forked from suyu/suyu
Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
This commit is contained in:
commit
3d41fdfbba
3 changed files with 12 additions and 3 deletions
|
@ -100,9 +100,9 @@ boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
|
|||
|
||||
boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
|
||||
VAddr base_addr = PageSlot(gpu_addr);
|
||||
ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
|
||||
|
||||
if (base_addr == static_cast<u64>(PageStatus::Allocated)) {
|
||||
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
|
||||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -636,7 +636,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
|
|||
glProgramUniform1i(program, uniform, current_bindpoint);
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
ASSERT(texture.enabled);
|
||||
|
||||
if (!texture.enabled) {
|
||||
state.texture_units[current_bindpoint].texture_2d = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
Surface surface = res_cache.GetTextureSurface(texture);
|
||||
|
|
|
@ -461,6 +461,11 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
|||
return {};
|
||||
}
|
||||
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
// Don't try to create any entries in the cache if the address of the texture is invalid.
|
||||
if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
|
||||
return {};
|
||||
|
||||
// Check for an exact match in existing surfaces
|
||||
const auto& surface_key{SurfaceKey::Create(params)};
|
||||
const auto& search{surface_cache.find(surface_key)};
|
||||
|
|
Loading…
Reference in a new issue