forked from suyu/suyu
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
This commit is contained in:
parent
9e689a81f8
commit
13a8fde3ad
8 changed files with 475 additions and 21 deletions
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@ -94,6 +94,10 @@ u64 ProgramMetadata::GetFilesystemPermissions() const {
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return aci_file_access.permissions;
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}
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u32 ProgramMetadata::GetSystemResourceSize() const {
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return npdm_header.system_resource_size;
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}
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const ProgramMetadata::KernelCapabilityDescriptors& ProgramMetadata::GetKernelCapabilities() const {
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return aci_kernel_capabilities;
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}
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@ -58,6 +58,7 @@ public:
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u32 GetMainThreadStackSize() const;
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u64 GetTitleID() const;
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u64 GetFilesystemPermissions() const;
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u32 GetSystemResourceSize() const;
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const KernelCapabilityDescriptors& GetKernelCapabilities() const;
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void Print() const;
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@ -76,7 +77,8 @@ private:
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u8 reserved_3;
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u8 main_thread_priority;
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u8 main_thread_cpu;
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std::array<u8, 8> reserved_4;
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std::array<u8, 4> reserved_4;
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u32_le system_resource_size;
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u32_le process_category;
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u32_le main_stack_size;
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std::array<u8, 0x10> application_name;
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@ -172,6 +172,7 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
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program_id = metadata.GetTitleID();
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ideal_core = metadata.GetMainThreadCore();
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is_64bit_process = metadata.Is64BitProgram();
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system_resource_size = metadata.GetSystemResourceSize();
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vm_manager.Reset(metadata.GetAddressSpaceType());
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@ -168,8 +168,9 @@ public:
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return capabilities.GetPriorityMask();
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}
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u32 IsVirtualMemoryEnabled() const {
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return is_virtual_address_memory_enabled;
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/// Gets the amount of secure memory to allocate for memory management.
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u32 GetSystemResourceSize() const {
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return system_resource_size;
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}
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/// Whether this process is an AArch64 or AArch32 process.
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@ -298,12 +299,16 @@ private:
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/// Title ID corresponding to the process
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u64 program_id = 0;
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/// Specifies additional memory to be reserved for the process's memory management by the
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/// system. When this is non-zero, secure memory is allocated and used for page table allocation
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/// instead of using the normal global page tables/memory block management.
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u32 system_resource_size = 0;
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/// Resource limit descriptor for this process
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SharedPtr<ResourceLimit> resource_limit;
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/// The ideal CPU core for this process, threads are scheduled on this core by default.
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u8 ideal_core = 0;
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u32 is_virtual_address_memory_enabled = 0;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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@ -729,8 +729,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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StackRegionBaseAddr = 14,
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StackRegionSize = 15,
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// 3.0.0+
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IsVirtualAddressMemoryEnabled = 16,
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PersonalMmHeapUsage = 17,
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SystemResourceSize = 16,
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SystemResourceUsage = 17,
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TitleId = 18,
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// 4.0.0+
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PrivilegedProcessId = 19,
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@ -756,8 +756,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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case GetInfoType::StackRegionSize:
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case GetInfoType::TotalPhysicalMemoryAvailable:
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case GetInfoType::TotalPhysicalMemoryUsed:
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case GetInfoType::IsVirtualAddressMemoryEnabled:
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case GetInfoType::PersonalMmHeapUsage:
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case GetInfoType::SystemResourceSize:
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case GetInfoType::SystemResourceUsage:
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case GetInfoType::TitleId:
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case GetInfoType::UserExceptionContextAddr:
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case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap:
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@ -822,8 +822,22 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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*result = process->GetTotalPhysicalMemoryUsed();
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return RESULT_SUCCESS;
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case GetInfoType::IsVirtualAddressMemoryEnabled:
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*result = process->IsVirtualMemoryEnabled();
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case GetInfoType::SystemResourceSize:
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*result = process->GetSystemResourceSize();
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return RESULT_SUCCESS;
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case GetInfoType::SystemResourceUsage:
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// On hardware, this returns the amount of system resource memory that has
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// been used by the kernel. This is problematic for Yuzu to emulate, because
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// system resource memory is used for page tables -- and yuzu doesn't really
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// have a way to calculate how much memory is required for page tables for
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// the current process at any given time.
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// TODO: Is this even worth implementing? No game should ever use it, since
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// the amount of remaining page table space should never be relevant except
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// for diagnostics. Is returning a value other than zero wise?
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LOG_WARNING(Kernel_SVC,
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"(STUBBED) Attempted to query system resource usage, returned 0");
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*result = 0;
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return RESULT_SUCCESS;
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case GetInfoType::TitleId:
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@ -946,6 +960,86 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
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}
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}
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/// Maps memory at a desired address
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static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
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LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
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if (!Common::Is4KBAligned(addr)) {
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LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
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return ERR_INVALID_ADDRESS;
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}
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if (!Common::Is4KBAligned(size)) {
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LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
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return ERR_INVALID_SIZE;
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}
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if (size == 0) {
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LOG_ERROR(Kernel_SVC, "Size is zero");
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return ERR_INVALID_SIZE;
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}
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if (!(addr < addr + size)) {
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LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
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return ERR_INVALID_MEMORY_RANGE;
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}
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auto* const current_process = Core::CurrentProcess();
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auto& vm_manager = current_process->VMManager();
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if (current_process->GetSystemResourceSize() == 0) {
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LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
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return ERR_INVALID_STATE;
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}
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if (!vm_manager.IsWithinMapRegion(addr, size)) {
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LOG_ERROR(Kernel_SVC, "Range not within map region");
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return ERR_INVALID_MEMORY_RANGE;
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}
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return vm_manager.MapPhysicalMemory(addr, size);
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}
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/// Unmaps memory previously mapped via MapPhysicalMemory
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static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
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LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
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if (!Common::Is4KBAligned(addr)) {
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LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
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return ERR_INVALID_ADDRESS;
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}
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if (!Common::Is4KBAligned(size)) {
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LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
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return ERR_INVALID_SIZE;
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}
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if (size == 0) {
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LOG_ERROR(Kernel_SVC, "Size is zero");
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return ERR_INVALID_SIZE;
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}
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if (!(addr < addr + size)) {
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LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
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return ERR_INVALID_MEMORY_RANGE;
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}
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auto* const current_process = Core::CurrentProcess();
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auto& vm_manager = current_process->VMManager();
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if (current_process->GetSystemResourceSize() == 0) {
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LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
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return ERR_INVALID_STATE;
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}
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if (!vm_manager.IsWithinMapRegion(addr, size)) {
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LOG_ERROR(Kernel_SVC, "Range not within map region");
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return ERR_INVALID_MEMORY_RANGE;
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}
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return vm_manager.UnmapPhysicalMemory(addr, size);
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}
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/// Sets the thread activity
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static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
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@ -2303,8 +2397,8 @@ static const FunctionDef SVC_Table[] = {
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{0x29, SvcWrap<GetInfo>, "GetInfo"},
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{0x2A, nullptr, "FlushEntireDataCache"},
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{0x2B, nullptr, "FlushDataCache"},
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{0x2C, nullptr, "MapPhysicalMemory"},
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{0x2D, nullptr, "UnmapPhysicalMemory"},
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{0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"},
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{0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
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{0x2E, nullptr, "GetFutureThreadInfo"},
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{0x2F, nullptr, "GetLastThreadInfo"},
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{0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
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@ -32,6 +32,11 @@ void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, Param(system, 0)).raw);
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}
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template <ResultCode func(Core::System&, u64, u64)>
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void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw);
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}
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template <ResultCode func(Core::System&, u32)>
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void SvcWrap(Core::System& system) {
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FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
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@ -12,6 +12,8 @@
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#include "core/core.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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@ -49,9 +51,8 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
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type != next.type) {
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return false;
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}
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if (type == VMAType::AllocatedMemoryBlock &&
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(backing_block != next.backing_block || offset + size != next.offset)) {
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return false;
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if (type == VMAType::AllocatedMemoryBlock) {
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return true;
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}
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if (type == VMAType::BackingMemory && backing_memory + size != next.backing_memory) {
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return false;
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@ -100,7 +101,7 @@ bool VMManager::IsValidHandle(VMAHandle handle) const {
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ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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std::shared_ptr<std::vector<u8>> block,
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std::size_t offset, u64 size,
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MemoryState state) {
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MemoryState state, VMAPermission perm) {
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ASSERT(block != nullptr);
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ASSERT(offset + size <= block->size());
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@ -119,7 +120,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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VMAPermission::ReadWriteExecute);
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final_vma.type = VMAType::AllocatedMemoryBlock;
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final_vma.permissions = VMAPermission::ReadWrite;
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final_vma.permissions = perm;
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final_vma.state = state;
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final_vma.backing_block = std::move(block);
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final_vma.offset = offset;
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@ -308,6 +309,258 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
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return MakeResult<VAddr>(heap_region_base);
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}
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ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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const auto last_addr = target + size - 1;
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VAddr cur_addr = target;
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std::size_t mapped_size = 0;
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ResultCode result = RESULT_SUCCESS;
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// Check whether we've already mapped the desired memory.
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{
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state != MemoryState::Unmapped) {
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mapped_size += last_addr - cur_addr + 1;
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}
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break;
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}
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if (state != MemoryState::Unmapped) {
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mapped_size += vma_start + vma_size - cur_addr;
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}
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cur_addr = vma_start + vma_size;
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vma++;
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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// If we already have the desired amount mapped, we're done.
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if (mapped_size == size) {
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return RESULT_SUCCESS;
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}
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}
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// Check that we can map the memory we want.
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const auto res_limit = Core::CurrentProcess()->GetResourceLimit();
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const u64 physmem_remaining = res_limit->GetMaxResourceValue(ResourceType::PhysicalMemory) -
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res_limit->GetCurrentResourceValue(ResourceType::PhysicalMemory);
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if (physmem_remaining < (size - mapped_size)) {
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return ERR_RESOURCE_LIMIT_EXCEEDED;
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}
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> mapped_regions;
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// Iterate, trying to map memory.
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// Map initially with VMAPermission::None.
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{
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cur_addr = target;
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Unmapped) {
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const auto map_res = MapMemoryBlock(
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cur_addr, std::make_shared<std::vector<u8>>(last_addr - cur_addr + 1, 0), 0,
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last_addr - cur_addr + 1, MemoryState::Heap, VMAPermission::None);
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result = map_res.Code();
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if (result.IsSuccess()) {
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mapped_regions.push_back(
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std::make_pair(cur_addr, last_addr - cur_addr + 1));
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}
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}
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break;
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}
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if (state == MemoryState::Unmapped) {
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const auto map_res = MapMemoryBlock(
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cur_addr, std::make_shared<std::vector<u8>>(vma_start + vma_size - cur_addr, 0),
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0, vma_start + vma_size - cur_addr, MemoryState::Heap, VMAPermission::None);
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result = map_res.Code();
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if (result.IsSuccess()) {
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mapped_regions.push_back(
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std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
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} else {
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break;
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}
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}
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cur_addr = vma_start + vma_size;
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vma = FindVMA(cur_addr);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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}
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// If we failed, unmap memory.
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if (result.IsError()) {
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for (const auto& it : mapped_regions) {
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const auto unmap_res = UnmapRange(it.first, it.second);
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ASSERT_MSG(unmap_res.IsSuccess(), "MapPhysicalMemory un-map on error");
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}
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return result;
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}
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// We didn't fail, so reprotect all the memory to ReadWrite.
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{
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cur_addr = target;
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auto vma = FindVMA(target);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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while (true) {
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const auto vma_start = vma->second.base;
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const auto vma_size = vma->second.size;
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const auto state = vma->second.state;
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const auto perm = vma->second.permissions;
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// Handle last block.
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if (last_addr <= (vma_start + vma_size - 1)) {
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if (state == MemoryState::Heap && perm == VMAPermission::None) {
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ASSERT_MSG(
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ReprotectRange(cur_addr, last_addr - cur_addr + 1, VMAPermission::ReadWrite)
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.IsSuccess(),
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"MapPhysicalMemory reprotect");
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}
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break;
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}
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if (state == MemoryState::Heap && perm == VMAPermission::None) {
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ASSERT_MSG(ReprotectRange(cur_addr, vma_start + vma_size - cur_addr,
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VMAPermission::ReadWrite)
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.IsSuccess(),
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"MapPhysicalMemory reprotect");
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}
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cur_addr = vma_start + vma_size;
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vma = FindVMA(cur_addr);
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ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
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}
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}
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// Update amount of mapped physical memory.
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physical_memory_mapped += size - mapped_size;
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return RESULT_SUCCESS;
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}
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ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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auto last_addr = target + size - 1;
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VAddr cur_addr = target;
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std::size_t mapped_size = 0;
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||||
|
||||
ResultCode result = RESULT_SUCCESS;
|
||||
|
||||
// Check how much of the memory is currently mapped.
|
||||
{
|
||||
auto vma = FindVMA(target);
|
||||
ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
|
||||
|
||||
while (true) {
|
||||
const auto vma_start = vma->second.base;
|
||||
const auto vma_size = vma->second.size;
|
||||
const auto state = vma->second.state;
|
||||
const auto attr = vma->second.attribute;
|
||||
|
||||
// Memory within region must be free or mapped heap.
|
||||
if (!((state == MemoryState::Heap && attr == MemoryAttribute::None) ||
|
||||
(state == MemoryState::Unmapped))) {
|
||||
return ERR_INVALID_ADDRESS_STATE;
|
||||
}
|
||||
|
||||
// If this is the last block and it's mapped, update mapped size.
|
||||
if (last_addr <= (vma_start + vma_size - 1)) {
|
||||
if (state == MemoryState::Heap) {
|
||||
mapped_size += last_addr - cur_addr + 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (state == MemoryState::Heap) {
|
||||
mapped_size += vma_start + vma_size - cur_addr;
|
||||
}
|
||||
cur_addr = vma_start + vma_size;
|
||||
vma++;
|
||||
ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
|
||||
}
|
||||
|
||||
// If memory is already unmapped, we're done.
|
||||
if (mapped_size == 0) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
// Keep track of the memory regions we unmap.
|
||||
std::vector<std::pair<u64, u64>> unmapped_regions;
|
||||
|
||||
// Try to unmap regions.
|
||||
{
|
||||
cur_addr = target;
|
||||
|
||||
auto vma = FindVMA(target);
|
||||
ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
|
||||
|
||||
while (true) {
|
||||
const auto vma_start = vma->second.base;
|
||||
const auto vma_size = vma->second.size;
|
||||
const auto state = vma->second.state;
|
||||
const auto perm = vma->second.permissions;
|
||||
|
||||
// Handle last block.
|
||||
if (last_addr <= (vma_start + vma_size - 1)) {
|
||||
if (state == MemoryState::Heap) {
|
||||
result = UnmapRange(cur_addr, last_addr - cur_addr + 1);
|
||||
if (result.IsSuccess()) {
|
||||
unmapped_regions.push_back(
|
||||
std::make_pair(cur_addr, last_addr - cur_addr + 1));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (state == MemoryState::Heap) {
|
||||
result = UnmapRange(cur_addr, vma_start + vma_size - cur_addr);
|
||||
if (result.IsSuccess()) {
|
||||
unmapped_regions.push_back(
|
||||
std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cur_addr = vma_start + vma_size;
|
||||
vma = FindVMA(cur_addr);
|
||||
ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
|
||||
}
|
||||
}
|
||||
|
||||
// If we failed, re-map regions.
|
||||
// TODO: Preserve memory contents?
|
||||
if (result.IsError()) {
|
||||
for (const auto& it : unmapped_regions) {
|
||||
const auto remap_res =
|
||||
MapMemoryBlock(it.first, std::make_shared<std::vector<u8>>(it.second, 0), 0,
|
||||
it.second, MemoryState::Heap, VMAPermission::None);
|
||||
ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode VMManager::MapCodeMemory(VAddr dst_address, VAddr src_address, u64 size) {
|
||||
constexpr auto ignore_attribute = MemoryAttribute::LockedForIPC | MemoryAttribute::DeviceMapped;
|
||||
const auto src_check_result = CheckRangeState(
|
||||
|
@ -455,7 +708,7 @@ ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, Mem
|
|||
// Protect mirror with permissions from old region
|
||||
Reprotect(new_vma, vma->second.permissions);
|
||||
// Remove permissions from old region
|
||||
Reprotect(vma, VMAPermission::None);
|
||||
ReprotectRange(src_addr, size, VMAPermission::None);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -588,14 +841,14 @@ VMManager::VMAIter VMManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
|
|||
VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
|
||||
const VMAIter next_vma = std::next(iter);
|
||||
if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
|
||||
iter->second.size += next_vma->second.size;
|
||||
MergeAdjacentVMA(iter->second, next_vma->second);
|
||||
vma_map.erase(next_vma);
|
||||
}
|
||||
|
||||
if (iter != vma_map.begin()) {
|
||||
VMAIter prev_vma = std::prev(iter);
|
||||
if (prev_vma->second.CanBeMergedWith(iter->second)) {
|
||||
prev_vma->second.size += iter->second.size;
|
||||
MergeAdjacentVMA(prev_vma->second, iter->second);
|
||||
vma_map.erase(iter);
|
||||
iter = prev_vma;
|
||||
}
|
||||
|
@ -604,6 +857,57 @@ VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
|
|||
return iter;
|
||||
}
|
||||
|
||||
void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right) {
|
||||
ASSERT(left.CanBeMergedWith(right));
|
||||
|
||||
// Always merge allocated memory blocks, even when they don't share the same backing block.
|
||||
if (left.type == VMAType::AllocatedMemoryBlock &&
|
||||
(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
|
||||
// Check if we can save work.
|
||||
if (left.offset == 0 && left.size == left.backing_block->size()) {
|
||||
// Fast case: left is an entire backing block.
|
||||
left.backing_block->insert(left.backing_block->end(),
|
||||
right.backing_block->begin() + right.offset,
|
||||
right.backing_block->begin() + right.offset + right.size);
|
||||
} else {
|
||||
// Slow case: make a new memory block for left and right.
|
||||
auto new_memory = std::make_shared<std::vector<u8>>();
|
||||
new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
|
||||
left.backing_block->begin() + left.offset + left.size);
|
||||
new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
|
||||
right.backing_block->begin() + right.offset + right.size);
|
||||
left.backing_block = new_memory;
|
||||
left.offset = 0;
|
||||
}
|
||||
|
||||
// Page table update is needed, because backing memory changed.
|
||||
left.size += right.size;
|
||||
UpdatePageTableForVMA(left);
|
||||
|
||||
// Update mappings for unicorn.
|
||||
system.ArmInterface(0).UnmapMemory(left.base, left.size);
|
||||
system.ArmInterface(1).UnmapMemory(left.base, left.size);
|
||||
system.ArmInterface(2).UnmapMemory(left.base, left.size);
|
||||
system.ArmInterface(3).UnmapMemory(left.base, left.size);
|
||||
|
||||
system.ArmInterface(0).MapBackingMemory(left.base, left.size,
|
||||
left.backing_block->data() + left.offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(1).MapBackingMemory(left.base, left.size,
|
||||
left.backing_block->data() + left.offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(2).MapBackingMemory(left.base, left.size,
|
||||
left.backing_block->data() + left.offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
system.ArmInterface(3).MapBackingMemory(left.base, left.size,
|
||||
left.backing_block->data() + left.offset,
|
||||
VMAPermission::ReadWriteExecute);
|
||||
} else {
|
||||
// Just update the size.
|
||||
left.size += right.size;
|
||||
}
|
||||
}
|
||||
|
||||
void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
|
||||
switch (vma.type) {
|
||||
case VMAType::Free:
|
||||
|
|
|
@ -349,7 +349,8 @@ public:
|
|||
* @param state MemoryState tag to attach to the VMA.
|
||||
*/
|
||||
ResultVal<VMAHandle> MapMemoryBlock(VAddr target, std::shared_ptr<std::vector<u8>> block,
|
||||
std::size_t offset, u64 size, MemoryState state);
|
||||
std::size_t offset, u64 size, MemoryState state,
|
||||
VMAPermission perm = VMAPermission::ReadWrite);
|
||||
|
||||
/**
|
||||
* Maps an unmanaged host memory pointer at a given address.
|
||||
|
@ -450,6 +451,34 @@ public:
|
|||
///
|
||||
ResultVal<VAddr> SetHeapSize(u64 size);
|
||||
|
||||
/// Maps memory at a given address.
|
||||
///
|
||||
/// @param addr The virtual address to map memory at.
|
||||
/// @param size The amount of memory to map.
|
||||
///
|
||||
/// @note The destination address must lie within the Map region.
|
||||
///
|
||||
/// @note This function requires SystemResourceSize is non-zero,
|
||||
/// however, this is just because if it were not then the
|
||||
/// resulting page tables could be exploited on hardware by
|
||||
/// a malicious program. SystemResource usage does not need
|
||||
/// to be explicitly checked or updated here.
|
||||
ResultCode MapPhysicalMemory(VAddr target, u64 size);
|
||||
|
||||
/// Unmaps memory at a given address.
|
||||
///
|
||||
/// @param addr The virtual address to unmap memory at.
|
||||
/// @param size The amount of memory to unmap.
|
||||
///
|
||||
/// @note The destination address must lie within the Map region.
|
||||
///
|
||||
/// @note This function requires SystemResourceSize is non-zero,
|
||||
/// however, this is just because if it were not then the
|
||||
/// resulting page tables could be exploited on hardware by
|
||||
/// a malicious program. SystemResource usage does not need
|
||||
/// to be explicitly checked or updated here.
|
||||
ResultCode UnmapPhysicalMemory(VAddr target, u64 size);
|
||||
|
||||
/// Maps a region of memory as code memory.
|
||||
///
|
||||
/// @param dst_address The base address of the region to create the aliasing memory region.
|
||||
|
@ -657,6 +686,11 @@ private:
|
|||
*/
|
||||
VMAIter MergeAdjacent(VMAIter vma);
|
||||
|
||||
/**
|
||||
* Merges two adjacent VMAs.
|
||||
*/
|
||||
void MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right);
|
||||
|
||||
/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
|
||||
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
|
||||
|
||||
|
@ -742,6 +776,11 @@ private:
|
|||
// end of the range. This is essentially 'base_address + current_size'.
|
||||
VAddr heap_end = 0;
|
||||
|
||||
// The current amount of memory mapped via MapPhysicalMemory.
|
||||
// This is used here (and in Nintendo's kernel) only for debugging, and does not impact
|
||||
// any behavior.
|
||||
u64 physical_memory_mapped = 0;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
} // namespace Kernel
|
||||
|
|
Loading…
Reference in a new issue