Merge pull request #640 from bunnei/flip-tris-viewport

gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
This commit is contained in:
bunnei 2018-07-09 14:32:35 -07:00 committed by GitHub
commit 51a3e93f8e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -775,10 +775,13 @@ void RasterizerOpenGL::SyncCullMode() {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
regs.viewport_transform[0].scale_y < 0.0f};
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
// notion of front and back. Note: We flip the triangles when the value of the register is 0
// because OpenGL already does it for us.
if (regs.screen_y_control.triangle_rast_flip == 0) {
if (flip_triangles) {
if (state.cull.front_face == GL_CCW)
state.cull.front_face = GL_CW;
else if (state.cull.front_face == GL_CW)