forked from suyu/suyu
audio_core: Implement low-pass filter
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68c44ca0ee
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3 changed files with 145 additions and 2 deletions
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@ -1,4 +1,6 @@
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add_library(audio_core STATIC
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algorithm/filter.cpp
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algorithm/filter.h
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audio_out.cpp
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audio_out.h
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audio_renderer.cpp
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@ -7,12 +9,12 @@ add_library(audio_core STATIC
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codec.cpp
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codec.h
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null_sink.h
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stream.cpp
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stream.h
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sink.h
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sink_details.cpp
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sink_details.h
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sink_stream.h
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stream.cpp
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stream.h
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$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
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)
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79
src/audio_core/algorithm/filter.cpp
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79
src/audio_core/algorithm/filter.cpp
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#define _USE_MATH_DEFINES
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <vector>
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#include "audio_core/algorithm/filter.h"
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#include "common/common_types.h"
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namespace AudioCore {
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Filter Filter::LowPass(double cutoff, double Q) {
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const double w0 = 2.0 * M_PI * cutoff;
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const double sin_w0 = std::sin(w0);
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const double cos_w0 = std::cos(w0);
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const double alpha = sin_w0 / (2 * Q);
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const double a0 = 1 + alpha;
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const double a1 = -2.0 * cos_w0;
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const double a2 = 1 - alpha;
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const double b0 = 0.5 * (1 - cos_w0);
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const double b1 = 1.0 * (1 - cos_w0);
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const double b2 = 0.5 * (1 - cos_w0);
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return {a0, a1, a2, b0, b1, b2};
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}
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Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
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Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2)
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: a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {}
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void Filter::Process(std::vector<s16>& signal) {
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const size_t num_frames = signal.size() / 2;
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for (size_t i = 0; i < num_frames; i++) {
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std::rotate(in.begin(), in.end() - 1, in.end());
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std::rotate(out.begin(), out.end() - 1, out.end());
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for (size_t ch = 0; ch < channel_count; ch++) {
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in[0][ch] = signal[i * channel_count + ch];
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out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
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a2 * out[2][ch];
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signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
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}
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}
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}
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/// Calculates the appropriate Q for each biquad in a cascading filter.
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/// @param total_count The total number of biquads to be cascaded.
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/// @param index 0-index of the biquad to calculate the Q value for.
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static double CascadingBiquadQ(size_t total_count, size_t index) {
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const double pole = M_PI * (2 * index + 1) / (4.0 * total_count);
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return 1.0 / (2.0 * std::cos(pole));
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}
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CascadingFilter CascadingFilter::LowPass(double cutoff, size_t cascade_size) {
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std::vector<Filter> cascade(cascade_size);
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for (size_t i = 0; i < cascade_size; i++) {
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cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
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}
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return CascadingFilter{std::move(cascade)};
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}
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CascadingFilter::CascadingFilter() = default;
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CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {}
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void CascadingFilter::Process(std::vector<s16>& signal) {
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for (auto& filter : filters) {
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filter.Process(signal);
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}
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}
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} // namespace AudioCore
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62
src/audio_core/algorithm/filter.h
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62
src/audio_core/algorithm/filter.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/// Digital biquad filter:
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///
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/// b0 + b1 z^-1 + b2 z^-2
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/// H(z) = ------------------------
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/// a0 + a1 z^-1 + b2 z^-2
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class Filter {
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public:
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/// Creates a low-pass filter.
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/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
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/// @param Q Determines the quality factor of this filter.
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static Filter LowPass(double cutoff, double Q = 0.7071);
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/// Passthrough filter.
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Filter();
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Filter(double a0, double a1, double a2, double b0, double b1, double b2);
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void Process(std::vector<s16>& signal);
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private:
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static constexpr size_t channel_count = 2;
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/// Coefficients are in normalized form (a0 = 1.0).
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double a1, a2, b0, b1, b2;
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/// Input History
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std::array<std::array<double, channel_count>, 3> in;
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/// Output History
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std::array<std::array<double, channel_count>, 3> out;
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};
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/// Cascade filters to build up higher-order filters from lower-order ones.
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class CascadingFilter {
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public:
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/// Creates a cascading low-pass filter.
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/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
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/// @param cascade_size Number of biquads in cascade.
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static CascadingFilter LowPass(double cutoff, size_t cascade_size);
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/// Passthrough.
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CascadingFilter();
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explicit CascadingFilter(std::vector<Filter> filters);
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void Process(std::vector<s16>& signal);
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private:
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std::vector<Filter> filters;
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};
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} // namespace AudioCore
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