285 lines
8.8 KiB
C++
285 lines
8.8 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <memory>
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#include <thread>
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#include <QDialog>
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#include <QValidator>
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#include "core/frontend/applets/software_keyboard.h"
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enum class HIDButton : u8;
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class InputInterpreter;
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namespace Core {
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class System;
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}
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namespace Ui {
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class QtSoftwareKeyboardDialog;
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}
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class GMainWindow;
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class QtSoftwareKeyboardDialog final : public QDialog {
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Q_OBJECT
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public:
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QtSoftwareKeyboardDialog(QWidget* parent, Core::System& system_, bool is_inline_,
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Core::Frontend::KeyboardInitializeParameters initialize_parameters_);
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~QtSoftwareKeyboardDialog() override;
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void ShowNormalKeyboard(QPoint pos, QSize size);
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void ShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message);
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void ShowInlineKeyboard(Core::Frontend::InlineAppearParameters appear_parameters, QPoint pos,
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QSize size);
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void HideInlineKeyboard();
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void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
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void ExitKeyboard();
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signals:
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void SubmitNormalText(Service::AM::Applets::SwkbdResult result,
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std::u16string submitted_text) const;
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void SubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position) const;
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public slots:
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void open() override;
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void reject() override;
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protected:
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/// We override the keyPressEvent for inputting text into the inline software keyboard.
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void keyPressEvent(QKeyEvent* event) override;
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private:
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enum class Direction {
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Left,
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Up,
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Right,
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Down,
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};
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enum class BottomOSKIndex {
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LowerCase,
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UpperCase,
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NumberPad,
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};
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/**
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* Moves and resizes the window to a specified position and size.
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*
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* @param pos Top-left window position
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* @param size Window size
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*/
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void MoveAndResizeWindow(QPoint pos, QSize size);
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/**
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* Rescales all keyboard elements to account for High DPI displays.
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*
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* @param width Window width
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* @param height Window height
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* @param dpi_scale Display scaling factor
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*/
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void RescaleKeyboardElements(float width, float height, float dpi_scale);
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/// Sets the keyboard type based on initialize_parameters.
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void SetKeyboardType();
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/// Sets the password mode based on initialize_parameters.
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void SetPasswordMode();
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/// Sets the text draw type based on initialize_parameters.
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void SetTextDrawType();
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/// Sets the controller image at the bottom left of the software keyboard.
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void SetControllerImage();
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/// Disables buttons based on initialize_parameters.
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void DisableKeyboardButtons();
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/// Changes whether the backspace or/and ok buttons should be enabled or disabled.
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void SetBackspaceOkEnabled();
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/**
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* Validates the input text sent in based on the parameters in initialize_parameters.
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*
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* @param input_text Input text
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*
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* @returns True if the input text is valid, false otherwise.
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*/
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bool ValidateInputText(const QString& input_text);
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/// Switches between LowerCase and UpperCase (Shift and Caps Lock)
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void ChangeBottomOSKIndex();
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/// Processes a keyboard button click from the UI as normal keyboard input.
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void NormalKeyboardButtonClicked(QPushButton* button);
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/// Processes a keyboard button click from the UI as inline keyboard input.
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void InlineKeyboardButtonClicked(QPushButton* button);
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/**
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* Inserts a string of arbitrary length into the current_text at the current cursor position.
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* This is only used for the inline software keyboard.
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*/
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void InlineTextInsertString(std::u16string_view string);
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/// Setup the mouse hover workaround for "focusing" buttons. This should only be called once.
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void SetupMouseHover();
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/**
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* Handles button presses and converts them into keyboard input.
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*
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* @tparam HIDButton The list of buttons that can be converted into keyboard input.
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*/
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template <HIDButton... T>
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void HandleButtonPressedOnce();
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/**
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* Handles button holds and converts them into keyboard input.
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*
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* @tparam HIDButton The list of buttons that can be converted into keyboard input.
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*/
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template <HIDButton... T>
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void HandleButtonHold();
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/**
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* Translates a button press to focus or click a keyboard button.
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*
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* @param button The button press to process.
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*/
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void TranslateButtonPress(HIDButton button);
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/**
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* Moves the focus of a button in a certain direction.
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*
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* @param direction The direction to move.
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*/
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void MoveButtonDirection(Direction direction);
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/**
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* Moves the text cursor in a certain direction.
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*
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* @param direction The direction to move.
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*/
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void MoveTextCursorDirection(Direction direction);
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void StartInputThread();
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void StopInputThread();
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/// The thread where input is being polled and processed.
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void InputThread();
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std::unique_ptr<Ui::QtSoftwareKeyboardDialog> ui;
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Core::System& system;
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// True if it is the inline software keyboard.
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bool is_inline;
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// Common software keyboard initialize parameters.
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Core::Frontend::KeyboardInitializeParameters initialize_parameters;
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// Used only by the inline software keyboard since the QLineEdit or QTextEdit is hidden.
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std::u16string current_text;
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s32 cursor_position{0};
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static constexpr std::size_t NUM_ROWS_NORMAL = 5;
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static constexpr std::size_t NUM_COLUMNS_NORMAL = 12;
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static constexpr std::size_t NUM_ROWS_NUMPAD = 4;
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static constexpr std::size_t NUM_COLUMNS_NUMPAD = 4;
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// Stores the normal keyboard layout.
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std::array<std::array<std::array<QPushButton*, NUM_COLUMNS_NORMAL>, NUM_ROWS_NORMAL>, 2>
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keyboard_buttons;
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// Stores the numberpad keyboard layout.
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std::array<std::array<QPushButton*, NUM_COLUMNS_NUMPAD>, NUM_ROWS_NUMPAD> numberpad_buttons;
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// Contains a set of all buttons used in keyboard_buttons and numberpad_buttons.
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std::array<QPushButton*, 110> all_buttons;
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std::size_t row{0};
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std::size_t column{0};
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BottomOSKIndex bottom_osk_index{BottomOSKIndex::LowerCase};
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std::atomic<bool> caps_lock_enabled{false};
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std::unique_ptr<InputInterpreter> input_interpreter;
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std::thread input_thread;
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std::atomic<bool> input_thread_running{};
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};
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class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
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Q_OBJECT
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public:
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explicit QtSoftwareKeyboard(GMainWindow& parent);
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~QtSoftwareKeyboard() override;
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void InitializeKeyboard(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
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std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)>
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submit_normal_callback_,
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std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
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submit_inline_callback_) override;
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void ShowNormalKeyboard() const override;
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void ShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message) const override;
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void ShowInlineKeyboard(
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Core::Frontend::InlineAppearParameters appear_parameters) const override;
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void HideInlineKeyboard() const override;
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void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
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void ExitKeyboard() const override;
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signals:
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void MainWindowInitializeKeyboard(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) const;
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void MainWindowShowNormalKeyboard() const;
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void MainWindowShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message) const;
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void MainWindowShowInlineKeyboard(
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Core::Frontend::InlineAppearParameters appear_parameters) const;
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void MainWindowHideInlineKeyboard() const;
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void MainWindowInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const;
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void MainWindowExitKeyboard() const;
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private:
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void SubmitNormalText(Service::AM::Applets::SwkbdResult result,
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std::u16string submitted_text) const;
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void SubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position) const;
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mutable std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)>
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submit_normal_callback;
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mutable std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
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submit_inline_callback;
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};
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