.. |
gl_buffer_cache.cpp
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gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
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2021-07-22 21:51:35 -04:00 |
gl_buffer_cache.h
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buffer_cache: Fix copy based uniform bindings tracking
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2021-07-22 21:51:35 -04:00 |
gl_compute_pipeline.cpp
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gl_texture_cache: Create image storage views
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2021-07-22 21:51:35 -04:00 |
gl_compute_pipeline.h
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_device.cpp
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glsl: Implement VOTE for subgroup size potentially larger
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2021-07-22 21:51:36 -04:00 |
gl_device.h
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glsl: Implement VOTE for subgroup size potentially larger
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2021-07-22 21:51:36 -04:00 |
gl_fence_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_graphics_pipeline.cpp
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gl_texture_cache: Create image storage views
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2021-07-22 21:51:35 -04:00 |
gl_graphics_pipeline.h
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buffer_cache: Reduce uniform buffer size from shader usage
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2021-07-22 21:51:34 -04:00 |
gl_query_cache.cpp
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
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gl_rasterizer: Add texture fetch barrier for fragments
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2021-07-22 21:51:37 -04:00 |
gl_rasterizer.h
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glasm: Use storage buffers instead of global memory when possible
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2021-07-22 21:51:33 -04:00 |
gl_resource_manager.cpp
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
gl_resource_manager.h
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
gl_shader_cache.cpp
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glsl: Implement fswzadd
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2021-07-22 21:51:37 -04:00 |
gl_shader_cache.h
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gl_shader_cache: Store workers in shader cache object
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2021-07-22 21:51:35 -04:00 |
gl_shader_manager.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
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gl_shader_cache: Rename Program abstractions into Pipeline
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2021-07-22 21:51:33 -04:00 |
gl_shader_util.cpp
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
gl_shader_util.h
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
gl_state_tracker.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
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common: Replace common_sizes into user-literals
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2021-06-24 09:27:40 -07:00 |
gl_texture_cache.cpp
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gl_texture_cache: Create image storage views
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2021-07-22 21:51:35 -04:00 |
gl_texture_cache.h
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gl_texture_cache: Create image storage views
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2021-07-22 21:51:35 -04:00 |
maxwell_to_gl.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
renderer_opengl.cpp
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
renderer_opengl.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
util_shaders.cpp
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gl_shader_util: Move shader utility code to a separate file
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2021-07-22 21:51:35 -04:00 |
util_shaders.h
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astc_decoder: Refactor for style and more efficient memory use
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2021-03-25 16:53:51 -04:00 |