perf_stats: Make use of designated initializers

Same behavior, but allows us to avoid a now-unnecessary zero
initialization.
This commit is contained in:
Lioncash 2020-08-03 08:14:21 -04:00
parent d767be65be
commit 570150bc86

View file

@ -95,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
PerfStatsResults results{}; const PerfStatsResults results{
results.system_fps = static_cast<double>(system_frames) / interval; .system_fps = static_cast<double>(system_frames) / interval,
results.game_fps = static_cast<double>(game_frames) / interval; .game_fps = static_cast<double>(game_frames) / interval,
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / .frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames); static_cast<double>(system_frames),
results.emulation_speed = system_us_per_second.count() / 1'000'000.0; .emulation_speed = system_us_per_second.count() / 1'000'000.0,
};
// Reset counters // Reset counters
reset_point = now; reset_point = now;