Radeon gpu profiler detection support

This commit is contained in:
Alessio 2024-03-18 23:23:57 +00:00 committed by JuanCStar
parent 93dc7fb6b2
commit 460b6be75f
2 changed files with 3 additions and 1 deletions

View file

@ -1364,6 +1364,7 @@ void Device::CollectToolingInfo() {
LOG_INFO(Render_Vulkan, "Attached debugging tool: {}", name);
has_renderdoc = has_renderdoc || name == "RenderDoc";
has_nsight_graphics = has_nsight_graphics || name == "NVIDIA Nsight Graphics";
has_radeon_gpu_profiler = has_radeon_gpu_profiler || name == "Radeon GPU Profiler";
}
}

View file

@ -592,7 +592,7 @@ public:
/// Returns true when a known debugging tool is attached.
bool HasDebuggingToolAttached() const {
return has_renderdoc || has_nsight_graphics;
return has_renderdoc || has_nsight_graphics || has_radeon_gpu_profiler;
}
/// @returns True if compute pipelines can cause crashing.
@ -821,6 +821,7 @@ private:
bool has_broken_parallel_compiling{}; ///< Has broken parallel shader compiling.
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation