39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace VideoCore {
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/**
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* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
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* information necessary for impossible to avoid HLE methods like shader tracks.
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*/
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class GuestDriverProfile {
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public:
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u32 GetTextureHandlerSize() const {
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return texture_handler_size;
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}
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bool TextureHandlerSizeKnown() const {
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return texture_handler_size_deduced;
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}
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void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
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private:
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// Minimum size of texture handler any driver can use.
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static constexpr u32 min_texture_handler_size = 4;
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// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
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// use 4 bytes instead. Thus, certain drivers may squish the size.
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static constexpr u32 default_texture_handler_size = 8;
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u32 texture_handler_size{default_texture_handler_size};
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bool texture_handler_size_deduced{};
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};
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} // namespace VideoCore
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