forked from suyu/suyu
Merge pull request #1254 from bunnei/ipa-saturate
gl_shader_decompiler: Implement saturate mode for IPA.
This commit is contained in:
commit
6faf1b0972
1 changed files with 5 additions and 1 deletions
|
@ -2197,11 +2197,15 @@ private:
|
|||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
const auto& reg = instr.gpr0;
|
||||
ASSERT_MSG(instr.ipa.saturate == 0, "IPA saturate not implemented");
|
||||
|
||||
Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
|
||||
instr.ipa.sample_mode.Value()};
|
||||
regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index,
|
||||
input_mode);
|
||||
|
||||
if (instr.ipa.saturate) {
|
||||
regs.SetRegisterToFloat(reg, 0, regs.GetRegisterAsFloat(reg), 1, 1, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SSY: {
|
||||
|
|
Loading…
Reference in a new issue