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suyu/src/yuzu/configuration/configure_per_game.cpp
lat9nq c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00

165 lines
5.4 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <fmt/format.h>
#include <QAbstractButton>
#include <QCheckBox>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QMenu>
#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
ui->addonsTab->SetTitleId(title_id);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
if (Core::System::GetInstance().IsPoweredOn()) {
QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
connect(apply_button, &QAbstractButton::clicked, this,
&ConfigurePerGame::HandleApplyButtonClicked);
}
LoadConfiguration();
}
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
ui->addonsTab->ApplyConfiguration();
ui->generalTab->ApplyConfiguration();
ui->cpuTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->graphicsTab->ApplyConfiguration();
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
Core::System::GetInstance().ApplySettings();
Settings::LogSettings();
game_config->Save();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGame::HandleApplyButtonClicked() {
UISettings::values.configuration_applied = true;
ApplyConfiguration();
}
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
}
void ConfigurePerGame::LoadConfiguration() {
if (file == nullptr) {
return;
}
ui->addonsTab->LoadFromFile(file);
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
auto& system = Core::System::GetInstance();
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(system, file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText);
}