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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
# pragma once
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# include <algorithm>
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# include <array>
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# include <atomic>
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# include <map>
# include <memory>
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# include <string>
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# include <unordered_map>
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# include <utility>
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# include <QCoreApplication>
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# include <QImage>
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# include <QObject>
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# include <QRunnable>
# include <QStandardItem>
# include <QString>
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# include "common/common_types.h"
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# include "common/logging/log.h"
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# include "common/string_util.h"
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# include "yuzu/ui_settings.h"
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# include "yuzu/util/util.h"
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namespace FileSys {
class NCA ;
class RegisteredCache ;
class VfsFilesystem ;
} // namespace FileSys
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/**
* Gets the default icon ( for games without valid SMDH )
* @ param large If true , returns large icon ( 48 x48 ) , otherwise returns small icon ( 24 x24 )
* @ return QPixmap default icon
*/
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static QPixmap GetDefaultIcon ( u32 size ) {
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QPixmap icon ( size , size ) ;
icon . fill ( Qt : : transparent ) ;
return icon ;
}
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static auto FindMatchingCompatibilityEntry (
const std : : unordered_map < std : : string , std : : pair < QString , QString > > & compatibility_list ,
u64 program_id ) {
return std : : find_if (
compatibility_list . begin ( ) , compatibility_list . end ( ) ,
[ program_id ] ( const std : : pair < std : : string , std : : pair < QString , QString > > & element ) {
std : : string pid = fmt : : format ( " {:016X} " , program_id ) ;
return element . first = = pid ;
} ) ;
}
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class GameListItem : public QStandardItem {
public :
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GameListItem ( ) = default ;
explicit GameListItem ( const QString & string ) : QStandardItem ( string ) { }
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} ;
/**
* A specialization of GameListItem for path values .
* This class ensures that for every full path value it holds , a correct string representation
* of just the filename ( with no extension ) will be displayed to the user .
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* If this class receives valid SMDH data , it will also display game icons and titles .
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*/
class GameListItemPath : public GameListItem {
public :
static const int FullPathRole = Qt : : UserRole + 1 ;
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static const int TitleRole = Qt : : UserRole + 2 ;
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static const int ProgramIdRole = Qt : : UserRole + 3 ;
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static const int FileTypeRole = Qt : : UserRole + 4 ;
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GameListItemPath ( ) = default ;
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GameListItemPath ( const QString & game_path , const std : : vector < u8 > & picture_data ,
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const QString & game_name , const QString & game_type , u64 program_id ) {
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setData ( game_path , FullPathRole ) ;
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setData ( game_name , TitleRole ) ;
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setData ( qulonglong ( program_id ) , ProgramIdRole ) ;
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setData ( game_type , FileTypeRole ) ;
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const u32 size = UISettings : : values . icon_size ;
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QPixmap picture ;
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if ( ! picture . loadFromData ( picture_data . data ( ) , static_cast < u32 > ( picture_data . size ( ) ) ) ) {
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picture = GetDefaultIcon ( size ) ;
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}
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picture = picture . scaled ( size , size ) ;
setData ( picture , Qt : : DecorationRole ) ;
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}
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QVariant data ( int role ) const override {
if ( role = = Qt : : DisplayRole ) {
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std : : string filename ;
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Common : : SplitPath ( data ( FullPathRole ) . toString ( ) . toStdString ( ) , nullptr , & filename ,
nullptr ) ;
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const std : : array < QString , 4 > row_data { {
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QString : : fromStdString ( filename ) ,
data ( FileTypeRole ) . toString ( ) ,
QString : : fromStdString ( fmt : : format ( " 0x{:016X} " , data ( ProgramIdRole ) . toULongLong ( ) ) ) ,
data ( TitleRole ) . toString ( ) ,
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} } ;
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const auto & row1 = row_data . at ( UISettings : : values . row_1_text_id ) ;
const auto & row2 = row_data . at ( UISettings : : values . row_2_text_id ) ;
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if ( row1 . isEmpty ( ) | | row1 = = row2 )
return row2 ;
if ( row2 . isEmpty ( ) )
return row1 ;
return row1 + " \n " + row2 ;
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}
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return GameListItem : : data ( role ) ;
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}
} ;
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class GameListItemCompat : public GameListItem {
Q_DECLARE_TR_FUNCTIONS ( GameListItemCompat )
public :
static const int CompatNumberRole = Qt : : UserRole + 1 ;
GameListItemCompat ( ) = default ;
explicit GameListItemCompat ( const QString & compatiblity ) {
struct CompatStatus {
QString color ;
const char * text ;
const char * tooltip ;
} ;
// clang-format off
static const std : : map < QString , CompatStatus > status_data = {
{ " 0 " , { " #5c93ed " , QT_TR_NOOP ( " Perfect " ) , QT_TR_NOOP ( " Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without \n any workarounds needed. " ) } } ,
{ " 1 " , { " #47d35c " , QT_TR_NOOP ( " Great " ) , QT_TR_NOOP ( " Game functions with minor graphical or audio glitches and is playable from start to finish. May require some \n workarounds. " ) } } ,
{ " 2 " , { " #94b242 " , QT_TR_NOOP ( " Okay " ) , QT_TR_NOOP ( " Game functions with major graphical or audio glitches, but game is playable from start to finish with \n workarounds. " ) } } ,
{ " 3 " , { " #f2d624 " , QT_TR_NOOP ( " Bad " ) , QT_TR_NOOP ( " Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches \n even with workarounds. " ) } } ,
{ " 4 " , { " #FF0000 " , QT_TR_NOOP ( " Intro/Menu " ) , QT_TR_NOOP ( " Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start \n Screen. " ) } } ,
{ " 5 " , { " #828282 " , QT_TR_NOOP ( " Won't Boot " ) , QT_TR_NOOP ( " The game crashes when attempting to startup. " ) } } ,
{ " 99 " , { " #000000 " , QT_TR_NOOP ( " Not Tested " ) , QT_TR_NOOP ( " The game has not yet been tested. " ) } } } ;
// clang-format on
auto iterator = status_data . find ( compatiblity ) ;
if ( iterator = = status_data . end ( ) ) {
LOG_WARNING ( Frontend , " Invalid compatibility number {} " , compatiblity . toStdString ( ) ) ;
return ;
}
CompatStatus status = iterator - > second ;
setData ( compatiblity , CompatNumberRole ) ;
setText ( QObject : : tr ( status . text ) ) ;
setToolTip ( QObject : : tr ( status . tooltip ) ) ;
setData ( CreateCirclePixmapFromColor ( status . color ) , Qt : : DecorationRole ) ;
}
bool operator < ( const QStandardItem & other ) const override {
return data ( CompatNumberRole ) < other . data ( CompatNumberRole ) ;
}
} ;
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/**
* A specialization of GameListItem for size values .
* This class ensures that for every numerical size value it holds ( in bytes ) , a correct
* human - readable string representation will be displayed to the user .
*/
class GameListItemSize : public GameListItem {
public :
static const int SizeRole = Qt : : UserRole + 1 ;
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GameListItemSize ( ) = default ;
explicit GameListItemSize ( const qulonglong size_bytes ) {
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setData ( size_bytes , SizeRole ) ;
}
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void setData ( const QVariant & value , int role ) override {
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// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if ( role = = SizeRole ) {
qulonglong size_bytes = value . toULongLong ( ) ;
GameListItem : : setData ( ReadableByteSize ( size_bytes ) , Qt : : DisplayRole ) ;
GameListItem : : setData ( value , SizeRole ) ;
} else {
GameListItem : : setData ( value , role ) ;
}
}
/**
* This operator is , in practice , only used by the TreeView sorting systems .
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* Override it so that it will correctly sort by numerical value instead of by string
* representation .
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*/
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bool operator < ( const QStandardItem & other ) const override {
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return data ( SizeRole ) . toULongLong ( ) < other . data ( SizeRole ) . toULongLong ( ) ;
}
} ;
/**
* Asynchronous worker object for populating the game list .
* Communicates with other threads through Qt ' s signal / slot system .
*/
class GameListWorker : public QObject , public QRunnable {
Q_OBJECT
public :
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GameListWorker (
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std : : shared_ptr < FileSys : : VfsFilesystem > vfs , QString dir_path , bool deep_scan ,
const std : : unordered_map < std : : string , std : : pair < QString , QString > > & compatibility_list ) ;
~ GameListWorker ( ) override ;
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public slots :
/// Starts the processing of directory tree information.
void run ( ) override ;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel ( ) ;
signals :
/**
* The ` EntryReady ` signal is emitted once an entry has been prepared and is ready
* to be added to the game list .
* @ param entry_items a list with ` QStandardItem ` s that make up the columns of the new entry .
*/
void EntryReady ( QList < QStandardItem * > entry_items ) ;
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/**
* After the worker has traversed the game directory looking for entries , this signal is emmited
* with a list of folders that should be watched for changes as well .
*/
void Finished ( QStringList watch_list ) ;
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private :
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std : : shared_ptr < FileSys : : VfsFilesystem > vfs ;
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std : : map < u64 , std : : shared_ptr < FileSys : : NCA > > nca_control_map ;
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QStringList watch_list ;
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QString dir_path ;
bool deep_scan ;
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const std : : unordered_map < std : : string , std : : pair < QString , QString > > & compatibility_list ;
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std : : atomic_bool stop_processing ;
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void AddInstalledTitlesToGameList ( ) ;
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void FillControlMap ( const std : : string & dir_path ) ;
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void AddFstEntriesToGameList ( const std : : string & dir_path , unsigned int recursion = 0 ) ;
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} ;