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Lioncash e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
..
audio_core Merge pull request #1033 from MerryMage/interp 2018-08-13 12:19:59 -04:00
common Merge pull request #1063 from lioncash/inline 2018-08-14 22:40:23 -04:00
core lm: Handle threads and modules within the logger 2018-08-15 01:05:50 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core Implement Z16_UNORM in PixelFormatFromTextureFormat function 2018-08-15 04:14:15 +02:00
yuzu core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
yuzu_cmd core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00