Merge pull request #10595 from 8bitDream/deprecated

android: Replace deprecated and Java code
This commit is contained in:
bunnei 2023-06-03 22:08:30 -07:00 committed by GitHub
commit 42074dc6c7
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 74 additions and 27 deletions

View file

@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.activities
import android.app.Activity import android.app.Activity
import android.content.Context import android.content.Context
import android.content.DialogInterface
import android.content.Intent import android.content.Intent
import android.content.res.Configuration import android.content.res.Configuration
import android.graphics.Rect import android.graphics.Rect
@ -13,22 +12,28 @@ import android.hardware.Sensor
import android.hardware.SensorEvent import android.hardware.SensorEvent
import android.hardware.SensorEventListener import android.hardware.SensorEventListener
import android.hardware.SensorManager import android.hardware.SensorManager
import android.hardware.display.DisplayManager
import android.os.Bundle import android.os.Bundle
import android.view.Display
import android.view.InputDevice import android.view.InputDevice
import android.view.KeyEvent import android.view.KeyEvent
import android.view.MotionEvent import android.view.MotionEvent
import android.view.Surface import android.view.Surface
import android.view.View import android.view.View
import android.view.WindowManager
import android.view.inputmethod.InputMethodManager import android.view.inputmethod.InputMethodManager
import androidx.appcompat.app.AppCompatActivity import androidx.appcompat.app.AppCompatActivity
import androidx.preference.PreferenceManager import androidx.core.content.getSystemService
import com.google.android.material.dialog.MaterialAlertDialogBuilder import androidx.core.view.WindowCompat
import com.google.android.material.slider.Slider.OnChangeListener import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.window.layout.WindowInfoTracker
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.EmulationFragment import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
@ -44,7 +49,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var controllerMappingHelper: ControllerMappingHelper? = null private var controllerMappingHelper: ControllerMappingHelper? = null
var isActivityRecreated = false var isActivityRecreated = false
private var menuVisible = false
private var emulationFragment: EmulationFragment? = null private var emulationFragment: EmulationFragment? = null
private lateinit var nfcReader: NfcReader private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler private lateinit var inputHandler: InputHandler
@ -98,6 +102,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler() inputHandler = InputHandler()
inputHandler.initialize() inputHandler.initialize()
lifecycleScope.launch(Dispatchers.Main) {
lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) {
WindowInfoTracker.getOrCreate(this@EmulationActivity)
.windowLayoutInfo(this@EmulationActivity)
.collect { emulationFragment?.updateCurrentLayout(this@EmulationActivity, it) }
}
}
// Start a foreground service to prevent the app from getting killed in the background // Start a foreground service to prevent the app from getting killed in the background
val startIntent = Intent(this, ForegroundService::class.java) val startIntent = Intent(this, ForegroundService::class.java)
startForegroundService(startIntent) startForegroundService(startIntent)
@ -241,20 +253,20 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {} override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
private fun getAdjustedRotation():Int { private fun getAdjustedRotation():Int {
val rotation = windowManager.defaultDisplay.rotation; val rotation = getSystemService<DisplayManager>()!!.getDisplay(Display.DEFAULT_DISPLAY).rotation
val config: Configuration = resources.configuration val config: Configuration = resources.configuration
if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 || if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) { (config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
return rotation; return rotation
} }
when (rotation) { when (rotation) {
Surface.ROTATION_0 -> return Surface.ROTATION_90; Surface.ROTATION_0 -> return Surface.ROTATION_90
Surface.ROTATION_90 -> return Surface.ROTATION_0; Surface.ROTATION_90 -> return Surface.ROTATION_0
Surface.ROTATION_180 -> return Surface.ROTATION_270; Surface.ROTATION_180 -> return Surface.ROTATION_270
Surface.ROTATION_270 -> return Surface.ROTATION_180; Surface.ROTATION_270 -> return Surface.ROTATION_180
} }
return rotation; return rotation
} }
private fun restoreState(savedInstanceState: Bundle) { private fun restoreState(savedInstanceState: Bundle) {
@ -262,18 +274,13 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
} }
private fun enableFullscreenImmersive() { private fun enableFullscreenImmersive() {
window.attributes.layoutInDisplayCutoutMode = WindowCompat.setDecorFitsSystemWindows(window, false)
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN) WindowInsetsControllerCompat(window, window.decorView).let { controller ->
controller.hide(WindowInsetsCompat.Type.systemBars())
// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar. controller.systemBarsBehavior =
window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or }
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_FULLSCREEN or
View.SYSTEM_UI_FLAG_IMMERSIVE
} }
private fun startMotionSensorListener() { private fun startMotionSensorListener() {

View file

@ -8,10 +8,13 @@ import android.app.AlertDialog
import android.content.Context import android.content.Context
import android.content.DialogInterface import android.content.DialogInterface
import android.content.SharedPreferences import android.content.SharedPreferences
import android.content.pm.ActivityInfo
import android.content.res.Resources
import android.graphics.Color import android.graphics.Color
import android.os.Bundle import android.os.Bundle
import android.os.Handler import android.os.Handler
import android.os.Looper import android.os.Looper
import android.util.TypedValue
import android.view.* import android.view.*
import android.widget.TextView import android.widget.TextView
import androidx.activity.OnBackPressedCallback import androidx.activity.OnBackPressedCallback
@ -20,8 +23,11 @@ import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.Insets import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.preference.PreferenceManager import androidx.preference.PreferenceManager
import androidx.window.layout.FoldingFeature
import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.dialog.MaterialAlertDialogBuilder import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider import com.google.android.material.slider.Slider
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
@ -211,6 +217,33 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
} }
private val Number.toPx get() = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this.toFloat(), Resources.getSystem().displayMetrics).toInt()
fun updateCurrentLayout(emulationActivity: EmulationActivity, newLayoutInfo: WindowLayoutInfo) {
val isFolding = (newLayoutInfo.displayFeatures.find { it is FoldingFeature } as? FoldingFeature)?.let {
if (it.isSeparating) {
emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
binding.surfaceEmulation.layoutParams.height = it.bounds.top
binding.inGameMenu.layoutParams.height = it.bounds.bottom
binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx
binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx)
}
}
it.isSeparating
} ?: false
if (!isFolding) {
binding.surfaceEmulation.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.updatePadding(0, 0, 0, 0)
emulationActivity.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
}
binding.surfaceInputOverlay.requestLayout()
binding.inGameMenu.requestLayout()
binding.overlayContainer.requestLayout()
}
override fun surfaceCreated(holder: SurfaceHolder) { override fun surfaceCreated(holder: SurfaceHolder) {
// We purposely don't do anything here. // We purposely don't do anything here.
// All work is done in surfaceChanged, which we are guaranteed to get even for surface creation. // All work is done in surfaceChanged, which we are guaranteed to get even for surface creation.

View file

@ -20,6 +20,12 @@
android:focusable="false" android:focusable="false"
android:focusableInTouchMode="false" /> android:focusableInTouchMode="false" />
<FrameLayout
android:id="@+id/overlay_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="bottom">
<!-- This is the onscreen input overlay --> <!-- This is the onscreen input overlay -->
<org.yuzu.yuzu_emu.overlay.InputOverlay <org.yuzu.yuzu_emu.overlay.InputOverlay
android:id="@+id/surface_input_overlay" android:id="@+id/surface_input_overlay"
@ -48,6 +54,7 @@
android:layout_gravity="center" android:layout_gravity="center"
android:text="@string/emulation_done" android:text="@string/emulation_done"
android:visibility="gone" /> android:visibility="gone" />
</FrameLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout> </androidx.coordinatorlayout.widget.CoordinatorLayout>
@ -55,7 +62,7 @@
android:id="@+id/in_game_menu" android:id="@+id/in_game_menu"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="match_parent" android:layout_height="match_parent"
android:layout_gravity="start" android:layout_gravity="start|bottom"
app:headerLayout="@layout/header_in_game" app:headerLayout="@layout/header_in_game"
app:menu="@menu/menu_in_game" /> app:menu="@menu/menu_in_game" />