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suyu/src/video_core/engines
Lioncash 677a8b208d video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
..
const_buffer_engine_interface.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_interface.h Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
engine_upload.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
engine_upload.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fermi_2d.cpp fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
fermi_2d.h fermi_2d: Make use of designated initializers 2020-09-18 13:55:21 -04:00
kepler_compute.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_compute.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
kepler_memory.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
kepler_memory.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
maxwell_3d.cpp maxwell_3d: Use insert instead of loop push_back 2020-11-11 19:52:19 -03:00
maxwell_3d.h vk_shader_decompiler: Implement force early fragment tests 2020-11-26 17:52:26 -03:00
maxwell_dma.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
maxwell_dma.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
shader_bytecode.h shader_bytecode: Make use of [[nodiscard]] where applicable 2020-11-20 02:20:37 -05:00
shader_header.h video_core: Enforce -Wclass-memaccess 2020-10-09 16:46:11 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00