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Lioncash f95602f152 video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
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astc.cpp astc: Hard code bit depth changes to 8 and use fast replicate 2020-04-09 18:37:12 -03:00
astc.h gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
convert.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
convert.h texture_cache: General Fixes 2019-06-20 21:36:12 -03:00
decoders.cpp textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
decoders.h textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
texture.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
texture.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00