001675dced
This simplifies the logging system. This also fixes some lost messages on startup. The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation. With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
25 lines
601 B
C++
25 lines
601 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <filesystem>
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#include "common/logging/filter.h"
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namespace Common::Log {
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class Filter;
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/// Initializes the logging system. This should be the first thing called in main.
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void Initialize();
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void DisableLoggingInTests();
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/**
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* The global filter will prevent any messages from even being processed if they are filtered.
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*/
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void SetGlobalFilter(const Filter& filter);
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void SetColorConsoleBackendEnabled(bool enabled);
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} // namespace Common::Log
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