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suyu/src/yuzu/configuration/configure_gamelist.cpp
Lioncash c09ff382a4 yuzu/configuration: Make all widgets and dialogs aware of language changes
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.

This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00

113 lines
4 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <utility>
#include "common/common_types.h"
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "yuzu/ui_settings.h"
namespace {
constexpr std::array default_icon_sizes{
std::make_pair(0, QT_TR_NOOP("None")),
std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
};
constexpr std::array row_text_names{
QT_TR_NOOP("Filename"),
QT_TR_NOOP("Filetype"),
QT_TR_NOOP("Title ID"),
QT_TR_NOOP("Title Name"),
};
} // Anonymous namespace
ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ui->setupUi(this);
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
SetConfiguration();
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_unknown, &QCheckBox::stateChanged, this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::ApplyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
void ConfigureGameList::RequestGameListUpdate() {
UISettings::values.is_game_list_reload_pending.exchange(true);
}
void ConfigureGameList::SetConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
ui->row_2_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGameList::RetranslateUI() {
ui->retranslateUi(this);
for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
}
for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
const QString name = tr(row_text_names[i]);
ui->row_1_text_combobox->setItemText(i, name);
ui->row_2_text_combobox->setItemText(i, name);
}
}
void ConfigureGameList::InitializeIconSizeComboBox() {
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
for (std::size_t i = 0; i < row_text_names.size(); ++i) {
const QString row_text_name = QString::fromUtf8(row_text_names[i]);
ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
}
}