e5ee0afe6f
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time |
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.. | ||
kernel | ||
service | ||
ipc.h | ||
ipc_helpers.h | ||
lock.cpp | ||
lock.h | ||
result.h |