c2bf91156a
Makes popup texts more compact and clear and also links our quickstart guide now. Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
268 lines
7.8 KiB
C++
268 lines
7.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <QMainWindow>
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#include <QTimer>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "ui_main.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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class Config;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class QLabel;
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class QPushButton;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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namespace Core::Frontend {
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struct SoftwareKeyboardParameters;
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} // namespace Core::Frontend
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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enum class ReinitializeKeyBehavior {
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NoWarning,
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Warning,
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};
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namespace DiscordRPC {
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class DiscordInterface;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GMainWindow();
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~GMainWindow() override;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
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void SoftwareKeyboardFinishedCheckDialog();
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void WebBrowserUnpackRomFS();
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void WebBrowserFinishedBrowsing();
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public slots:
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void OnLoadComplete();
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void ErrorDisplayDisplayError(QString body);
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void ProfileSelectorSelectProfile();
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void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
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void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
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void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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private:
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void LoadAmiibo(const QString& filename);
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void SelectAndSetCurrentUser();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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void OnMenuReportCompatibility();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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void OnAbout();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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void UpdateWindowTitle(const QString& title_name = {});
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void UpdateStatusBar();
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The path to the game currently running
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QString game_path;
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bool auto_paused = false;
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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WaitTreeWidget* waitTreeWidget;
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QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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};
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