forked from suyu/suyu
vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild.
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3e35101895
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527a1574c3
2 changed files with 19 additions and 5 deletions
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@ -1252,11 +1252,25 @@ std::size_t RasterizerVulkan::CalculateConstBufferSize(
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RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
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RenderPassParams params;
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params.num_color_attachments = static_cast<u8>(regs.rt_control.count);
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std::transform(regs.rt.begin(), regs.rt.end(), params.color_formats.begin(),
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[](const auto& rt) { return static_cast<u8>(rt.format); });
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params.texceptions = static_cast<u8>(texceptions.to_ullong());
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params.color_formats = {};
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std::size_t color_texceptions = 0;
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std::size_t index = 0;
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for (std::size_t rt = 0; rt < num_attachments; ++rt) {
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const auto& rendertarget = regs.rt[rt];
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if (rendertarget.Address() == 0 || rendertarget.format == Tegra::RenderTargetFormat::NONE) {
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continue;
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}
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params.color_formats[index] = static_cast<u8>(rendertarget.format);
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color_texceptions |= (texceptions[rt] ? 1ULL : 0ULL) << index;
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++index;
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}
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params.num_color_attachments = static_cast<u8>(index);
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params.texceptions = static_cast<u8>(color_texceptions);
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params.zeta_format = regs.zeta_enable ? static_cast<u8>(regs.zeta.format) : 0;
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params.zeta_texception = texceptions[ZETA_TEXCEPTION_INDEX];
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return params;
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@ -19,8 +19,8 @@ namespace Vulkan {
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class VKDevice;
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struct RenderPassParams {
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u8 num_color_attachments;
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std::array<u8, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_formats;
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u8 num_color_attachments;
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u8 texceptions;
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u8 zeta_format;
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