forked from suyu/suyu
android: Add toggle controls option to input overlay
This commit is contained in:
parent
8b99a1e49b
commit
1ea84854bd
5 changed files with 62 additions and 6 deletions
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@ -21,6 +21,7 @@ import androidx.core.view.WindowInsetsCompat
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import androidx.fragment.app.Fragment
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import androidx.localbroadcastmanager.content.LocalBroadcastManager
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import androidx.preference.PreferenceManager
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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@ -30,12 +31,8 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization
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import org.yuzu.yuzu_emu.utils.*
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization.DirectoryInitializationState
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import org.yuzu.yuzu_emu.utils.DirectoryStateReceiver
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.InsetsHelper
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import org.yuzu.yuzu_emu.utils.Log
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import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
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class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.FrameCallback {
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@ -281,6 +278,35 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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startConfiguringControls()
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true
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}
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R.id.menu_toggle_controls -> {
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val preferences =
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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val optionsArray = BooleanArray(15)
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for (i in 0..14) {
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optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 13)
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}
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(R.string.emulation_toggle_controls)
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.setMultiChoiceItems(
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R.array.gamepadButtons,
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optionsArray
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) { _, indexSelected, isChecked ->
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preferences.edit()
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.putBoolean("buttonToggle$indexSelected", isChecked)
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.commit()
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}
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.setPositiveButton(android.R.string.ok) { _, _ ->
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refreshInputOverlay()
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}
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.setNeutralButton(R.string.emulation_toggle_all) { _, _ ->
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EmulationMenuSettings.showOverlay = !EmulationMenuSettings.showOverlay
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refreshInputOverlay()
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}
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.show()
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true
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}
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R.id.menu_reset_overlay -> {
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binding.drawerLayout.close()
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resetInputOverlay()
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@ -57,6 +57,6 @@ object EmulationMenuSettings {
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set(value) {
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preferences.edit()
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.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_OVERLAY, value)
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.apply()
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.commit()
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}
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}
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@ -5,6 +5,10 @@
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android:id="@+id/menu_edit_overlay"
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android:title="@string/emulation_touch_overlay_edit" />
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<item
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android:id="@+id/menu_toggle_controls"
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android:title="@string/emulation_toggle_controls" />
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<item
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android:id="@+id/menu_reset_overlay"
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android:title="@string/emulation_touch_overlay_reset" />
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@ -135,4 +135,22 @@
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<item>3</item>
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</integer-array>
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<string-array name="gamepadButtons">
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<item>A</item>
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<item>B</item>
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<item>X</item>
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<item>Y</item>
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<item>L</item>
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<item>R</item>
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<item>ZL</item>
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<item>ZR</item>
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<item>+</item>
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<item>-</item>
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<item>@string/gamepad_d_pad</item>
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<item>@string/gamepad_left_stick</item>
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<item>@string/gamepad_right_stick</item>
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<item>@string/gamepad_home</item>
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<item>@string/gamepad_screenshot</item>
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</string-array>
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</resources>
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@ -85,6 +85,7 @@
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<string name="emulation_exit">Exit Emulation</string>
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<string name="emulation_done">Done</string>
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<string name="emulation_toggle_controls">Toggle Controls</string>
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<string name="emulation_toggle_all">Toggle All</string>
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<string name="emulation_control_scale">Adjust Scale</string>
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<string name="emulation_touch_overlay_reset">Reset Overlay</string>
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<string name="emulation_touch_overlay_edit">Edit Overlay</string>
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@ -173,4 +174,11 @@
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<string name="cpu_accuracy_unsafe">Unsafe</string>
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<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
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<!-- Gamepad Buttons -->
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<string name="gamepad_d_pad">D-Pad</string>
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<string name="gamepad_left_stick">Left Stick</string>
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<string name="gamepad_right_stick">Right Stick</string>
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<string name="gamepad_home">Home</string>
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<string name="gamepad_screenshot">Screenshot</string>
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</resources>
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