3203193a67
yuzu/main: Simplify OnMenuLoadFile()
1605 lines
62 KiB
C++
1605 lines
62 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <memory>
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#include <thread>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrent>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "yuzu/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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DRDDeprecation = 0x2,
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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"data is collected</a> to help improve yuzu. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Settings::Apply();
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}
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}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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}
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GMainWindow::GMainWindow()
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: config(new Config()), emu_thread(nullptr),
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vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
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InitializeLogging();
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debug_context = Tegra::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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discord_rpc->Update();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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show();
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// Gen keys if necessary
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(*vfs);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1]);
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(vfs, this);
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(
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tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a Switch."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->setVisible(true);
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setStyleSheet("QStatusBar::item{border: none;}");
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}
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void GMainWindow::InitializeDebugWidgets() {
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QMenu* debug_menu = ui.menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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graphicsSurfaceWidget->hide();
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debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStopping);
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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ui.menu_recent_files->addSeparator();
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QAction* action_clear_recent_files = new QAction(this);
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action_clear_recent_files->setText(tr("Clear Recent Files"));
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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UISettings::values.recent_files.clear();
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UpdateRecentFiles();
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});
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ui.menu_recent_files->addAction(action_clear_recent_files);
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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hotkey_registry.LoadHotkeys();
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connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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this, &GMainWindow::OnMenuLoadFile);
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connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
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&QShortcut::activated, this, &GMainWindow::OnStartGame);
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connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
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this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
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[this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() / 2;
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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}
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void GMainWindow::RestoreUIState() {
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restoreGeometry(UISettings::values.geometry);
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restoreState(UISettings::values.state);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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#if MICROPROFILE_ENABLED
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible);
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#endif
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
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game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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Debugger::ToggleConsole();
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, render_window,
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&GRenderWindow::OnEmulationStopping);
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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}
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Install_File_NAND, &QAction::triggered, this,
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&GMainWindow::OnMenuInstallToNAND);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
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connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
|
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
|
|
|
// View
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
&GMainWindow::ToggleWindowMode);
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
|
|
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
|
|
// Fullscreen
|
|
ui.action_Fullscreen->setShortcut(
|
|
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
|
|
// Help
|
|
connect(ui.action_Rederive, &QAction::triggered, this,
|
|
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
|
QStringList unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_program_interface_query)
|
|
unsupported_ext.append("ARB_program_interface_query");
|
|
if (!GLAD_GL_ARB_separate_shader_objects)
|
|
unsupported_ext.append("ARB_separate_shader_objects");
|
|
if (!GLAD_GL_ARB_vertex_attrib_binding)
|
|
unsupported_ext.append("ARB_vertex_attrib_binding");
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
|
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
|
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
|
|
if (!GLAD_GL_ARB_base_instance)
|
|
unsupported_ext.append("ARB_base_instance");
|
|
if (!GLAD_GL_ARB_texture_storage)
|
|
unsupported_ext.append("ARB_texture_storage");
|
|
if (!GLAD_GL_ARB_multi_bind)
|
|
unsupported_ext.append("ARB_multi_bind");
|
|
if (!GLAD_GL_ARB_copy_image)
|
|
unsupported_ext.append("ARB_copy_image");
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.append("EXT_texture_compression_s3tc");
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.append("ARB_texture_compression_rgtc");
|
|
if (!GLAD_GL_ARB_texture_compression_bptc)
|
|
unsupported_ext.append("ARB_texture_compression_bptc");
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.append("ARB_depth_buffer_float");
|
|
|
|
for (const QString& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->InitRenderTarget();
|
|
render_window->MakeCurrent();
|
|
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
|
|
tr("Your GPU may not support OpenGL 3.3, or you do not "
|
|
"have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
|
|
tr("Your GPU may not support one or more required OpenGL"
|
|
"extensions. Please ensure you have the latest graphics "
|
|
"driver.<br><br>Unsupported extensions:<br>") +
|
|
unsupported_gl_extensions.join("<br>"));
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
system.SetFilesystem(vfs);
|
|
|
|
system.SetGPUDebugContext(debug_context);
|
|
|
|
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
|
|
|
const auto drd_callout =
|
|
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
|
|
|
if (result == Core::System::ResultStatus::Success &&
|
|
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
|
drd_callout) {
|
|
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
|
|
QMessageBox::warning(
|
|
this, tr("Warning Outdated Game Format"),
|
|
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
|
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
|
|
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
|
|
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
|
|
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
|
|
"wiki</a>. This message will not be shown again."));
|
|
}
|
|
|
|
render_window->DoneCurrent();
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("Could not determine the system mode."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("yuzu has encountered an error while running the video core, please see the "
|
|
"log for more details."
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>."
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
|
|
break;
|
|
|
|
default:
|
|
if (static_cast<u32>(result) >
|
|
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(result) - loader_id;
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
QString::fromStdString(fmt::format(
|
|
"While attempting to load the ROM requested, an error occured. Please "
|
|
"refer to the yuzu wiki for more information or the yuzu discord for "
|
|
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
|
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
game_path = filename;
|
|
|
|
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
LOG_INFO(Frontend, "yuzu starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
status_bar_update_timer.start(2000);
|
|
|
|
std::string title_name;
|
|
const auto res = Core::System::GetInstance().GetGameName(title_name);
|
|
if (res != Loader::ResultStatus::Success) {
|
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
|
|
|
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
|
|
if (nacp != nullptr)
|
|
title_name = nacp->GetApplicationName();
|
|
|
|
if (title_name.empty())
|
|
title_name = FileUtil::GetFilename(filename.toStdString());
|
|
}
|
|
|
|
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
|
QString::fromStdString(title_name)));
|
|
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
discord_rpc->Pause();
|
|
emu_thread->RequestStop();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
discord_rpc->Update();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
ui.action_Restart->setEnabled(false);
|
|
ui.action_Report_Compatibility->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
game_list->setFilterFocus();
|
|
setWindowTitle(QString("yuzu %1| %2-%3")
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
emulation_running = false;
|
|
|
|
game_path.clear();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QString("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
|
std::string path;
|
|
std::string open_target;
|
|
switch (target) {
|
|
case GameListOpenTarget::SaveData: {
|
|
open_target = "Save Data";
|
|
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
|
ASSERT(program_id != 0);
|
|
// TODO(tech4me): Update this to work with arbitrary user profile
|
|
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
|
|
constexpr u128 user_id = {1, 0};
|
|
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
|
FileSys::SaveDataType::SaveData,
|
|
program_id, user_id, 0);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::ModData: {
|
|
open_target = "Mod Data";
|
|
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
|
|
path = fmt::format("{}{:016X}", load_dir, program_id);
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
const QString qpath = QString::fromStdString(path);
|
|
|
|
const QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::warning(this,
|
|
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
|
std::size_t out = 0;
|
|
|
|
for (const auto& subdir : dir->GetSubdirectories()) {
|
|
out += 1 + CalculateRomFSEntrySize(subdir, full);
|
|
}
|
|
|
|
return out + (full ? dir->GetFiles().size() : 0);
|
|
}
|
|
|
|
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
|
|
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
|
|
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
|
|
return false;
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
|
|
if (full) {
|
|
for (const auto& file : src->GetFiles()) {
|
|
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
|
|
if (!FileSys::VfsRawCopy(file, out, block_size))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (const auto& dir : src->GetSubdirectories()) {
|
|
const auto out = dest->CreateSubdirectory(dir->GetName());
|
|
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
|
|
const auto path = fmt::format("{}{:016X}/romfs",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
|
|
|
|
const auto failed = [this, &path] {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There was an error copying the RomFS files or the user "
|
|
"cancelled the operation."));
|
|
vfs->DeleteDirectory(path);
|
|
};
|
|
|
|
const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
|
|
if (loader == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
FileSys::VirtualFile file;
|
|
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto romfs =
|
|
loader->IsRomFSUpdatable()
|
|
? FileSys::PatchManager(program_id).PatchRomFS(file, loader->ReadRomFSIVFCOffset())
|
|
: file;
|
|
|
|
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
|
|
if (extracted == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
|
|
|
|
if (out == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
bool ok;
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Mode"),
|
|
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
|
|
"files into the new directory while <br>skeleton will only create the directory "
|
|
"structure."),
|
|
{"Full", "Skeleton"}, 0, false, &ok);
|
|
if (!ok)
|
|
failed();
|
|
|
|
const auto full = res == "Full";
|
|
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
|
|
|
|
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(100);
|
|
|
|
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
|
|
progress.close();
|
|
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
|
|
tr("The operation completed successfully."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
} else {
|
|
progress.close();
|
|
failed();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end())
|
|
directory = it->second.second;
|
|
|
|
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
const QString extensions =
|
|
QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
|
|
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the Switch executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
BootGame(filename);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
const QString dir_path =
|
|
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
if (dir_path.isNull()) {
|
|
return;
|
|
}
|
|
|
|
const QDir dir{dir_path};
|
|
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + DIR_SEP + matching_main[0]);
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallToNAND() {
|
|
const QString file_filter =
|
|
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
|
"(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
|
|
"Image (*.xci)");
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr)
|
|
return false;
|
|
if (!dest->Resize(src->GetSize()))
|
|
return false;
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
|
|
|
|
QProgressDialog progress(
|
|
tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
|
|
tr("Cancel"), 0, progress_maximum, this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (progress.wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
const int progress_value = static_cast<int>(i / buffer.size());
|
|
progress.setValue(progress_value);
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
const auto success = [this]() {
|
|
QMessageBox::information(this, tr("Successfully Installed"),
|
|
tr("The file was successfully installed."));
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
};
|
|
|
|
const auto failed = [this]() {
|
|
QMessageBox::warning(
|
|
this, tr("Failed to Install"),
|
|
tr("There was an error while attempting to install the provided file. It "
|
|
"could have an incorrect format or be missing metadata. Please "
|
|
"double-check your file and try again."));
|
|
};
|
|
|
|
const auto overwrite = [this]() {
|
|
return QMessageBox::question(this, tr("Failed to Install"),
|
|
tr("The file you are attempting to install already exists "
|
|
"in the cache. Would you like to overwrite it?")) ==
|
|
QMessageBox::Yes;
|
|
};
|
|
|
|
if (filename.endsWith("xci", Qt::CaseInsensitive) ||
|
|
filename.endsWith("nsp", Qt::CaseInsensitive)) {
|
|
|
|
std::shared_ptr<FileSys::NSP> nsp;
|
|
if (filename.endsWith("nsp", Qt::CaseInsensitive)) {
|
|
nsp = std::make_shared<FileSys::NSP>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
if (nsp->IsExtractedType())
|
|
failed();
|
|
} else {
|
|
const auto xci = std::make_shared<FileSys::XCI>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
nsp = xci->GetSecurePartitionNSP();
|
|
}
|
|
|
|
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
const auto res =
|
|
Service::FileSystem::GetUserNANDContents()->InstallEntry(nsp, false, qt_raw_copy);
|
|
if (res == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
|
if (overwrite()) {
|
|
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nsp, true, qt_raw_copy);
|
|
if (res2 == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
const auto nca = std::make_shared<FileSys::NCA>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
const auto id = nca->GetStatus();
|
|
|
|
// Game updates necessary are missing base RomFS
|
|
if (id != Loader::ResultStatus::Success &&
|
|
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const QStringList tt_options{tr("System Application"),
|
|
tr("System Archive"),
|
|
tr("System Application Update"),
|
|
tr("Firmware Package (Type A)"),
|
|
tr("Firmware Package (Type B)"),
|
|
tr("Game"),
|
|
tr("Game Update"),
|
|
tr("Game DLC"),
|
|
tr("Delta Title")};
|
|
bool ok;
|
|
const auto item = QInputDialog::getItem(
|
|
this, tr("Select NCA Install Type..."),
|
|
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
|
"most instances, the default 'Game' is fine.)"),
|
|
tt_options, 5, false, &ok);
|
|
|
|
auto index = tt_options.indexOf(item);
|
|
if (!ok || index == -1) {
|
|
QMessageBox::warning(this, tr("Failed to Install"),
|
|
tr("The title type you selected for the NCA is invalid."));
|
|
return;
|
|
}
|
|
|
|
// If index is equal to or past Game, add the jump in TitleType.
|
|
if (index >= 5) {
|
|
index += static_cast<size_t>(FileSys::TitleType::Application) -
|
|
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
|
|
}
|
|
|
|
FileSys::InstallResult res;
|
|
if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
|
|
res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
|
|
} else {
|
|
res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
|
|
nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
|
|
}
|
|
|
|
if (res == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
|
if (overwrite()) {
|
|
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
|
if (res2 == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
|
|
const auto res = QMessageBox::information(
|
|
this, tr("Changing Emulated Directory"),
|
|
tr("You are about to change the emulated %1 directory of the system. Please note "
|
|
"that this does not also move the contents of the previous directory to the "
|
|
"new one and you will have to do that yourself.")
|
|
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
|
|
|
if (res == QMessageBox::Cancel)
|
|
return;
|
|
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
|
|
: FileUtil::UserPath::NANDDir,
|
|
dir_path.toStdString());
|
|
Service::FileSystem::CreateFactories(*vfs);
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Restart->setEnabled(true);
|
|
ui.action_Report_Compatibility->setEnabled(true);
|
|
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) {
|
|
CompatDB compatdb{this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Missing yuzu Account"),
|
|
tr("In order to submit a game compatibility test case, you must link your yuzu "
|
|
"account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
|
|
"> "
|
|
"Web."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this, hotkey_registry);
|
|
auto old_theme = UISettings::values.theme;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence;
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.applyConfiguration();
|
|
if (UISettings::values.theme != old_theme)
|
|
UpdateUITheme();
|
|
if (UISettings::values.enable_discord_presence != old_discord_presence)
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->setFilterFocus();
|
|
} else {
|
|
game_list->clearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
|
|
if (Settings::values.use_frame_limit) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message = tr(
|
|
"The game you are trying to load requires additional files from your Switch to be dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://yuzu-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorSystemFiles: {
|
|
QString message = "yuzu was unable to locate a Switch system archive";
|
|
if (!details.empty()) {
|
|
message.append(tr(": %1. ").arg(details.c_str()));
|
|
} else {
|
|
message.append(". ");
|
|
}
|
|
message.append(common_message);
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "System Archive Missing";
|
|
break;
|
|
}
|
|
|
|
case Core::System::ResultStatus::ErrorSharedFont: {
|
|
QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
|
|
message.append(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Shared Font Missing";
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("yuzu has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Fatal Error encountered";
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
const auto res = QMessageBox::information(
|
|
this, tr("Confirm Key Rederivation"),
|
|
tr("You are about to force rederive all of your keys. \nIf you do not know what this "
|
|
"means or what you are doing, \nthis is a potentially destructive action. \nPlease "
|
|
"make "
|
|
"sure this is what you want \nand optionally make backups.\n\nThis will delete your "
|
|
"autogenerated key files and re-run the key derivation module."),
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
|
|
|
if (res == QMessageBox::Cancel)
|
|
return;
|
|
|
|
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
|
"prod.keys_autogenerated");
|
|
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
|
"console.keys_autogenerated");
|
|
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
|
"title.keys_autogenerated");
|
|
}
|
|
|
|
Core::Crypto::KeyManager keys{};
|
|
if (keys.BaseDeriveNecessary()) {
|
|
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
|
|
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
|
|
|
|
const auto function = [this, &keys, &pdm] {
|
|
keys.PopulateFromPartitionData(pdm);
|
|
Service::FileSystem::CreateFactories(*vfs);
|
|
keys.DeriveETicket(pdm);
|
|
};
|
|
|
|
QString errors;
|
|
|
|
if (!pdm.HasFuses())
|
|
errors += tr("- Missing fuses - Cannot derive SBK\n");
|
|
if (!pdm.HasBoot0())
|
|
errors += tr("- Missing BOOT0 - Cannot derive master keys\n");
|
|
if (!pdm.HasPackage2())
|
|
errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n");
|
|
if (!pdm.HasProdInfo())
|
|
errors += tr("- Missing PRODINFO - Cannot derive title keys\n");
|
|
|
|
if (!errors.isEmpty()) {
|
|
|
|
QMessageBox::warning(
|
|
this, tr("Warning Missing Derivation Components"),
|
|
tr("The following are missing from your configuration that may hinder key "
|
|
"derivation. It will be attempted but may not complete.\n\n") +
|
|
errors);
|
|
}
|
|
|
|
QProgressDialog prog;
|
|
prog.setRange(0, 0);
|
|
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
|
|
"system's performance."));
|
|
prog.setWindowTitle(tr("Deriving Keys"));
|
|
|
|
prog.show();
|
|
|
|
auto future = QtConcurrent::run(function);
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
prog.close();
|
|
}
|
|
|
|
Service::FileSystem::CreateFactories(*vfs);
|
|
|
|
if (behavior == ReinitializeKeyBehavior::Warning) {
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
QString filename = mimeData->urls().at(0).toLocalFile();
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
if (IsSingleFileDropEvent(event)) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("yuzu"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
QStringList theme_paths(default_theme_paths);
|
|
if (UISettings::values.theme != UISettings::themes[0].second &&
|
|
!UISettings::values.theme.isEmpty()) {
|
|
const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
GMainWindow::setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
}
|
|
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
|
|
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
|
|
} else {
|
|
qApp->setStyleSheet("");
|
|
GMainWindow::setStyleSheet("");
|
|
theme_paths.append(QStringList{":/icons/default"});
|
|
QIcon::setThemeName(":/icons/default");
|
|
}
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
emit UpdateThemedIcons();
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled(bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Common::DetachedTasks detached_tasks;
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("yuzu team");
|
|
QCoreApplication::setApplicationName("yuzu");
|
|
|
|
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
main_window.show();
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|