forked from suyu/suyu
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
This commit is contained in:
parent
d20bcb7faf
commit
381aacdbb1
6 changed files with 70 additions and 28 deletions
|
@ -946,7 +946,8 @@ void Config::ReadUIGamelistValues() {
|
|||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||
|
||||
ReadBasicSetting(UISettings::values.show_add_ons);
|
||||
ReadBasicSetting(UISettings::values.icon_size);
|
||||
ReadBasicSetting(UISettings::values.game_icon_size);
|
||||
ReadBasicSetting(UISettings::values.folder_icon_size);
|
||||
ReadBasicSetting(UISettings::values.row_1_text_id);
|
||||
ReadBasicSetting(UISettings::values.row_2_text_id);
|
||||
ReadBasicSetting(UISettings::values.cache_game_list);
|
||||
|
@ -1463,7 +1464,8 @@ void Config::SaveUIGamelistValues() {
|
|||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||
|
||||
WriteBasicSetting(UISettings::values.show_add_ons);
|
||||
WriteBasicSetting(UISettings::values.icon_size);
|
||||
WriteBasicSetting(UISettings::values.game_icon_size);
|
||||
WriteBasicSetting(UISettings::values.folder_icon_size);
|
||||
WriteBasicSetting(UISettings::values.row_1_text_id);
|
||||
WriteBasicSetting(UISettings::values.row_2_text_id);
|
||||
WriteBasicSetting(UISettings::values.cache_game_list);
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace {
|
||||
constexpr std::array default_icon_sizes{
|
||||
constexpr std::array default_game_icon_sizes{
|
||||
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
|
||||
std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
|
||||
std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
|
||||
|
@ -24,6 +24,13 @@ constexpr std::array default_icon_sizes{
|
|||
std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
|
||||
};
|
||||
|
||||
constexpr std::array default_folder_icon_sizes{
|
||||
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
|
||||
std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
|
||||
std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
|
||||
std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
|
||||
};
|
||||
|
||||
// clang-format off
|
||||
constexpr std::array row_text_names{
|
||||
QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
|
||||
|
@ -34,8 +41,12 @@ constexpr std::array row_text_names{
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
QString GetTranslatedIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_icon_sizes[index].second);
|
||||
QString GetTranslatedGameIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
|
||||
}
|
||||
|
||||
QString GetTranslatedFolderIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
|
||||
}
|
||||
|
||||
QString GetTranslatedRowTextName(size_t index) {
|
||||
|
@ -60,8 +71,10 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
|
|||
|
||||
// Force game list reload if any of the relevant settings are changed.
|
||||
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||
this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
|
@ -95,7 +108,8 @@ void ConfigureUi::ApplyConfiguration() {
|
|||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
|
||||
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
|
||||
|
||||
|
@ -114,8 +128,10 @@ void ConfigureUi::SetConfiguration() {
|
|||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(UISettings::values.language));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->icon_size_combobox->setCurrentIndex(
|
||||
ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
|
||||
ui->game_icon_size_combobox->setCurrentIndex(
|
||||
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
|
||||
ui->folder_icon_size_combobox->setCurrentIndex(
|
||||
ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
|
||||
|
||||
ui->enable_screenshot_save_as->setChecked(
|
||||
UISettings::values.enable_screenshot_save_as.GetValue());
|
||||
|
@ -134,8 +150,14 @@ void ConfigureUi::changeEvent(QEvent* event) {
|
|||
void ConfigureUi::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
|
||||
for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
|
||||
ui->icon_size_combobox->setItemText(i, GetTranslatedIconSize(static_cast<size_t>(i)));
|
||||
for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
|
||||
ui->game_icon_size_combobox->setItemText(i,
|
||||
GetTranslatedGameIconSize(static_cast<size_t>(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
|
||||
ui->folder_icon_size_combobox->setItemText(
|
||||
i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
|
||||
|
@ -166,9 +188,13 @@ void ConfigureUi::InitializeLanguageComboBox() {
|
|||
}
|
||||
|
||||
void ConfigureUi::InitializeIconSizeComboBox() {
|
||||
for (size_t i = 0; i < default_icon_sizes.size(); i++) {
|
||||
const auto size = default_icon_sizes[i].first;
|
||||
ui->icon_size_combobox->addItem(GetTranslatedIconSize(i), size);
|
||||
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
|
||||
const auto size = default_game_icon_sizes[i].first;
|
||||
ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
|
||||
}
|
||||
for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
|
||||
const auto size = default_folder_icon_sizes[i].first;
|
||||
ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -81,16 +81,30 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
|
||||
<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="icon_size_label">
|
||||
<widget class="QLabel" name="game_icon_size_label">
|
||||
<property name="text">
|
||||
<string>Icon Size:</string>
|
||||
<string>Game Icon Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="icon_size_combobox"/>
|
||||
<widget class="QComboBox" name="game_icon_size_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="folder_icon_size_qhbox_layout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="folder_icon_size_label">
|
||||
<property name="text">
|
||||
<string>Folder Icon Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="folder_icon_size_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
|
|
@ -244,8 +244,8 @@ void GameList::OnUpdateThemedIcons() {
|
|||
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
||||
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::SdmcDir:
|
||||
child->setData(
|
||||
|
|
|
@ -80,7 +80,7 @@ public:
|
|||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
setData(game_type, FileTypeRole);
|
||||
|
||||
const u32 size = UISettings::values.icon_size.GetValue();
|
||||
const u32 size = UISettings::values.game_icon_size.GetValue();
|
||||
|
||||
QPixmap picture;
|
||||
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
||||
|
@ -233,8 +233,7 @@ public:
|
|||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
switch (dir_type) {
|
||||
case GameListItemType::SdmcDir:
|
||||
setData(
|
||||
|
@ -295,8 +294,8 @@ public:
|
|||
explicit GameListAddDir() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
|
@ -318,8 +317,8 @@ public:
|
|||
explicit GameListFavorites() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
setData(QIcon::fromTheme(QStringLiteral("star"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
|
|
|
@ -91,7 +91,8 @@ struct Values {
|
|||
|
||||
// Game List
|
||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
|
||||
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
|
|
Loading…
Reference in a new issue