forked from suyu/suyu
Merge pull request #394 from lioncash/video-core
video-core: Move logging macros over to new fmt-capable ones
This commit is contained in:
commit
22420612db
5 changed files with 20 additions and 18 deletions
|
@ -31,12 +31,14 @@ enum class BufferMethods {
|
|||
};
|
||||
|
||||
void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) {
|
||||
LOG_WARNING(HW_GPU, "Processing method %08X on subchannel %u value %08X remaining params %u",
|
||||
method, subchannel, value, remaining_params);
|
||||
NGLOG_WARNING(HW_GPU,
|
||||
"Processing method {:08X} on subchannel {} value "
|
||||
"{:08X} remaining params {}",
|
||||
method, subchannel, value, remaining_params);
|
||||
|
||||
if (method == static_cast<u32>(BufferMethods::SetGraphMacroEntry)) {
|
||||
// Prepare to upload a new macro, reset the upload counter.
|
||||
LOG_DEBUG(HW_GPU, "Uploading GPU macro %08X", value);
|
||||
NGLOG_DEBUG(HW_GPU, "Uploading GPU macro {:08X}", value);
|
||||
current_macro_entry = value;
|
||||
current_macro_code.clear();
|
||||
return;
|
||||
|
@ -58,7 +60,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
|
|||
|
||||
if (method == static_cast<u32>(BufferMethods::BindObject)) {
|
||||
// Bind the current subchannel to the desired engine id.
|
||||
LOG_DEBUG(HW_GPU, "Binding subchannel %u to engine %u", subchannel, value);
|
||||
NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
|
||||
ASSERT(bound_engines.find(subchannel) == bound_engines.end());
|
||||
bound_engines[subchannel] = static_cast<EngineID>(value);
|
||||
return;
|
||||
|
@ -66,7 +68,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
|
|||
|
||||
if (method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
|
||||
// TODO(Subv): Research and implement these methods.
|
||||
LOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
|
||||
NGLOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -186,8 +186,8 @@ void Maxwell3D::ProcessQueryGet() {
|
|||
}
|
||||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
|
||||
regs.vertex_buffer.count);
|
||||
NGLOG_DEBUG(HW_GPU, "called, topology={}, count={}",
|
||||
static_cast<u32>(regs.draw.topology.Value()), regs.vertex_buffer.count);
|
||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||
|
||||
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
|
||||
|
|
|
@ -116,7 +116,7 @@ RasterizerOpenGL::RasterizerOpenGL() {
|
|||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
|
||||
NGLOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
|
||||
}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {
|
||||
|
@ -252,8 +252,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
|||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented shader index=%d, enable=%d, offset=0x%08X", index,
|
||||
shader_config.enable.Value(), shader_config.offset);
|
||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset={:#010X}",
|
||||
index, shader_config.enable.Value(), shader_config.offset);
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
|
|
|
@ -302,8 +302,8 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||
right = texcoords.left;
|
||||
} else {
|
||||
// Other transformations are unsupported
|
||||
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
|
||||
framebuffer_transform_flags);
|
||||
NGLOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
|
||||
static_cast<u32>(framebuffer_transform_flags));
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
@ -428,9 +428,9 @@ bool RendererOpenGL::Init() {
|
|||
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
|
||||
|
||||
LOG_INFO(Render_OpenGL, "GL_VERSION: %s", gl_version);
|
||||
LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", gpu_vendor);
|
||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", gpu_model);
|
||||
NGLOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
|
||||
NGLOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
||||
NGLOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
||||
|
|
|
@ -24,9 +24,9 @@ bool Init(EmuWindow* emu_window) {
|
|||
g_renderer = std::make_unique<RendererOpenGL>();
|
||||
g_renderer->SetWindow(g_emu_window);
|
||||
if (g_renderer->Init()) {
|
||||
LOG_DEBUG(Render, "initialized OK");
|
||||
NGLOG_DEBUG(Render, "initialized OK");
|
||||
} else {
|
||||
LOG_CRITICAL(Render, "initialization failed !");
|
||||
NGLOG_CRITICAL(Render, "initialization failed !");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -36,7 +36,7 @@ bool Init(EmuWindow* emu_window) {
|
|||
void Shutdown() {
|
||||
g_renderer.reset();
|
||||
|
||||
LOG_DEBUG(Render, "shutdown OK");
|
||||
NGLOG_DEBUG(Render, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
Loading…
Reference in a new issue