forked from suyu/suyu
commit
3ff7a5de1a
15 changed files with 121 additions and 62 deletions
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@ -131,6 +131,10 @@ public:
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return active_config;
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}
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bool StrictContextRequired() const {
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return strict_context_required;
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}
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/**
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* Requests the internal configuration to be replaced by the specified argument at some point in
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* the future.
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@ -207,6 +211,8 @@ protected:
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WindowSystemInfo window_info;
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bool strict_context_required = false;
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private:
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/**
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* Handler called when the minimal client area was requested to be changed via SetConfig.
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@ -223,8 +223,6 @@ struct GPU::Impl {
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/// core timing events.
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void Start() {
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gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context->MakeCurrent();
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}
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void NotifyShutdown() {
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@ -235,6 +233,9 @@ struct GPU::Impl {
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/// Obtain the CPU Context
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void ObtainContext() {
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if (!cpu_context) {
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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}
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cpu_context->MakeCurrent();
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}
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@ -112,7 +112,7 @@ bool IsASTCSupported() {
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}
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} // Anonymous namespace
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Device::Device() {
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Device::Device(Core::Frontend::EmuWindow& emu_window) {
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if (!GLAD_GL_VERSION_4_6) {
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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throw std::runtime_error{"Insufficient version"};
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@ -126,9 +126,9 @@ Device::Device() {
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const bool is_intel = vendor_name == "Intel";
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#ifdef __unix__
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const bool is_linux = true;
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constexpr bool is_linux = true;
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#else
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const bool is_linux = false;
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constexpr bool is_linux = false;
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#endif
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bool disable_fast_buffer_sub_data = false;
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@ -193,9 +193,11 @@ Device::Device() {
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}
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}
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@ -5,6 +5,7 @@
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#include <cstddef>
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/stage.h"
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namespace Settings {
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@ -15,7 +16,7 @@ namespace OpenGL {
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class Device {
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public:
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explicit Device();
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explicit Device(Core::Frontend::EmuWindow& emu_window);
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[[nodiscard]] std::string GetVendorName() const;
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@ -173,6 +174,10 @@ public:
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return can_report_memory;
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}
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bool StrictContextRequired() const {
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return strict_context_required;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@ -216,6 +221,7 @@ private:
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bool has_cbuf_ftou_bug{};
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bool has_bool_ref_bug{};
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bool can_report_memory{};
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bool strict_context_required{};
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std::string vendor_name;
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};
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@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{device.UseAsynchronousShaders()},
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strict_context_required{device.StrictContextRequired()},
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profile{
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.supported_spirv = 0x00010000,
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@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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}
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shader_cache_filename = base_dir / "opengl.bin";
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if (!workers) {
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if (!workers && !strict_context_required) {
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workers = CreateWorkers();
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}
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std::optional<Context> strict_context;
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if (strict_context_required) {
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strict_context.emplace(emu_window);
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}
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struct {
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std::mutex mutex;
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size_t total{};
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@ -265,11 +271,17 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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bool has_loaded{};
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} state;
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const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
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if (strict_context_required) {
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work(&strict_context.value());
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} else {
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workers->QueueWork(std::move(work));
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}
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}};
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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ComputePipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers->QueueWork(
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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std::scoped_lock lock{state.mutex};
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@ -286,8 +298,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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GraphicsPipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers->QueueWork(
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[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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for (auto& env : envs) {
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env_ptrs.push_back(&env);
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@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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state.has_loaded = true;
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lock.unlock();
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if (strict_context_required) {
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return;
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}
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workers->WaitForRequests(stop_loading);
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if (!use_asynchronous_shaders) {
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workers.reset();
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@ -69,6 +69,7 @@ private:
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StateTracker& state_tracker;
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VideoCore::ShaderNotify& shader_notify;
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const bool use_asynchronous_shaders;
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const bool strict_context_required;
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GraphicsPipelineKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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@ -140,8 +140,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{},
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program_manager{device},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
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state_tracker{}, program_manager{device},
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rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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@ -139,23 +139,25 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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RenderScreenshot(*framebuffer, use_accelerated);
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bool has_been_recreated = false;
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const auto recreate_swapchain = [&] {
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const auto recreate_swapchain = [&](u32 width, u32 height) {
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if (!has_been_recreated) {
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has_been_recreated = true;
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scheduler.Finish();
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}
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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swapchain.Create(layout.width, layout.height, is_srgb);
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swapchain.Create(width, height, is_srgb);
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};
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if (swapchain.NeedsRecreation(is_srgb)) {
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recreate_swapchain();
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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if (swapchain.NeedsRecreation(is_srgb) || swapchain.GetWidth() != layout.width ||
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swapchain.GetHeight() != layout.height) {
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recreate_swapchain(layout.width, layout.height);
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}
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bool is_outdated;
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do {
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swapchain.AcquireNextImage();
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is_outdated = swapchain.IsOutDated();
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if (is_outdated) {
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recreate_swapchain();
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recreate_swapchain(layout.width, layout.height);
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}
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} while (is_outdated);
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if (has_been_recreated) {
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@ -67,17 +67,19 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi
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} // Anonymous namespace
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Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, u32 width,
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u32 height, bool srgb)
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Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_,
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u32 width_, u32 height_, bool srgb)
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: surface{surface_}, device{device_}, scheduler{scheduler_} {
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Create(width, height, srgb);
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Create(width_, height_, srgb);
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}
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Swapchain::~Swapchain() = default;
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void Swapchain::Create(u32 width, u32 height, bool srgb) {
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void Swapchain::Create(u32 width_, u32 height_, bool srgb) {
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is_outdated = false;
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is_suboptimal = false;
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width = width_;
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height = height_;
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const auto physical_device = device.GetPhysical();
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const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)};
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@ -88,7 +90,7 @@ void Swapchain::Create(u32 width, u32 height, bool srgb) {
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device.GetLogical().WaitIdle();
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Destroy();
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CreateSwapchain(capabilities, width, height, srgb);
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CreateSwapchain(capabilities, srgb);
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CreateSemaphores();
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CreateImageViews();
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@ -148,8 +150,7 @@ void Swapchain::Present(VkSemaphore render_semaphore) {
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}
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}
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void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
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bool srgb) {
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void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) {
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const auto physical_device{device.GetPhysical()};
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const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
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const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
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@ -80,9 +80,16 @@ public:
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return *present_semaphores[frame_index];
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}
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u32 GetWidth() const {
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return width;
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}
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u32 GetHeight() const {
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return height;
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}
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private:
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void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
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bool srgb);
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void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb);
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void CreateSemaphores();
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void CreateImageViews();
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@ -105,6 +112,9 @@ private:
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std::vector<u64> resource_ticks;
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std::vector<vk::Semaphore> present_semaphores;
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u32 width;
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u32 height;
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u32 image_index{};
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u32 frame_index{};
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@ -61,8 +61,6 @@ void EmuThread::run() {
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.Start();
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@ -77,6 +75,7 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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gpu.Start();
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system.GetCpuManager().OnGpuReady();
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@ -224,6 +223,7 @@ class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_DontCreateNativeAncestors);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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@ -314,6 +314,8 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland");
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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@ -952,6 +954,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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bool GRenderWindow::InitializeOpenGL() {
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#ifdef HAS_OPENGL
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if (!QOpenGLContext::supportsThreadedOpenGL()) {
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QMessageBox::warning(this, tr("OpenGL not available!"),
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tr("OpenGL shared contexts are not supported."));
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return false;
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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auto child = new OpenGLRenderWidget(this);
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@ -2915,9 +2915,14 @@ static QScreen* GuessCurrentScreen(QWidget* window) {
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});
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}
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bool GMainWindow::UsingExclusiveFullscreen() {
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return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
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QGuiApplication::platformName() == QStringLiteral("wayland");
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}
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void GMainWindow::ShowFullscreen() {
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const auto show_fullscreen = [](QWidget* window) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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const auto show_fullscreen = [this](QWidget* window) {
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if (UsingExclusiveFullscreen()) {
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window->showFullScreen();
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return;
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}
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@ -2945,7 +2950,7 @@ void GMainWindow::ShowFullscreen() {
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void GMainWindow::HideFullscreen() {
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if (ui->action_Single_Window_Mode->isChecked()) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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if (UsingExclusiveFullscreen()) {
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showNormal();
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restoreGeometry(UISettings::values.geometry);
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} else {
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@ -2959,7 +2964,7 @@ void GMainWindow::HideFullscreen() {
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
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ui->menubar->show();
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} else {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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if (UsingExclusiveFullscreen()) {
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render_window->showNormal();
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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} else {
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@ -320,6 +320,7 @@ private slots:
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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bool UsingExclusiveFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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@ -115,7 +115,7 @@ bool EmuWindow_SDL2::IsShown() const {
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void EmuWindow_SDL2::OnResize() {
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int width, height;
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SDL_GetWindowSize(render_window, &width, &height);
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SDL_GL_GetDrawableSize(render_window, &width, &height);
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UpdateCurrentFramebufferLayout(width, height);
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}
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@ -104,6 +104,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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exit(1);
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}
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strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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SetWindowIcon();
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if (fullscreen) {
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