forked from suyu/suyu
Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
This commit is contained in:
commit
26e96d16d0
1 changed files with 1 additions and 1 deletions
|
@ -441,7 +441,7 @@ public:
|
|||
declarations.AddNewLine();
|
||||
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
const size_t num_samplers = used_samplers.size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
|
|
Loading…
Reference in a new issue