|
||||||
}
|
}
|
||||||
|
|
||||||
system->GetRoomNetwork().Shutdown();
|
|
||||||
|
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
::close(sig_interrupt_fds[0]);
|
::close(sig_interrupt_fds[0]);
|
||||||
::close(sig_interrupt_fds[1]);
|
::close(sig_interrupt_fds[1]);
|
||||||
|
@ -3831,6 +3829,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
|
|
||||||
render_window->close();
|
render_window->close();
|
||||||
multiplayer_state->Close();
|
multiplayer_state->Close();
|
||||||
|
system->GetRoomNetwork().Shutdown();
|
||||||
|
|
||||||
QWidget::closeEvent(event);
|
QWidget::closeEvent(event);
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,7 +59,9 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
MultiplayerState::~MultiplayerState() {
|
MultiplayerState::~MultiplayerState() = default;
|
||||||
|
|
||||||
|
void MultiplayerState::Close() {
|
||||||
if (state_callback_handle) {
|
if (state_callback_handle) {
|
||||||
if (auto member = room_network.GetRoomMember().lock()) {
|
if (auto member = room_network.GetRoomMember().lock()) {
|
||||||
member->Unbind(state_callback_handle);
|
member->Unbind(state_callback_handle);
|
||||||
|
@ -71,9 +73,6 @@ MultiplayerState::~MultiplayerState() {
|
||||||
member->Unbind(error_callback_handle);
|
member->Unbind(error_callback_handle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void MultiplayerState::Close() {
|
|
||||||
if (host_room) {
|
if (host_room) {
|
||||||
host_room->close();
|
host_room->close();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue