Merge pull request #3809 from ReinUsesLisp/empty-index

vk_rasterizer: Skip index buffer setup when vertices are zero
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bunnei 2020-05-02 01:21:57 -04:00 committed by GitHub
commit 0128901102
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@ -895,6 +895,9 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
bool is_indexed) { bool is_indexed) {
if (params.num_vertices == 0) {
return;
}
const auto& regs = system.GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
switch (regs.draw.topology) { switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads: { case Maxwell::PrimitiveTopology::Quads: {