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Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
..
generated Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
gl_shader_util.cpp License change 2014-12-20 21:20:24 -08:00
gl_shader_util.h License change 2014-12-20 21:20:24 -08:00
gl_shaders.h License change 2014-12-20 21:20:24 -08:00
renderer_opengl.cpp GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
renderer_opengl.h License change 2014-12-20 21:20:24 -08:00