forked from suyu/suyu
core/hid: Explain better what a temporary value does
This commit is contained in:
parent
d8e3f2b10b
commit
5f69fdbfcc
2 changed files with 28 additions and 24 deletions
|
@ -88,8 +88,9 @@ void EmulatedController::ReloadFromSettings() {
|
|||
ReloadInput();
|
||||
}
|
||||
void EmulatedController::LoadDevices() {
|
||||
const auto left_joycon = button_params[Settings::NativeButton::ZL];
|
||||
const auto right_joycon = button_params[Settings::NativeButton::ZR];
|
||||
// TODO(german77): Use more buttons to detect the correct device
|
||||
const auto left_joycon = button_params[Settings::NativeButton::A];
|
||||
const auto right_joycon = button_params[Settings::NativeButton::DRight];
|
||||
|
||||
// Triggers for GC controllers
|
||||
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
|
||||
|
@ -142,6 +143,7 @@ void EmulatedController::LoadTASParams() {
|
|||
param = common_params;
|
||||
}
|
||||
|
||||
// TODO(german77): Replace this with an input profile or something better
|
||||
tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
|
||||
tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
|
||||
tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
|
||||
|
@ -271,24 +273,24 @@ void EmulatedController::UnloadInput() {
|
|||
|
||||
void EmulatedController::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
temporary_is_connected = is_connected;
|
||||
temporary_npad_type = npad_type;
|
||||
tmp_is_connected = is_connected;
|
||||
tmp_npad_type = npad_type;
|
||||
}
|
||||
|
||||
void EmulatedController::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
|
||||
// Apply temporary npad type to the real controller
|
||||
if (temporary_npad_type != npad_type) {
|
||||
if (tmp_npad_type != npad_type) {
|
||||
if (is_connected) {
|
||||
Disconnect();
|
||||
}
|
||||
SetNpadType(temporary_npad_type);
|
||||
SetNpadType(tmp_npad_type);
|
||||
}
|
||||
|
||||
// Apply temporary connected status to the real controller
|
||||
if (temporary_is_connected != is_connected) {
|
||||
if (temporary_is_connected) {
|
||||
if (tmp_is_connected != is_connected) {
|
||||
if (tmp_is_connected) {
|
||||
Connect();
|
||||
return;
|
||||
}
|
||||
|
@ -791,7 +793,7 @@ void EmulatedController::Connect() {
|
|||
{
|
||||
std::lock_guard lock{mutex};
|
||||
if (is_configuring) {
|
||||
temporary_is_connected = true;
|
||||
tmp_is_connected = true;
|
||||
TriggerOnChange(ControllerTriggerType::Connected, false);
|
||||
return;
|
||||
}
|
||||
|
@ -808,7 +810,7 @@ void EmulatedController::Disconnect() {
|
|||
{
|
||||
std::lock_guard lock{mutex};
|
||||
if (is_configuring) {
|
||||
temporary_is_connected = false;
|
||||
tmp_is_connected = false;
|
||||
TriggerOnChange(ControllerTriggerType::Disconnected, false);
|
||||
return;
|
||||
}
|
||||
|
@ -821,9 +823,9 @@ void EmulatedController::Disconnect() {
|
|||
TriggerOnChange(ControllerTriggerType::Disconnected, true);
|
||||
}
|
||||
|
||||
bool EmulatedController::IsConnected(bool temporary) const {
|
||||
if (temporary) {
|
||||
return temporary_is_connected;
|
||||
bool EmulatedController::IsConnected(bool get_temporary_value) const {
|
||||
if (get_temporary_value) {
|
||||
return tmp_is_connected;
|
||||
}
|
||||
return is_connected;
|
||||
}
|
||||
|
@ -838,9 +840,9 @@ NpadIdType EmulatedController::GetNpadIdType() const {
|
|||
return npad_id_type;
|
||||
}
|
||||
|
||||
NpadType EmulatedController::GetNpadType(bool temporary) const {
|
||||
if (temporary) {
|
||||
return temporary_npad_type;
|
||||
NpadType EmulatedController::GetNpadType(bool get_temporary_value) const {
|
||||
if (get_temporary_value) {
|
||||
return tmp_npad_type;
|
||||
}
|
||||
return npad_type;
|
||||
}
|
||||
|
@ -850,10 +852,10 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
|
|||
std::lock_guard lock{mutex};
|
||||
|
||||
if (is_configuring) {
|
||||
if (temporary_npad_type == npad_type_) {
|
||||
if (tmp_npad_type == npad_type_) {
|
||||
return;
|
||||
}
|
||||
temporary_npad_type = npad_type_;
|
||||
tmp_npad_type = npad_type_;
|
||||
TriggerOnChange(ControllerTriggerType::Type, false);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -149,10 +149,10 @@ public:
|
|||
|
||||
/**
|
||||
* Gets the NpadType for this controller
|
||||
* @param Returns the temporary value if true
|
||||
* @param If true tmp_npad_type will be returned
|
||||
* @return NpadType set on the controller
|
||||
*/
|
||||
NpadType GetNpadType(bool temporary = false) const;
|
||||
NpadType GetNpadType(bool get_temporary_value = false) const;
|
||||
|
||||
/// Sets the connected status to true
|
||||
void Connect();
|
||||
|
@ -162,10 +162,10 @@ public:
|
|||
|
||||
/**
|
||||
* Is the emulated connected
|
||||
* @param Returns the temporary value if true
|
||||
* @param If true tmp_is_connected will be returned
|
||||
* @return true if the controller has the connected status
|
||||
*/
|
||||
bool IsConnected(bool temporary = false) const;
|
||||
bool IsConnected(bool get_temporary_value = false) const;
|
||||
|
||||
/// Returns true if vibration is enabled
|
||||
bool IsVibrationEnabled() const;
|
||||
|
@ -346,12 +346,14 @@ private:
|
|||
|
||||
NpadIdType npad_id_type;
|
||||
NpadType npad_type{NpadType::None};
|
||||
NpadType temporary_npad_type{NpadType::None};
|
||||
bool is_connected{false};
|
||||
bool temporary_is_connected{false};
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
|
||||
// Temporary values to avoid doing changes while the controller is on configuration mode
|
||||
NpadType tmp_npad_type{NpadType::None};
|
||||
bool tmp_is_connected{false};
|
||||
|
||||
ButtonParams button_params;
|
||||
StickParams stick_params;
|
||||
ControllerMotionParams motion_params;
|
||||
|
|
Loading…
Reference in a new issue