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ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
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backend spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 2022-01-28 19:00:04 -05:00
frontend video_minimum_maximum: Implement src operand selectors 2022-01-27 14:55:08 -05:00
ir_opt spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 2022-01-28 19:00:04 -05:00
CMakeLists.txt shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
exception.h logging/log.h: move enum class formatter to a separate file ... 2022-01-09 17:35:33 -07:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
shader_info.h spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h Implement convert legacy to generic 2021-11-19 22:53:58 +08:00