forked from suyu/suyu
android: Convert SettingsFile to Kotlin
This commit is contained in:
parent
a29c615f8d
commit
0e4256651a
2 changed files with 245 additions and 272 deletions
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@ -1,272 +0,0 @@
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package org.yuzu.yuzu_emu.features.settings.utils;
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import androidx.annotation.NonNull;
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import org.yuzu.yuzu_emu.YuzuApplication;
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import org.yuzu.yuzu_emu.NativeLibrary;
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import org.yuzu.yuzu_emu.R;
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import org.yuzu.yuzu_emu.features.settings.model.FloatSetting;
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting;
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import org.yuzu.yuzu_emu.features.settings.model.Setting;
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import org.yuzu.yuzu_emu.features.settings.model.SettingSection;
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import org.yuzu.yuzu_emu.features.settings.model.Settings;
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import org.yuzu.yuzu_emu.features.settings.model.StringSetting;
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView;
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import org.yuzu.yuzu_emu.utils.BiMap;
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization;
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import org.yuzu.yuzu_emu.utils.Log;
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import org.ini4j.Wini;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.Set;
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import java.util.TreeMap;
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import java.util.TreeSet;
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/**
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* Contains static methods for interacting with .ini files in which settings are stored.
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*/
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public final class SettingsFile {
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public static final String FILE_NAME_CONFIG = "config";
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public static final String KEY_DESIGN = "design";
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// CPU
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public static final String KEY_CPU_ACCURACY = "cpu_accuracy";
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// System
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public static final String KEY_USE_DOCKED_MODE = "use_docked_mode";
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public static final String KEY_REGION_INDEX = "region_index";
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public static final String KEY_LANGUAGE_INDEX = "language_index";
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public static final String KEY_RENDERER_BACKEND = "backend";
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// Renderer
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public static final String KEY_RENDERER_RESOLUTION = "resolution_setup";
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public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio";
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public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy";
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public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
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public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
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public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
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public static final String KEY_RENDERER_DEBUG = "debug";
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public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
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// Audio
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public static final String KEY_AUDIO_VOLUME = "volume";
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private static BiMap<String, String> sectionsMap = new BiMap<>();
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static {
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//TODO: Add members to sectionsMap when game-specific settings are added
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}
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private SettingsFile() {
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}
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/**
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* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
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* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
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* failed.
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*
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* @param ini The ini file to load the settings from
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* @param isCustomGame
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* @param view The current view.
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* @return An Observable that emits a HashMap of the file's contents, then completes.
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*/
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static HashMap<String, SettingSection> readFile(final File ini, boolean isCustomGame, SettingsActivityView view) {
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HashMap<String, SettingSection> sections = new Settings.SettingsSectionMap();
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BufferedReader reader = null;
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try {
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reader = new BufferedReader(new FileReader(ini));
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SettingSection current = null;
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for (String line; (line = reader.readLine()) != null; ) {
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if (line.startsWith("[") && line.endsWith("]")) {
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current = sectionFromLine(line, isCustomGame);
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sections.put(current.getName(), current);
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} else if ((current != null)) {
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Setting setting = settingFromLine(current, line);
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if (setting != null) {
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current.putSetting(setting);
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}
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}
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}
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} catch (FileNotFoundException e) {
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Log.error("[SettingsFile] File not found: " + e.getMessage());
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if (view != null)
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view.onSettingsFileNotFound();
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} catch (IOException e) {
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Log.error("[SettingsFile] Error reading from: " + e.getMessage());
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if (view != null)
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view.onSettingsFileNotFound();
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} finally {
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if (reader != null) {
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try {
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reader.close();
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} catch (IOException e) {
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Log.error("[SettingsFile] Error closing: " + e.getMessage());
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}
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}
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}
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return sections;
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}
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public static HashMap<String, SettingSection> readFile(final String fileName, SettingsActivityView view) {
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return readFile(getSettingsFile(fileName), false, view);
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}
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/**
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* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
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* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
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* failed.
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*
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* @param gameId the id of the game to load it's settings.
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* @param view The current view.
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*/
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public static HashMap<String, SettingSection> readCustomGameSettings(final String gameId, SettingsActivityView view) {
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return readFile(getCustomGameSettingsFile(gameId), true, view);
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}
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/**
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* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
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* telling why it failed.
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*
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* @param fileName The target filename without a path or extension.
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* @param sections The HashMap containing the Settings we want to serialize.
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* @param view The current view.
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*/
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public static void saveFile(final String fileName, TreeMap<String, SettingSection> sections,
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SettingsActivityView view) {
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File ini = getSettingsFile(fileName);
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try {
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Wini writer = new Wini(ini);
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Set<String> keySet = sections.keySet();
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for (String key : keySet) {
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SettingSection section = sections.get(key);
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writeSection(writer, section);
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}
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writer.store();
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} catch (IOException e) {
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Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.getMessage());
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view.showToastMessage(YuzuApplication.getAppContext().getString(R.string.error_saving, fileName, e.getMessage()), false);
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}
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}
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public static void saveCustomGameSettings(final String gameId, final HashMap<String, SettingSection> sections) {
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Set<String> sortedSections = new TreeSet<>(sections.keySet());
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for (String sectionKey : sortedSections) {
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SettingSection section = sections.get(sectionKey);
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HashMap<String, Setting> settings = section.getSettings();
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Set<String> sortedKeySet = new TreeSet<>(settings.keySet());
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for (String settingKey : sortedKeySet) {
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Setting setting = settings.get(settingKey);
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NativeLibrary.SetUserSetting(gameId, mapSectionNameFromIni(section.getName()), setting.getKey(), setting.getValueAsString());
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}
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}
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}
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private static String mapSectionNameFromIni(String generalSectionName) {
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if (sectionsMap.getForward(generalSectionName) != null) {
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return sectionsMap.getForward(generalSectionName);
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}
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return generalSectionName;
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}
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private static String mapSectionNameToIni(String generalSectionName) {
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if (sectionsMap.getBackward(generalSectionName) != null) {
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return sectionsMap.getBackward(generalSectionName);
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}
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return generalSectionName;
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}
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@NonNull
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private static File getSettingsFile(String fileName) {
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return new File(
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DirectoryInitialization.getUserDirectory() + "/config/" + fileName + ".ini");
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}
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private static File getCustomGameSettingsFile(String gameId) {
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return new File(DirectoryInitialization.getUserDirectory() + "/GameSettings/" + gameId + ".ini");
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}
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private static SettingSection sectionFromLine(String line, boolean isCustomGame) {
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String sectionName = line.substring(1, line.length() - 1);
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if (isCustomGame) {
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sectionName = mapSectionNameToIni(sectionName);
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}
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return new SettingSection(sectionName);
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}
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/**
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* For a line of text, determines what type of data is being represented, and returns
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* a Setting object containing this data.
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*
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* @param current The section currently being parsed by the consuming method.
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* @param line The line of text being parsed.
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* @return A typed Setting containing the key/value contained in the line.
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*/
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private static Setting settingFromLine(SettingSection current, String line) {
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String[] splitLine = line.split("=");
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if (splitLine.length != 2) {
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Log.warning("Skipping invalid config line \"" + line + "\"");
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return null;
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}
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String key = splitLine[0].trim();
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String value = splitLine[1].trim();
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if (value.isEmpty()) {
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Log.warning("Skipping null value in config line \"" + line + "\"");
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return null;
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}
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try {
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int valueAsInt = Integer.parseInt(value);
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return new IntSetting(key, current.getName(), valueAsInt);
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} catch (NumberFormatException ex) {
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}
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try {
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float valueAsFloat = Float.parseFloat(value);
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return new FloatSetting(key, current.getName(), valueAsFloat);
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} catch (NumberFormatException ex) {
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}
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return new StringSetting(key, current.getName(), value);
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}
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/**
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* Writes the contents of a Section HashMap to disk.
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*
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* @param parser A Wini pointed at a file on disk.
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* @param section A section containing settings to be written to the file.
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*/
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private static void writeSection(Wini parser, SettingSection section) {
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// Write the section header.
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String header = section.getName();
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// Write this section's values.
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HashMap<String, Setting> settings = section.getSettings();
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Set<String> keySet = settings.keySet();
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for (String key : keySet) {
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Setting setting = settings.get(key);
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parser.put(header, setting.getKey(), setting.getValueAsString());
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}
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}
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}
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@ -0,0 +1,245 @@
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package org.yuzu.yuzu_emu.features.settings.utils
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import org.ini4j.Wini
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.features.settings.model.*
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import org.yuzu.yuzu_emu.features.settings.model.Settings.SettingsSectionMap
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivityView
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import org.yuzu.yuzu_emu.utils.BiMap
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import org.yuzu.yuzu_emu.utils.DirectoryInitialization
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import org.yuzu.yuzu_emu.utils.Log
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import java.io.*
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import java.util.*
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/**
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* Contains static methods for interacting with .ini files in which settings are stored.
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*/
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object SettingsFile {
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const val FILE_NAME_CONFIG = "config"
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const val KEY_DESIGN = "design"
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// CPU
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const val KEY_CPU_ACCURACY = "cpu_accuracy"
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// System
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const val KEY_USE_DOCKED_MODE = "use_docked_mode"
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const val KEY_REGION_INDEX = "region_index"
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const val KEY_LANGUAGE_INDEX = "language_index"
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const val KEY_RENDERER_BACKEND = "backend"
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// Renderer
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const val KEY_RENDERER_RESOLUTION = "resolution_setup"
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const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
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const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
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const val KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"
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const val KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"
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const val KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"
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const val KEY_RENDERER_DEBUG = "debug"
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const val KEY_RENDERER_SPEED_LIMIT = "speed_limit"
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// Audio
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const val KEY_AUDIO_VOLUME = "volume"
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private val sectionsMap = BiMap<String?, String?>()
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/**
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* Reads a given .ini file from disk and returns it as a HashMap of Settings, themselves
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* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
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* failed.
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*
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* @param ini The ini file to load the settings from
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* @param isCustomGame
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* @param view The current view.
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* @return An Observable that emits a HashMap of the file's contents, then completes.
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*/
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private fun readFile(
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ini: File?,
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isCustomGame: Boolean,
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view: SettingsActivityView?
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): HashMap<String, SettingSection?> {
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val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
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var reader: BufferedReader? = null
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try {
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reader = BufferedReader(FileReader(ini))
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var current: SettingSection? = null
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var line: String?
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while (reader.readLine().also { line = it } != null) {
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if (line!!.startsWith("[") && line!!.endsWith("]")) {
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current = sectionFromLine(line!!, isCustomGame)
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sections[current.name] = current
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} else if (current != null) {
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val setting = settingFromLine(current, line!!)
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if (setting != null) {
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current.putSetting(setting)
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}
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}
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}
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} catch (e: FileNotFoundException) {
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Log.error("[SettingsFile] File not found: " + e.message)
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view?.onSettingsFileNotFound()
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} catch (e: IOException) {
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Log.error("[SettingsFile] Error reading from: " + e.message)
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view?.onSettingsFileNotFound()
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} finally {
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if (reader != null) {
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try {
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reader.close()
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} catch (e: IOException) {
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Log.error("[SettingsFile] Error closing: " + e.message)
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}
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}
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}
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return sections
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}
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fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
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return readFile(getSettingsFile(fileName), false, view)
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}
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/**
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* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
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* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
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* failed.
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*
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* @param gameId the id of the game to load it's settings.
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* @param view The current view.
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*/
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fun readCustomGameSettings(
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gameId: String,
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view: SettingsActivityView
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): HashMap<String, SettingSection?> {
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return readFile(getCustomGameSettingsFile(gameId), true, view)
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}
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/**
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* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
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* telling why it failed.
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*
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* @param fileName The target filename without a path or extension.
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* @param sections The HashMap containing the Settings we want to serialize.
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* @param view The current view.
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*/
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fun saveFile(
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fileName: String,
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sections: TreeMap<String, SettingSection>,
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view: SettingsActivityView
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) {
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val ini = getSettingsFile(fileName)
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try {
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val writer = Wini(ini)
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val keySet: Set<String> = sections.keys
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for (key in keySet) {
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val section = sections[key]
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writeSection(writer, section!!)
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}
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writer.store()
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} catch (e: IOException) {
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Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
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view.showToastMessage(
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YuzuApplication.appContext
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.getString(R.string.error_saving, fileName, e.message),
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false
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)
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}
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}
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fun saveCustomGameSettings(gameId: String?, sections: HashMap<String, SettingSection?>) {
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val sortedSections: Set<String> = TreeSet(sections.keys)
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for (sectionKey in sortedSections) {
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val section = sections[sectionKey]
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val settings = section!!.settings
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val sortedKeySet: Set<String> = TreeSet(settings.keys)
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for (settingKey in sortedKeySet) {
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val setting = settings[settingKey]
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NativeLibrary.SetUserSetting(
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gameId, mapSectionNameFromIni(
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section.name
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), setting!!.key, setting.valueAsString
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)
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}
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}
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}
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private fun mapSectionNameFromIni(generalSectionName: String): String? {
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return if (sectionsMap.getForward(generalSectionName) != null) {
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sectionsMap.getForward(generalSectionName)
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} else generalSectionName
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}
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private fun mapSectionNameToIni(generalSectionName: String): String {
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return if (sectionsMap.getBackward(generalSectionName) != null) {
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sectionsMap.getBackward(generalSectionName).toString()
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} else generalSectionName
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}
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private fun getSettingsFile(fileName: String): File {
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return File(
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DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini"
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)
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}
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private fun getCustomGameSettingsFile(gameId: String): File {
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return File(DirectoryInitialization.userDirectory + "/GameSettings/" + gameId + ".ini")
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}
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private fun sectionFromLine(line: String, isCustomGame: Boolean): SettingSection {
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var sectionName: String = line.substring(1, line.length - 1)
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if (isCustomGame) {
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sectionName = mapSectionNameToIni(sectionName)
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}
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return SettingSection(sectionName)
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}
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/**
|
||||
* For a line of text, determines what type of data is being represented, and returns
|
||||
* a Setting object containing this data.
|
||||
*
|
||||
* @param current The section currently being parsed by the consuming method.
|
||||
* @param line The line of text being parsed.
|
||||
* @return A typed Setting containing the key/value contained in the line.
|
||||
*/
|
||||
private fun settingFromLine(current: SettingSection, line: String): Setting? {
|
||||
val splitLine = line.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
|
||||
if (splitLine.size != 2) {
|
||||
Log.warning("Skipping invalid config line \"$line\"")
|
||||
return null
|
||||
}
|
||||
val key = splitLine[0].trim { it <= ' ' }
|
||||
val value = splitLine[1].trim { it <= ' ' }
|
||||
if (value.isEmpty()) {
|
||||
Log.warning("Skipping null value in config line \"$line\"")
|
||||
return null
|
||||
}
|
||||
try {
|
||||
val valueAsInt = value.toInt()
|
||||
return IntSetting(key, current.name, valueAsInt)
|
||||
} catch (_: NumberFormatException) {
|
||||
}
|
||||
try {
|
||||
val valueAsFloat = value.toFloat()
|
||||
return FloatSetting(key, current.name, valueAsFloat)
|
||||
} catch (_: NumberFormatException) {
|
||||
}
|
||||
return StringSetting(key, current.name, value)
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the contents of a Section HashMap to disk.
|
||||
*
|
||||
* @param parser A Wini pointed at a file on disk.
|
||||
* @param section A section containing settings to be written to the file.
|
||||
*/
|
||||
private fun writeSection(parser: Wini, section: SettingSection) {
|
||||
// Write the section header.
|
||||
val header = section.name
|
||||
|
||||
// Write this section's values.
|
||||
val settings = section.settings
|
||||
val keySet: Set<String> = settings.keys
|
||||
for (key in keySet) {
|
||||
val setting = settings[key]
|
||||
parser.put(header, setting!!.key, setting.valueAsString)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue