forked from suyu/suyu
input_common: Rewrite keyboard
This commit is contained in:
parent
4c6f2c2547
commit
5a785ed794
11 changed files with 92 additions and 611 deletions
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@ -1,6 +1,6 @@
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add_library(input_common STATIC
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keyboard.cpp
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keyboard.h
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drivers/keyboard.cpp
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drivers/keyboard.h
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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35
src/input_common/drivers/keyboard.cpp
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35
src/input_common/drivers/keyboard.cpp
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@ -0,0 +1,35 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/param_package.h"
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#include "input_common/drivers/keyboard.h"
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namespace InputCommon {
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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}
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void Keyboard::PressKey(int key_code) {
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SetButton(identifier, key_code, true);
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}
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void Keyboard::ReleaseKey(int key_code) {
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SetButton(identifier, key_code, false);
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}
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void Keyboard::ReleaseAllKeys() {
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ResetButtonState();
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}
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std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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devices.emplace_back(Common::ParamPackage{
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{"engine", "keyboard"},
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{"display", "Keyboard Only"},
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});
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return devices;
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}
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} // namespace InputCommon
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@ -1,30 +1,20 @@
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// Copyright 2017 Citra Emulator Project
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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class KeyButtonList;
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public Input::Factory<Input::ButtonDevice> {
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class Keyboard final : public InputCommon::InputEngine {
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public:
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Keyboard();
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/**
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* Creates a button device from a keyboard key
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* @param params contains parameters for creating the device:
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* - "code": the code of the key to bind with the button
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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explicit Keyboard(const std::string& input_engine_);
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/**
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* Sets the status of all buttons bound with the key to pressed
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@ -40,8 +30,15 @@ public:
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void ReleaseAllKeys();
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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const PadIdentifier identifier = {
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.guid = Common::UUID{""},
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.port = 0,
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.pad = 0,
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};
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};
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} // namespace InputCommon
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@ -1,121 +0,0 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <utility>
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#include "input_common/keyboard.h"
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namespace InputCommon {
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class KeyButton final : public Input::ButtonDevice {
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public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
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: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
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~KeyButton() override;
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bool GetStatus() const override {
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if (toggle) {
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return toggled_status.load(std::memory_order_relaxed);
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}
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return status.load();
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}
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void ToggleButton() {
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if (lock) {
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return;
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}
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lock = true;
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const bool old_toggle_status = toggled_status.load();
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toggled_status.store(!old_toggle_status);
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}
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void UnlockButton() {
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lock = false;
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}
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friend class KeyButtonList;
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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std::atomic<bool> status{false};
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std::atomic<bool> toggled_status{false};
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bool lock{false};
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const bool toggle;
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};
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struct KeyButtonPair {
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int key_code;
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KeyButton* key_button;
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};
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class KeyButtonList {
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public:
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void AddKeyButton(int key_code, KeyButton* key_button) {
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std::lock_guard guard{mutex};
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list.push_back(KeyButtonPair{key_code, key_button});
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}
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void RemoveKeyButton(const KeyButton* key_button) {
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std::lock_guard guard{mutex};
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list.remove_if(
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[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
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}
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code) {
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pair.key_button->status.store(pressed);
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if (pressed) {
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pair.key_button->ToggleButton();
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} else {
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pair.key_button->UnlockButton();
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}
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pair.key_button->TriggerOnChange();
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}
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}
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}
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void ChangeAllKeyStatus(bool pressed) {
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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pair.key_button->status.store(pressed);
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}
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}
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private:
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std::mutex mutex;
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std::list<KeyButtonPair> list;
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};
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Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
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KeyButton::~KeyButton() {
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key_button_list->RemoveKeyButton(this);
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}
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std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
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const int key_code = params.Get("code", 0);
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const bool toggle = params.Get("toggle", false);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
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key_button_list->AddKeyButton(key_code, button.get());
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return button;
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}
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void Keyboard::PressKey(int key_code) {
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key_button_list->ChangeKeyStatus(key_code, true);
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}
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void Keyboard::ReleaseKey(int key_code) {
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key_button_list->ChangeKeyStatus(key_code, false);
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}
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void Keyboard::ReleaseAllKeys() {
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key_button_list->ChangeAllKeyStatus(false);
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}
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} // namespace InputCommon
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@ -6,17 +6,7 @@
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#include <thread>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_from_button.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/tas/tas_input.h"
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#include "input_common/tas/tas_poller.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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#ifdef HAVE_SDL2
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#include "input_common/sdl/sdl.h"
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#endif
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struct InputSubsystem::Impl {
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void Initialize() {
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gcadapter = std::make_shared<GCAdapter::Adapter>();
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gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
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Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
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gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
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Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
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gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
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Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
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keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::MotionDevice>("keyboard",
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std::make_shared<MotionFromButton>());
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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#endif
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udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
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udpmotion = std::make_shared<UDPMotionFactory>(udp);
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Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
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udptouch = std::make_shared<UDPTouchFactory>(udp);
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Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
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mouse = std::make_shared<MouseInput::Mouse>();
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mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
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Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
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mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
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Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
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mousemotion = std::make_shared<MouseMotionFactory>(mouse);
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Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
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mousetouch = std::make_shared<MouseTouchFactory>(mouse);
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Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
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tas = std::make_shared<TasInput::Tas>();
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tasbuttons = std::make_shared<TasButtonFactory>(tas);
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Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
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tasanalog = std::make_shared<TasAnalogFactory>(tas);
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Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
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}
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void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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keyboard.reset();
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#ifdef HAVE_SDL2
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sdl.reset();
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#endif
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Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
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Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
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Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
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gcbuttons.reset();
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gcanalog.reset();
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gcvibration.reset();
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Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
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Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
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udpmotion.reset();
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udptouch.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("mouse");
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Input::UnregisterFactory<Input::AnalogDevice>("mouse");
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Input::UnregisterFactory<Input::MotionDevice>("mouse");
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Input::UnregisterFactory<Input::TouchDevice>("mouse");
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mousebuttons.reset();
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mouseanalog.reset();
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mousemotion.reset();
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mousetouch.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("tas");
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Input::UnregisterFactory<Input::AnalogDevice>("tas");
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tasbuttons.reset();
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tasanalog.reset();
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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@ -108,19 +25,7 @@ struct InputSubsystem::Impl {
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Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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};
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if (Settings::values.tas_enable) {
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devices.emplace_back(
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Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
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}
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
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#endif
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auto udp_devices = udp->GetInputDevices();
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devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
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auto gcpad_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
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return devices;
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return {};
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}
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[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
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if (!params.Has("class") || params.Get("class", "") == "any") {
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return {};
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}
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetAnalogMappingForDevice(params);
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}
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if (params.Get("class", "") == "tas") {
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return tas->GetAnalogMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetAnalogMappingForDevice(params);
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}
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#endif
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return {};
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}
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if (!params.Has("class") || params.Get("class", "") == "any") {
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return {};
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}
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetButtonMappingForDevice(params);
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}
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if (params.Get("class", "") == "tas") {
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return tas->GetButtonMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetButtonMappingForDevice(params);
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}
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#endif
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return {};
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}
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if (!params.Has("class") || params.Get("class", "") == "any") {
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return {};
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}
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if (params.Get("class", "") == "cemuhookudp") {
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// TODO return the correct motion device
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return {};
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetMotionMappingForDevice(params);
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}
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#endif
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return {};
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}
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std::shared_ptr<Keyboard> keyboard;
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#ifdef HAVE_SDL2
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std::unique_ptr<SDL::State> sdl;
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#endif
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std::shared_ptr<GCButtonFactory> gcbuttons;
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std::shared_ptr<GCAnalogFactory> gcanalog;
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std::shared_ptr<GCVibrationFactory> gcvibration;
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std::shared_ptr<UDPMotionFactory> udpmotion;
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std::shared_ptr<UDPTouchFactory> udptouch;
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std::shared_ptr<MouseButtonFactory> mousebuttons;
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std::shared_ptr<MouseAnalogFactory> mouseanalog;
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std::shared_ptr<MouseMotionFactory> mousemotion;
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std::shared_ptr<MouseTouchFactory> mousetouch;
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std::shared_ptr<TasButtonFactory> tasbuttons;
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std::shared_ptr<TasAnalogFactory> tasanalog;
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std::shared_ptr<CemuhookUDP::Client> udp;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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std::shared_ptr<MouseInput::Mouse> mouse;
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std::shared_ptr<TasInput::Tas> tas;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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impl->Shutdown();
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}
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Keyboard* InputSubsystem::GetKeyboard() {
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return impl->keyboard.get();
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}
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const Keyboard* InputSubsystem::GetKeyboard() const {
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return impl->keyboard.get();
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}
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MouseInput::Mouse* InputSubsystem::GetMouse() {
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return impl->mouse.get();
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}
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const MouseInput::Mouse* InputSubsystem::GetMouse() const {
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return impl->mouse.get();
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}
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TasInput::Tas* InputSubsystem::GetTas() {
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return impl->tas.get();
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}
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const TasInput::Tas* InputSubsystem::GetTas() const {
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return impl->tas.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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return impl->GetInputDevices();
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}
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@ -251,100 +82,12 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
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return impl->GetMotionMappingForDevice(device);
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}
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GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
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return impl->gcanalog.get();
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}
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const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
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return impl->gcanalog.get();
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}
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GCButtonFactory* InputSubsystem::GetGCButtons() {
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return impl->gcbuttons.get();
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}
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const GCButtonFactory* InputSubsystem::GetGCButtons() const {
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return impl->gcbuttons.get();
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}
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UDPMotionFactory* InputSubsystem::GetUDPMotions() {
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return impl->udpmotion.get();
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}
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const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
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return impl->udpmotion.get();
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}
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UDPTouchFactory* InputSubsystem::GetUDPTouch() {
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return impl->udptouch.get();
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}
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|
||||
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
MouseButtonFactory* InputSubsystem::GetMouseButtons() {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
MouseMotionFactory* InputSubsystem::GetMouseMotions() {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
MouseTouchFactory* InputSubsystem::GetMouseTouch() {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
TasButtonFactory* InputSubsystem::GetTasButtons() {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
const TasButtonFactory* InputSubsystem::GetTasButtons() const {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
|
||||
return impl->tasanalog.get();
|
||||
}
|
||||
|
||||
const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
|
||||
return impl->tasanalog.get();
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
if (!impl->udp) {
|
||||
return;
|
||||
}
|
||||
impl->udp->ReloadSockets();
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
|
||||
[[maybe_unused]] Polling::DeviceType type) const {
|
||||
#ifdef HAVE_SDL2
|
||||
return impl->sdl->GetPollers(type);
|
||||
#else
|
||||
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
|
||||
[maybe_unused]] Polling::DeviceType type) const {
|
||||
return {};
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string GenerateKeyboardParam(int key_code) {
|
||||
|
|
|
@ -63,18 +63,6 @@ public:
|
|||
};
|
||||
} // namespace Polling
|
||||
|
||||
class GCAnalogFactory;
|
||||
class GCButtonFactory;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
class MouseButtonFactory;
|
||||
class MouseAnalogFactory;
|
||||
class MouseMotionFactory;
|
||||
class MouseTouchFactory;
|
||||
class TasButtonFactory;
|
||||
class TasAnalogFactory;
|
||||
class Keyboard;
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the SDL backend devices.
|
||||
|
@ -100,23 +88,6 @@ public:
|
|||
/// Unregisters all built-in input device factories and shuts them down.
|
||||
void Shutdown();
|
||||
|
||||
/// Retrieves the underlying keyboard device.
|
||||
[[nodiscard]] Keyboard* GetKeyboard();
|
||||
|
||||
/// Retrieves the underlying keyboard device.
|
||||
[[nodiscard]] const Keyboard* GetKeyboard() const;
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] MouseInput::Mouse* GetMouse();
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
[[nodiscard]] TasInput::Tas* GetTas();
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
[[nodiscard]] const TasInput::Tas* GetTas() const;
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a class field for
|
||||
|
@ -134,66 +105,6 @@ public:
|
|||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] GCButtonFactory* GetGCButtons();
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] TasButtonFactory* GetTasButtons();
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] const TasButtonFactory* GetTasButtons() const;
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] TasAnalogFactory* GetTasAnalogs();
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
|
||||
|
||||
/// Reloads the input devices
|
||||
void ReloadInputDevices();
|
||||
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
@ -394,34 +392,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
|
|||
|
||||
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
||||
if (!event->isAutoRepeat()) {
|
||||
input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||
// input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
if (!event->isAutoRepeat()) {
|
||||
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
|
||||
// input_subsystem->GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
|
||||
switch (button) {
|
||||
case Qt::LeftButton:
|
||||
return MouseInput::MouseButton::Left;
|
||||
case Qt::RightButton:
|
||||
return MouseInput::MouseButton::Right;
|
||||
case Qt::MiddleButton:
|
||||
return MouseInput::MouseButton::Wheel;
|
||||
case Qt::BackButton:
|
||||
return MouseInput::MouseButton::Backward;
|
||||
case Qt::ForwardButton:
|
||||
return MouseInput::MouseButton::Forward;
|
||||
case Qt::TaskButton:
|
||||
return MouseInput::MouseButton::Task;
|
||||
default:
|
||||
return MouseInput::MouseButton::Extra;
|
||||
}
|
||||
}
|
||||
//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
|
||||
// switch (button) {
|
||||
// case Qt::LeftButton:
|
||||
// return MouseInput::MouseButton::Left;
|
||||
// case Qt::RightButton:
|
||||
// return MouseInput::MouseButton::Right;
|
||||
// case Qt::MiddleButton:
|
||||
// return MouseInput::MouseButton::Wheel;
|
||||
// case Qt::BackButton:
|
||||
// return MouseInput::MouseButton::Backward;
|
||||
// case Qt::ForwardButton:
|
||||
// return MouseInput::MouseButton::Forward;
|
||||
// case Qt::TaskButton:
|
||||
// return MouseInput::MouseButton::Task;
|
||||
// default:
|
||||
// return MouseInput::MouseButton::Extra;
|
||||
// }
|
||||
//}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
// Touch input is handled in TouchBeginEvent
|
||||
|
@ -432,8 +430,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|||
// coordinates and map them to the current render area
|
||||
const auto pos = mapFromGlobal(QCursor::pos());
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
const auto button = QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(x, y, button);
|
||||
//const auto button = QtButtonToMouseButton(event->button());
|
||||
//input_subsystem->GetMouse()->PressButton(x, y, button);
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchPressed(x, y, 0);
|
||||
|
@ -453,7 +451,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|||
const auto [x, y] = ScaleTouch(pos);
|
||||
const int center_x = width() / 2;
|
||||
const int center_y = height() / 2;
|
||||
input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
|
||||
//input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
|
||||
this->TouchMoved(x, y, 0);
|
||||
|
||||
if (Settings::values.mouse_panning) {
|
||||
|
@ -469,8 +467,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto button = QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->ReleaseButton(button);
|
||||
//const auto button = QtButtonToMouseButton(event->button());
|
||||
//input_subsystem->GetMouse()->ReleaseButton(button);
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchReleased(0);
|
||||
|
@ -558,8 +556,8 @@ bool GRenderWindow::event(QEvent* event) {
|
|||
|
||||
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
||||
QWidget::focusOutEvent(event);
|
||||
input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
||||
input_subsystem->GetMouse()->ReleaseAllButtons();
|
||||
//input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
||||
//input_subsystem->GetMouse()->ReleaseAllButtons();
|
||||
this->TouchReleased(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -165,7 +165,7 @@ public:
|
|||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
/// Converts a Qt mouse button into MouseInput mouse button
|
||||
static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
|
||||
// static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
|
|
|
@ -16,10 +16,7 @@
|
|||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
@ -564,55 +561,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
|
||||
connect(poll_timer.get(), &QTimer::timeout, [this] {
|
||||
Common::ParamPackage params;
|
||||
if (input_subsystem->GetGCButtons()->IsPolling()) {
|
||||
params = input_subsystem->GetGCButtons()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetGCAnalogs()->IsPolling()) {
|
||||
params = input_subsystem->GetGCAnalogs()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetUDPMotions()->IsPolling()) {
|
||||
params = input_subsystem->GetUDPMotions()->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseButtons()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseButtons()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseMotions()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseMotions()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetMouseTouch()->IsPolling()) {
|
||||
params = input_subsystem->GetMouseTouch()->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine") && IsInputAcceptable(params)) {
|
||||
|
@ -1353,25 +1301,6 @@ void ConfigureInputPlayer::HandleClick(
|
|||
QWidget::grabMouse();
|
||||
QWidget::grabKeyboard();
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
input_subsystem->GetGCButtons()->BeginConfiguration();
|
||||
} else {
|
||||
input_subsystem->GetGCAnalogs()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Motion) {
|
||||
input_subsystem->GetUDPMotions()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
input_subsystem->GetMouseButtons()->BeginConfiguration();
|
||||
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
|
||||
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
|
||||
} else if (type == InputCommon::Polling::DeviceType::Motion) {
|
||||
input_subsystem->GetMouseMotions()->BeginConfiguration();
|
||||
} else {
|
||||
input_subsystem->GetMouseTouch()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
ui->controllerFrame->BeginMappingButton(button_id);
|
||||
|
@ -1393,15 +1322,6 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
|
|||
QWidget::releaseMouse();
|
||||
QWidget::releaseKeyboard();
|
||||
|
||||
input_subsystem->GetGCButtons()->EndConfiguration();
|
||||
input_subsystem->GetGCAnalogs()->EndConfiguration();
|
||||
|
||||
input_subsystem->GetUDPMotions()->EndConfiguration();
|
||||
|
||||
input_subsystem->GetMouseButtons()->EndConfiguration();
|
||||
input_subsystem->GetMouseAnalogs()->EndConfiguration();
|
||||
input_subsystem->GetMouseMotions()->EndConfiguration();
|
||||
input_subsystem->GetMouseTouch()->EndConfiguration();
|
||||
|
||||
if (!abort) {
|
||||
(*input_setter)(params);
|
||||
|
@ -1435,8 +1355,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, button);
|
||||
//const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <QString>
|
||||
#include "common/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "yuzu/configuration/configure_input_player_widget.h"
|
||||
#include "yuzu/debugger/controller.h"
|
||||
|
||||
|
@ -81,5 +80,5 @@ void ControllerDialog::InputController(ControllerInput input) {
|
|||
buttons |= (btn ? 1U : 0U) << index;
|
||||
index++;
|
||||
}
|
||||
input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
|
||||
//input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
|
||||
}
|
||||
|
|
|
@ -2969,15 +2969,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
|
|||
}
|
||||
|
||||
QString GMainWindow::GetTasStateDescription() const {
|
||||
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
||||
switch (tas_status) {
|
||||
case TasInput::TasState::Running:
|
||||
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
||||
case TasInput::TasState::Recording:
|
||||
return tr("TAS state: Recording %1").arg(total_tas_frames);
|
||||
case TasInput::TasState::Stopped:
|
||||
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
||||
default:
|
||||
//auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
||||
//switch (tas_status) {
|
||||
//case TasInput::TasState::Running:
|
||||
// return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
||||
//case TasInput::TasState::Recording:
|
||||
// return tr("TAS state: Recording %1").arg(total_tas_frames);
|
||||
//case TasInput::TasState::Stopped:
|
||||
// return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
|
||||
//default:
|
||||
return tr("TAS State: Invalid");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue