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Fernando Sahmkow e42bcf2314 maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
..
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
fermi_2d.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
kepler_compute.cpp Corrections and styling 2019-04-23 08:02:24 -04:00
kepler_compute.h kepler_compute: Use std::array for cbuf info 2019-06-07 20:36:22 -03:00
kepler_memory.cpp Corrections and styling 2019-04-23 08:02:24 -04:00
kepler_memory.h Refactors and name corrections. 2019-05-01 15:31:39 -04:00
maxwell_3d.cpp maxwell3d: Implement Conditional Rendering 2019-07-17 17:13:19 -04:00
maxwell_3d.h maxwell3d: Implement Conditional Rendering 2019-07-17 17:13:19 -04:00
maxwell_dma.cpp surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
maxwell_dma.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
shader_bytecode.h Merge pull request #2695 from ReinUsesLisp/layer-viewport 2019-07-15 16:28:07 -04:00
shader_header.h shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00