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suyu/src/core/core.cpp
Lioncash d1abe8e92a service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00

610 lines
18 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <memory>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "file_sys/cheat_engine.h"
#include "file_sys/patch_manager.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Core {
namespace {
FileSys::StorageId GetStorageIdForFrontendSlot(
std::optional<FileSys::ContentProviderUnionSlot> slot) {
if (!slot.has_value()) {
return FileSys::StorageId::None;
}
switch (*slot) {
case FileSys::ContentProviderUnionSlot::UserNAND:
return FileSys::StorageId::NandUser;
case FileSys::ContentProviderUnionSlot::SysNAND:
return FileSys::StorageId::NandSystem;
case FileSys::ContentProviderUnionSlot::SDMC:
return FileSys::StorageId::SdCard;
case FileSys::ContentProviderUnionSlot::FrontendManual:
return FileSys::StorageId::Host;
default:
return FileSys::StorageId::None;
}
}
} // Anonymous namespace
/*static*/ System System::s_instance;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
std::string dir_name;
std::string filename;
Common::SplitPath(path, &dir_name, &filename, nullptr);
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
std::vector<FileSys::VirtualFile> concat;
for (u8 i = 0; i < 0x10; ++i) {
auto next = dir->GetFile(fmt::format("{:02X}", i));
if (next != nullptr)
concat.push_back(std::move(next));
else {
next = dir->GetFile(fmt::format("{:02x}", i));
if (next != nullptr)
concat.push_back(std::move(next));
else
break;
}
}
if (concat.empty())
return nullptr;
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
}
if (FileUtil::IsDirectory(path))
return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
return vfs->OpenFile(path, FileSys::Mode::Read);
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
}
ResultStatus RunLoop(bool tight_loop) {
status = ResultStatus::Success;
cpu_core_manager.RunLoop(tight_loop);
return status;
}
ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
core_timing.Initialize();
cpu_core_manager.Initialize();
kernel.Initialize();
const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch());
Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time;
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr)
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
if (content_provider == nullptr)
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
/// Create default implementations of applets if one is not provided.
applet_manager.SetDefaultAppletsIfMissing();
/// Reset all glue registrations
arp_manager.ResetAll();
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
Service::Init(service_manager, system);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true;
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats.BeginSystemFrame();
return ResultStatus::Success;
}
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
}
ResultStatus init_result{Init(system, emu_window)};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
Shutdown();
return init_result;
}
telemetry_session->AddInitialInfo(*app_loader);
auto main_process =
Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
const auto [load_result, load_parameters] = app_loader->Load(*main_process);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
Shutdown();
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
// Main process has been loaded and been made current.
// Begin GPU and CPU execution.
gpu_core->Start();
cpu_core_manager.StartThreads();
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
status = ResultStatus::Success;
return status;
}
void Shutdown() {
// Log last frame performance stats
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
is_powered_on = false;
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
gpu_core.reset();
// Close all CPU/threading state
cpu_core_manager.Shutdown();
// Shutdown kernel and core timing
kernel.Shutdown();
core_timing.Shutdown();
// Close app loader
app_loader.reset();
// Clear all applets
applet_manager.ClearAll();
LOG_DEBUG(Core, "Shutdown OK");
}
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
std::vector<u8> nacp_data;
FileSys::NACP nacp;
if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
nacp_data = nacp.GetRawBytes();
} else {
nacp_data.resize(sizeof(FileSys::RawNACP));
}
Service::Glue::ApplicationLaunchProperty launch{};
launch.title_id = process.GetTitleID();
FileSys::PatchManager pm{launch.title_id};
launch.version = pm.GetGameVersion().value_or(0);
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
// current_process_game_card use correct StorageId
launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
launch.title_id, FileSys::ContentRecordType::Program));
launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
}
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs());
}
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
std::unique_ptr<FileSys::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Glue services
Service::Glue::ARPManager arp_manager;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
Reporter reporter;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
Core::PerfStats perf_stats;
Core::FrameLimiter frame_limiter;
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
Cpu& System::CurrentCpuCore() {
return impl->CurrentCpuCore();
}
const Cpu& System::CurrentCpuCore() const {
return impl->CurrentCpuCore();
}
System::ResultStatus System::RunLoop(bool tight_loop) {
return impl->RunLoop(tight_loop);
}
System::ResultStatus System::SingleStep() {
return RunLoop(false);
}
void System::InvalidateCpuInstructionCaches() {
impl->cpu_core_manager.InvalidateAllInstructionCaches();
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
return impl->Load(*this, emu_window, filepath);
}
bool System::IsPoweredOn() const {
return impl->is_powered_on;
}
void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
TelemetrySession& System::TelemetrySession() {
return *impl->telemetry_session;
}
const TelemetrySession& System::TelemetrySession() const {
return *impl->telemetry_session;
}
ARM_Interface& System::CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
const ARM_Interface& System::CurrentArmInterface() const {
return CurrentCpuCore().ArmInterface();
}
std::size_t System::CurrentCoreIndex() const {
return CurrentCpuCore().CoreIndex();
}
Kernel::Scheduler& System::CurrentScheduler() {
return CurrentCpuCore().Scheduler();
}
const Kernel::Scheduler& System::CurrentScheduler() const {
return CurrentCpuCore().Scheduler();
}
Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
return CpuCore(core_index).Scheduler();
}
const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
}
Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
const Kernel::Process* System::CurrentProcess() const {
return impl->kernel.CurrentProcess();
}
ARM_Interface& System::ArmInterface(std::size_t core_index) {
return CpuCore(core_index).ArmInterface();
}
const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
return CpuCore(core_index).ArmInterface();
}
Cpu& System::CpuCore(std::size_t core_index) {
return impl->cpu_core_manager.GetCore(core_index);
}
const Cpu& System::CpuCore(std::size_t core_index) const {
ASSERT(core_index < NUM_CPU_CORES);
return impl->cpu_core_manager.GetCore(core_index);
}
ExclusiveMonitor& System::Monitor() {
return impl->cpu_core_manager.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
return impl->cpu_core_manager.GetExclusiveMonitor();
}
Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
Core::Hardware::InterruptManager& System::InterruptManager() {
return *impl->interrupt_manager;
}
const Core::Hardware::InterruptManager& System::InterruptManager() const {
return *impl->interrupt_manager;
}
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
}
const VideoCore::RendererBase& System::Renderer() const {
return *impl->renderer;
}
Kernel::KernelCore& System::Kernel() {
return impl->kernel;
}
const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
const Timing::CoreTiming& System::CoreTiming() const {
return impl->core_timing;
}
Core::PerfStats& System::GetPerfStats() {
return impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
}
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
void System::SetStatus(ResultStatus new_status, const char* details) {
impl->SetStatus(new_status, details);
}
const std::string& System::GetStatusDetails() const {
return impl->status_details;
}
Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
impl->debug_context = std::move(context);
}
Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
impl->applet_manager.SetAppletFrontendSet(std::move(set));
}
void System::SetDefaultAppletFrontendSet() {
impl->applet_manager.SetDefaultAppletFrontendSet();
}
Service::AM::Applets::AppletManager& System::GetAppletManager() {
return impl->applet_manager;
}
const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
return impl->applet_manager;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
impl->content_provider = std::move(provider);
}
FileSys::ContentProvider& System::GetContentProvider() {
return *impl->content_provider;
}
const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
}
void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
impl->content_provider->ClearSlot(slot);
}
const Reporter& System::GetReporter() const {
return impl->reporter;
}
Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager;
}
const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager;
}
Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller;
}
const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
return impl->Init(*this, emu_window);
}
void System::Shutdown() {
impl->Shutdown();
}
Service::SM::ServiceManager& System::ServiceManager() {
return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
return *impl->service_manager;
}
} // namespace Core