731 lines
20 KiB
C++
731 lines
20 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <functional>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/spin_lock.h"
|
|
#include "core/arm/arm_interface.h"
|
|
#include "core/hle/kernel/k_affinity_mask.h"
|
|
#include "core/hle/kernel/object.h"
|
|
#include "core/hle/kernel/synchronization_object.h"
|
|
#include "core/hle/result.h"
|
|
|
|
namespace Common {
|
|
class Fiber;
|
|
}
|
|
|
|
namespace Core {
|
|
class ARM_Interface;
|
|
class System;
|
|
} // namespace Core
|
|
|
|
namespace Kernel {
|
|
|
|
class GlobalSchedulerContext;
|
|
class KernelCore;
|
|
class Process;
|
|
class KScheduler;
|
|
|
|
enum ThreadPriority : u32 {
|
|
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
|
|
THREADPRIO_MAX_CORE_MIGRATION = 2, ///< Highest priority for a core migration
|
|
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
|
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
|
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
|
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
|
};
|
|
|
|
enum ThreadType : u32 {
|
|
THREADTYPE_USER = 0x1,
|
|
THREADTYPE_KERNEL = 0x2,
|
|
THREADTYPE_HLE = 0x4,
|
|
THREADTYPE_IDLE = 0x8,
|
|
THREADTYPE_SUSPEND = 0x10,
|
|
};
|
|
|
|
enum ThreadProcessorId : s32 {
|
|
/// Indicates that no particular processor core is preferred.
|
|
THREADPROCESSORID_DONT_CARE = -1,
|
|
|
|
/// Run thread on the ideal core specified by the process.
|
|
THREADPROCESSORID_IDEAL = -2,
|
|
|
|
/// Indicates that the preferred processor ID shouldn't be updated in
|
|
/// a core mask setting operation.
|
|
THREADPROCESSORID_DONT_UPDATE = -3,
|
|
|
|
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
|
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
|
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
|
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
|
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
|
|
|
/// Allowed CPU mask
|
|
THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
|
|
(1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
|
|
};
|
|
|
|
enum class ThreadStatus {
|
|
Ready, ///< Ready to run
|
|
Paused, ///< Paused by SetThreadActivity or debug
|
|
WaitHLEEvent, ///< Waiting for hle event to finish
|
|
WaitSleep, ///< Waiting due to a SleepThread SVC
|
|
WaitIPC, ///< Waiting for the reply from an IPC request
|
|
WaitSynch, ///< Waiting due to WaitSynchronization
|
|
WaitMutex, ///< Waiting due to an ArbitrateLock svc
|
|
WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc
|
|
WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
|
|
Dormant, ///< Created but not yet made ready
|
|
Dead ///< Run to completion, or forcefully terminated
|
|
};
|
|
|
|
enum class ThreadWakeupReason {
|
|
Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
|
|
Timeout // The thread was woken up due to a wait timeout.
|
|
};
|
|
|
|
enum class ThreadActivity : u32 {
|
|
Normal = 0,
|
|
Paused = 1,
|
|
};
|
|
|
|
enum class ThreadSchedStatus : u32 {
|
|
None = 0,
|
|
Paused = 1,
|
|
Runnable = 2,
|
|
Exited = 3,
|
|
};
|
|
|
|
enum class ThreadSchedFlags : u32 {
|
|
ProcessPauseFlag = 1 << 4,
|
|
ThreadPauseFlag = 1 << 5,
|
|
ProcessDebugPauseFlag = 1 << 6,
|
|
KernelInitPauseFlag = 1 << 8,
|
|
};
|
|
|
|
enum class ThreadSchedMasks : u32 {
|
|
LowMask = 0x000f,
|
|
HighMask = 0xfff0,
|
|
ForcePauseMask = 0x0070,
|
|
};
|
|
|
|
class Thread final : public SynchronizationObject {
|
|
public:
|
|
explicit Thread(KernelCore& kernel);
|
|
~Thread() override;
|
|
|
|
using MutexWaitingThreads = std::vector<std::shared_ptr<Thread>>;
|
|
|
|
using ThreadContext32 = Core::ARM_Interface::ThreadContext32;
|
|
using ThreadContext64 = Core::ARM_Interface::ThreadContext64;
|
|
|
|
using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
|
|
|
|
using HLECallback = std::function<bool(std::shared_ptr<Thread> thread)>;
|
|
|
|
/**
|
|
* Creates and returns a new thread. The new thread is immediately scheduled
|
|
* @param system The instance of the whole system
|
|
* @param name The friendly name desired for the thread
|
|
* @param entry_point The address at which the thread should start execution
|
|
* @param priority The thread's priority
|
|
* @param arg User data to pass to the thread
|
|
* @param processor_id The ID(s) of the processors on which the thread is desired to be run
|
|
* @param stack_top The address of the thread's stack top
|
|
* @param owner_process The parent process for the thread, if null, it's a kernel thread
|
|
* @return A shared pointer to the newly created thread
|
|
*/
|
|
static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
|
|
std::string name, VAddr entry_point,
|
|
u32 priority, u64 arg, s32 processor_id,
|
|
VAddr stack_top, Process* owner_process);
|
|
|
|
/**
|
|
* Creates and returns a new thread. The new thread is immediately scheduled
|
|
* @param system The instance of the whole system
|
|
* @param name The friendly name desired for the thread
|
|
* @param entry_point The address at which the thread should start execution
|
|
* @param priority The thread's priority
|
|
* @param arg User data to pass to the thread
|
|
* @param processor_id The ID(s) of the processors on which the thread is desired to be run
|
|
* @param stack_top The address of the thread's stack top
|
|
* @param owner_process The parent process for the thread, if null, it's a kernel thread
|
|
* @param thread_start_func The function where the host context will start.
|
|
* @param thread_start_parameter The parameter which will passed to host context on init
|
|
* @return A shared pointer to the newly created thread
|
|
*/
|
|
static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags,
|
|
std::string name, VAddr entry_point,
|
|
u32 priority, u64 arg, s32 processor_id,
|
|
VAddr stack_top, Process* owner_process,
|
|
std::function<void(void*)>&& thread_start_func,
|
|
void* thread_start_parameter);
|
|
|
|
std::string GetName() const override {
|
|
return name;
|
|
}
|
|
|
|
void SetName(std::string new_name) {
|
|
name = std::move(new_name);
|
|
}
|
|
|
|
std::string GetTypeName() const override {
|
|
return "Thread";
|
|
}
|
|
|
|
static constexpr HandleType HANDLE_TYPE = HandleType::Thread;
|
|
HandleType GetHandleType() const override {
|
|
return HANDLE_TYPE;
|
|
}
|
|
|
|
bool ShouldWait(const Thread* thread) const override;
|
|
void Acquire(Thread* thread) override;
|
|
bool IsSignaled() const override;
|
|
|
|
/**
|
|
* Gets the thread's current priority
|
|
* @return The current thread's priority
|
|
*/
|
|
u32 GetPriority() const {
|
|
return current_priority;
|
|
}
|
|
|
|
/**
|
|
* Gets the thread's nominal priority.
|
|
* @return The current thread's nominal priority.
|
|
*/
|
|
u32 GetNominalPriority() const {
|
|
return nominal_priority;
|
|
}
|
|
|
|
/**
|
|
* Sets the thread's current priority
|
|
* @param priority The new priority
|
|
*/
|
|
void SetPriority(u32 priority);
|
|
|
|
/// Adds a thread to the list of threads that are waiting for a lock held by this thread.
|
|
void AddMutexWaiter(std::shared_ptr<Thread> thread);
|
|
|
|
/// Removes a thread from the list of threads that are waiting for a lock held by this thread.
|
|
void RemoveMutexWaiter(std::shared_ptr<Thread> thread);
|
|
|
|
/// Recalculates the current priority taking into account priority inheritance.
|
|
void UpdatePriority();
|
|
|
|
/// Changes the core that the thread is running or scheduled to run on.
|
|
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
|
|
|
|
/**
|
|
* Gets the thread's thread ID
|
|
* @return The thread's ID
|
|
*/
|
|
u64 GetThreadID() const {
|
|
return thread_id;
|
|
}
|
|
|
|
/// Resumes a thread from waiting
|
|
void ResumeFromWait();
|
|
|
|
void OnWakeUp();
|
|
|
|
ResultCode Start();
|
|
|
|
/// Cancels a waiting operation that this thread may or may not be within.
|
|
///
|
|
/// When the thread is within a waiting state, this will set the thread's
|
|
/// waiting result to signal a canceled wait. The function will then resume
|
|
/// this thread.
|
|
///
|
|
void CancelWait();
|
|
|
|
void SetSynchronizationResults(SynchronizationObject* object, ResultCode result);
|
|
|
|
SynchronizationObject* GetSignalingObject() const {
|
|
return signaling_object;
|
|
}
|
|
|
|
ResultCode GetSignalingResult() const {
|
|
return signaling_result;
|
|
}
|
|
|
|
/**
|
|
* Retrieves the index that this particular object occupies in the list of objects
|
|
* that the thread passed to WaitSynchronization, starting the search from the last element.
|
|
*
|
|
* It is used to set the output index of WaitSynchronization when the thread is awakened.
|
|
*
|
|
* When a thread wakes up due to an object signal, the kernel will use the index of the last
|
|
* matching object in the wait objects list in case of having multiple instances of the same
|
|
* object in the list.
|
|
*
|
|
* @param object Object to query the index of.
|
|
*/
|
|
s32 GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const;
|
|
|
|
/**
|
|
* Stops a thread, invalidating it from further use
|
|
*/
|
|
void Stop();
|
|
|
|
/*
|
|
* Returns the Thread Local Storage address of the current thread
|
|
* @returns VAddr of the thread's TLS
|
|
*/
|
|
VAddr GetTLSAddress() const {
|
|
return tls_address;
|
|
}
|
|
|
|
/*
|
|
* Returns the value of the TPIDR_EL0 Read/Write system register for this thread.
|
|
* @returns The value of the TPIDR_EL0 register.
|
|
*/
|
|
u64 GetTPIDR_EL0() const {
|
|
return tpidr_el0;
|
|
}
|
|
|
|
/// Sets the value of the TPIDR_EL0 Read/Write system register for this thread.
|
|
void SetTPIDR_EL0(u64 value) {
|
|
tpidr_el0 = value;
|
|
}
|
|
|
|
/*
|
|
* Returns the address of the current thread's command buffer, located in the TLS.
|
|
* @returns VAddr of the thread's command buffer.
|
|
*/
|
|
VAddr GetCommandBufferAddress() const;
|
|
|
|
ThreadContext32& GetContext32() {
|
|
return context_32;
|
|
}
|
|
|
|
const ThreadContext32& GetContext32() const {
|
|
return context_32;
|
|
}
|
|
|
|
ThreadContext64& GetContext64() {
|
|
return context_64;
|
|
}
|
|
|
|
const ThreadContext64& GetContext64() const {
|
|
return context_64;
|
|
}
|
|
|
|
bool IsHLEThread() const {
|
|
return (type & THREADTYPE_HLE) != 0;
|
|
}
|
|
|
|
bool IsSuspendThread() const {
|
|
return (type & THREADTYPE_SUSPEND) != 0;
|
|
}
|
|
|
|
bool IsIdleThread() const {
|
|
return (type & THREADTYPE_IDLE) != 0;
|
|
}
|
|
|
|
bool WasRunning() const {
|
|
return was_running;
|
|
}
|
|
|
|
void SetWasRunning(bool value) {
|
|
was_running = value;
|
|
}
|
|
|
|
std::shared_ptr<Common::Fiber>& GetHostContext();
|
|
|
|
ThreadStatus GetStatus() const {
|
|
return status;
|
|
}
|
|
|
|
void SetStatus(ThreadStatus new_status);
|
|
|
|
s64 GetLastScheduledTick() const {
|
|
return this->last_scheduled_tick;
|
|
}
|
|
|
|
void SetLastScheduledTick(s64 tick) {
|
|
this->last_scheduled_tick = tick;
|
|
}
|
|
|
|
u64 GetTotalCPUTimeTicks() const {
|
|
return total_cpu_time_ticks;
|
|
}
|
|
|
|
void UpdateCPUTimeTicks(u64 ticks) {
|
|
total_cpu_time_ticks += ticks;
|
|
}
|
|
|
|
s32 GetProcessorID() const {
|
|
return processor_id;
|
|
}
|
|
|
|
s32 GetActiveCore() const {
|
|
return GetProcessorID();
|
|
}
|
|
|
|
void SetProcessorID(s32 new_core) {
|
|
processor_id = new_core;
|
|
}
|
|
|
|
void SetActiveCore(s32 new_core) {
|
|
processor_id = new_core;
|
|
}
|
|
|
|
Process* GetOwnerProcess() {
|
|
return owner_process;
|
|
}
|
|
|
|
const Process* GetOwnerProcess() const {
|
|
return owner_process;
|
|
}
|
|
|
|
const ThreadSynchronizationObjects& GetSynchronizationObjects() const {
|
|
return *wait_objects;
|
|
}
|
|
|
|
void SetSynchronizationObjects(ThreadSynchronizationObjects* objects) {
|
|
wait_objects = objects;
|
|
}
|
|
|
|
void ClearSynchronizationObjects() {
|
|
for (const auto& waiting_object : *wait_objects) {
|
|
waiting_object->RemoveWaitingThread(SharedFrom(this));
|
|
}
|
|
wait_objects->clear();
|
|
}
|
|
|
|
/// Determines whether all the objects this thread is waiting on are ready.
|
|
bool AllSynchronizationObjectsReady() const;
|
|
|
|
const MutexWaitingThreads& GetMutexWaitingThreads() const {
|
|
return wait_mutex_threads;
|
|
}
|
|
|
|
Thread* GetLockOwner() const {
|
|
return lock_owner.get();
|
|
}
|
|
|
|
void SetLockOwner(std::shared_ptr<Thread> owner) {
|
|
lock_owner = std::move(owner);
|
|
}
|
|
|
|
VAddr GetCondVarWaitAddress() const {
|
|
return condvar_wait_address;
|
|
}
|
|
|
|
void SetCondVarWaitAddress(VAddr address) {
|
|
condvar_wait_address = address;
|
|
}
|
|
|
|
VAddr GetMutexWaitAddress() const {
|
|
return mutex_wait_address;
|
|
}
|
|
|
|
void SetMutexWaitAddress(VAddr address) {
|
|
mutex_wait_address = address;
|
|
}
|
|
|
|
Handle GetWaitHandle() const {
|
|
return wait_handle;
|
|
}
|
|
|
|
void SetWaitHandle(Handle handle) {
|
|
wait_handle = handle;
|
|
}
|
|
|
|
VAddr GetArbiterWaitAddress() const {
|
|
return arb_wait_address;
|
|
}
|
|
|
|
void SetArbiterWaitAddress(VAddr address) {
|
|
arb_wait_address = address;
|
|
}
|
|
|
|
bool HasHLECallback() const {
|
|
return hle_callback != nullptr;
|
|
}
|
|
|
|
void SetHLECallback(HLECallback callback) {
|
|
hle_callback = std::move(callback);
|
|
}
|
|
|
|
void SetHLETimeEvent(Handle time_event) {
|
|
hle_time_event = time_event;
|
|
}
|
|
|
|
void SetHLESyncObject(SynchronizationObject* object) {
|
|
hle_object = object;
|
|
}
|
|
|
|
Handle GetHLETimeEvent() const {
|
|
return hle_time_event;
|
|
}
|
|
|
|
SynchronizationObject* GetHLESyncObject() const {
|
|
return hle_object;
|
|
}
|
|
|
|
void InvalidateHLECallback() {
|
|
SetHLECallback(nullptr);
|
|
}
|
|
|
|
bool InvokeHLECallback(std::shared_ptr<Thread> thread);
|
|
|
|
u32 GetIdealCore() const {
|
|
return ideal_core;
|
|
}
|
|
|
|
const KAffinityMask& GetAffinityMask() const {
|
|
return affinity_mask;
|
|
}
|
|
|
|
ResultCode SetActivity(ThreadActivity value);
|
|
|
|
/// Sleeps this thread for the given amount of nanoseconds.
|
|
ResultCode Sleep(s64 nanoseconds);
|
|
|
|
s64 GetYieldScheduleCount() const {
|
|
return this->schedule_count;
|
|
}
|
|
|
|
void SetYieldScheduleCount(s64 count) {
|
|
this->schedule_count = count;
|
|
}
|
|
|
|
ThreadSchedStatus GetSchedulingStatus() const {
|
|
return static_cast<ThreadSchedStatus>(scheduling_state &
|
|
static_cast<u32>(ThreadSchedMasks::LowMask));
|
|
}
|
|
|
|
bool IsRunnable() const {
|
|
return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable);
|
|
}
|
|
|
|
bool IsRunning() const {
|
|
return is_running;
|
|
}
|
|
|
|
void SetIsRunning(bool value) {
|
|
is_running = value;
|
|
}
|
|
|
|
bool IsSyncCancelled() const {
|
|
return is_sync_cancelled;
|
|
}
|
|
|
|
void SetSyncCancelled(bool value) {
|
|
is_sync_cancelled = value;
|
|
}
|
|
|
|
Handle GetGlobalHandle() const {
|
|
return global_handle;
|
|
}
|
|
|
|
bool IsWaitingForArbitration() const {
|
|
return waiting_for_arbitration;
|
|
}
|
|
|
|
void WaitForArbitration(bool set) {
|
|
waiting_for_arbitration = set;
|
|
}
|
|
|
|
bool IsWaitingSync() const {
|
|
return is_waiting_on_sync;
|
|
}
|
|
|
|
void SetWaitingSync(bool is_waiting) {
|
|
is_waiting_on_sync = is_waiting;
|
|
}
|
|
|
|
bool IsPendingTermination() const {
|
|
return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited;
|
|
}
|
|
|
|
bool IsPaused() const {
|
|
return pausing_state != 0;
|
|
}
|
|
|
|
bool IsContinuousOnSVC() const {
|
|
return is_continuous_on_svc;
|
|
}
|
|
|
|
void SetContinuousOnSVC(bool is_continuous) {
|
|
is_continuous_on_svc = is_continuous;
|
|
}
|
|
|
|
bool IsPhantomMode() const {
|
|
return is_phantom_mode;
|
|
}
|
|
|
|
void SetPhantomMode(bool phantom) {
|
|
is_phantom_mode = phantom;
|
|
}
|
|
|
|
bool HasExited() const {
|
|
return has_exited;
|
|
}
|
|
|
|
class QueueEntry {
|
|
public:
|
|
constexpr QueueEntry() = default;
|
|
|
|
constexpr void Initialize() {
|
|
this->prev = nullptr;
|
|
this->next = nullptr;
|
|
}
|
|
|
|
constexpr Thread* GetPrev() const {
|
|
return this->prev;
|
|
}
|
|
constexpr Thread* GetNext() const {
|
|
return this->next;
|
|
}
|
|
constexpr void SetPrev(Thread* thread) {
|
|
this->prev = thread;
|
|
}
|
|
constexpr void SetNext(Thread* thread) {
|
|
this->next = thread;
|
|
}
|
|
|
|
private:
|
|
Thread* prev{};
|
|
Thread* next{};
|
|
};
|
|
|
|
QueueEntry& GetPriorityQueueEntry(s32 core) {
|
|
return this->per_core_priority_queue_entry[core];
|
|
}
|
|
|
|
const QueueEntry& GetPriorityQueueEntry(s32 core) const {
|
|
return this->per_core_priority_queue_entry[core];
|
|
}
|
|
|
|
s32 GetDisableDispatchCount() const {
|
|
return disable_count;
|
|
}
|
|
|
|
void DisableDispatch() {
|
|
ASSERT(GetDisableDispatchCount() >= 0);
|
|
disable_count++;
|
|
}
|
|
|
|
void EnableDispatch() {
|
|
ASSERT(GetDisableDispatchCount() > 0);
|
|
disable_count--;
|
|
}
|
|
|
|
private:
|
|
friend class GlobalSchedulerContext;
|
|
friend class KScheduler;
|
|
friend class Process;
|
|
|
|
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
|
void AddSchedulingFlag(ThreadSchedFlags flag);
|
|
void RemoveSchedulingFlag(ThreadSchedFlags flag);
|
|
|
|
void SetCurrentPriority(u32 new_priority);
|
|
|
|
Common::SpinLock context_guard{};
|
|
ThreadContext32 context_32{};
|
|
ThreadContext64 context_64{};
|
|
std::shared_ptr<Common::Fiber> host_context{};
|
|
|
|
ThreadStatus status = ThreadStatus::Dormant;
|
|
u32 scheduling_state = 0;
|
|
|
|
u64 thread_id = 0;
|
|
|
|
VAddr entry_point = 0;
|
|
VAddr stack_top = 0;
|
|
std::atomic_int disable_count = 0;
|
|
|
|
ThreadType type;
|
|
|
|
/// Nominal thread priority, as set by the emulated application.
|
|
/// The nominal priority is the thread priority without priority
|
|
/// inheritance taken into account.
|
|
u32 nominal_priority = 0;
|
|
|
|
/// Current thread priority. This may change over the course of the
|
|
/// thread's lifetime in order to facilitate priority inheritance.
|
|
u32 current_priority = 0;
|
|
|
|
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
|
|
s64 schedule_count{};
|
|
s64 last_scheduled_tick{};
|
|
|
|
s32 processor_id = 0;
|
|
|
|
VAddr tls_address = 0; ///< Virtual address of the Thread Local Storage of the thread
|
|
u64 tpidr_el0 = 0; ///< TPIDR_EL0 read/write system register.
|
|
|
|
/// Process that owns this thread
|
|
Process* owner_process;
|
|
|
|
/// Objects that the thread is waiting on, in the same order as they were
|
|
/// passed to WaitSynchronization.
|
|
ThreadSynchronizationObjects* wait_objects;
|
|
|
|
SynchronizationObject* signaling_object;
|
|
ResultCode signaling_result{RESULT_SUCCESS};
|
|
|
|
/// List of threads that are waiting for a mutex that is held by this thread.
|
|
MutexWaitingThreads wait_mutex_threads;
|
|
|
|
/// Thread that owns the lock that this thread is waiting for.
|
|
std::shared_ptr<Thread> lock_owner;
|
|
|
|
/// If waiting on a ConditionVariable, this is the ConditionVariable address
|
|
VAddr condvar_wait_address = 0;
|
|
/// If waiting on a Mutex, this is the mutex address
|
|
VAddr mutex_wait_address = 0;
|
|
/// The handle used to wait for the mutex.
|
|
Handle wait_handle = 0;
|
|
|
|
/// If waiting for an AddressArbiter, this is the address being waited on.
|
|
VAddr arb_wait_address{0};
|
|
bool waiting_for_arbitration{};
|
|
|
|
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
|
|
Handle global_handle = 0;
|
|
|
|
/// Callback for HLE Events
|
|
HLECallback hle_callback;
|
|
Handle hle_time_event;
|
|
SynchronizationObject* hle_object;
|
|
|
|
KScheduler* scheduler = nullptr;
|
|
|
|
std::array<QueueEntry, Core::Hardware::NUM_CPU_CORES> per_core_priority_queue_entry{};
|
|
|
|
u32 ideal_core{0xFFFFFFFF};
|
|
KAffinityMask affinity_mask{};
|
|
|
|
s32 ideal_core_override = -1;
|
|
u32 affinity_override_count = 0;
|
|
|
|
u32 pausing_state = 0;
|
|
bool is_running = false;
|
|
bool is_waiting_on_sync = false;
|
|
bool is_sync_cancelled = false;
|
|
|
|
bool is_continuous_on_svc = false;
|
|
|
|
bool will_be_terminated = false;
|
|
bool is_phantom_mode = false;
|
|
bool has_exited = false;
|
|
|
|
bool was_running = false;
|
|
|
|
std::string name;
|
|
};
|
|
|
|
} // namespace Kernel
|